private void Awake() { rendererSprite = GetComponent <SpriteRenderer>(); instance = this; onComplete = new UnityEvent(); initializeSpriteConstruct(); adjustingScreen(); ChangeToBaseColor(); }
private void Awake() { rendererSprite = GetComponent <SpriteRenderer>(); timeElapsed = 0; instance = this; rendererSprite.color = new Color(baseColor.r, baseColor.g, baseColor.b, baseColor.a); onComplete = new UnityEvent(); initializeSpriteConstruct(); adjustingScreen(); }