void Start() { if (playerCamera == null) { playerCamera = Camera.main.transform; } capsule = GetComponent <CapsuleCollider>(); capsuleRadius = Mathf.Max(transform.localScale.x, transform.localScale.z) * capsule.radius; touchingGroundDist = (transform.localScale.y * capsule.height / 2f) - capsuleRadius + Physics.defaultContactOffset; rb = GetComponent <Rigidbody>(); movement = GetComponent <Movement3D>(); }
void Start() { rb = GetComponent <Rigidbody>(); movement = GetComponent <Movement3D>(); }