/// <summary>
        /// ESPlayer event handler. Notifies that ALL played streams have
        /// completed playback (EOS was sent on all of them)
        /// Methods
        /// </summary>
        /// <param name="sender">Object</param>
        /// <param name="eosArgs">ESPlayer.EosArgs</param>
        private void OnEos(object sender, ESPlayer.EOSEventArgs eosArgs)
        {
            logger.Info(eosArgs.ToString());

            // Stop and disable all initialized data streams.
            DisableTransfer();
            DisableInput();

            stateChangedSubject.OnCompleted();
        }
Esempio n. 2
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        /// <summary>
        /// ESPlayer event handler. Notifies that ALL played streams have
        /// completed playback (EOS was sent on all of them)
        /// Methods
        /// </summary>
        /// <param name="sender">Object</param>
        /// <param name="eosArgs">ESPlayer.EosArgs</param>
        private void OnEos(object sender, ESPlayer.EOSEventArgs eosArgs)
        {
            logger.Info(eosArgs.ToString());

            stateChangedSubject.OnCompleted();
        }