private static bool TryConnectToTracker(StreamEngineConnection connection, Stopwatch stopwatch, StreamEngineTracker_Description description)
        {
            StartStopwatch(stopwatch);

            if (connection.Open(description) == false)
            {
                return(false);
            }

            var elapsedTime = StopStopwatch(stopwatch);

            UnityEngine.Debug.Log(string.Format("Connected to SE tracker: {0} and it took {1}ms", connection.Context.Url, elapsedTime));
            return(true);
        }
Esempio n. 2
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        private static bool TryConnectToTracker(FieldOfUse fieldOfUse, StreamEngineConnection connection, Stopwatch stopwatch, StreamEngineTracker_Description description)
        {
            StartStopwatch(stopwatch);

            try
            {
                if (connection.Open(fieldOfUse, description) == false)
                {
                    return(false);
                }
            }
            catch (Exception e)
            {
                UnityEngine.Debug.LogError("Error connecting to eye tracker: " + e.ToString());
                return(false);
            }

            var elapsedTime = StopStopwatch(stopwatch);

            UnityEngine.Debug.Log(string.Format("Connected to SE tracker: {0} and it took {1}ms", connection.Context.Url, elapsedTime));
            return(true);
        }