private void Awake()
        {
            rendererSprite = GetComponent <SpriteRenderer>();
            instance       = this;
            onComplete     = new UnityEvent();

            initializeSpriteConstruct();
            adjustingScreen();
            ChangeToBaseColor();
        }
        private void Awake()
        {
            rendererSprite       = GetComponent <SpriteRenderer>();
            timeElapsed          = 0;
            instance             = this;
            rendererSprite.color = new Color(baseColor.r, baseColor.g, baseColor.b, baseColor.a);
            onComplete           = new UnityEvent();

            initializeSpriteConstruct();
            adjustingScreen();
        }