Esempio n. 1
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         // An engine might actually be two engine modules (e.g: SABREs)
         this.engines = new EngineManager(this.part);
     }
 }
Esempio n. 2
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 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         this.gimbalModule  = this.part.Modules.OfType <ModuleGimbal>().First();
         this.engineManager = new EngineManager(this.part);
     }
 }
Esempio n. 3
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         this.alternatorModule = this.part.Modules.OfType <ModuleAlternator>().FirstOrDefault();
         this.engineManager    = new EngineManager(this.part);
     }
 }
Esempio n. 4
0
 protected override void DI_Start(StartState state)
 {
     if (HighLogic.LoadedSceneIsFlight)
     {
         // An engine might actually be two engine modules (e.g: SABREs)
         this.engines = new EngineManager(this.part);
         // Catch if the part has a ModuleSurfaceFX
         if (this.part.Modules.OfType <ModuleSurfaceFX> ().Any())
         {
             surfaceFX = this.part.Modules.OfType <ModuleSurfaceFX>().First();
         }
     }
 }