public static TmxLayer FromXml(XElement elem, TmxMap tmxMap, int layerIndex) { Program.WriteVerbose(elem.ToString()); TmxLayer tmxLayer = new TmxLayer(); // Have to decorate layer names in order to force them into being unique // Also, can't have whitespace in the name because Unity will add underscores tmxLayer.DefaultName = TmxHelper.GetAttributeAsString(elem, "name"); tmxLayer.UniqueName = String.Format("{0}_{1}", tmxLayer.DefaultName, layerIndex.ToString("D2")).Replace(" ", "_"); tmxLayer.Visible = TmxHelper.GetAttributeAsInt(elem, "visible", 1) == 1; tmxLayer.Opacity = TmxHelper.GetAttributeAsFloat(elem, "opacity", 1); PointF offset = new PointF(0, 0); offset.X = TmxHelper.GetAttributeAsFloat(elem, "offsetx", 0); offset.Y = TmxHelper.GetAttributeAsFloat(elem, "offsety", 0); tmxLayer.Offset = offset; tmxLayer.Properties = TmxProperties.FromXml(elem); // Set the "ignore" setting on this layer tmxLayer.Ignore = tmxLayer.Properties.GetPropertyValueAsEnum <IgnoreSettings>("unity:ignore", IgnoreSettings.False); // We can build a layer from a "tile layer" (default) or an "image layer" if (elem.Name == "layer") { tmxLayer.Width = TmxHelper.GetAttributeAsInt(elem, "width"); tmxLayer.Height = TmxHelper.GetAttributeAsInt(elem, "height"); tmxLayer.ParseData(elem.Element("data")); } else if (elem.Name == "imagelayer") { XElement xmlImage = elem.Element("image"); if (xmlImage == null) { Program.WriteWarning("Image Layer '{0}' is being ignored since it has no image.", tmxLayer.DefaultName); tmxLayer.Ignore = IgnoreSettings.True; return(tmxLayer); } // An image layer is sort of like an tile layer but with just one tile tmxLayer.Width = 1; tmxLayer.Height = 1; // Find the "tile" that matches our image string imagePath = TmxHelper.GetAttributeAsFullPath(elem.Element("image"), "source"); TmxTile tile = tmxMap.Tiles.First(t => t.Value.TmxImage.Path == imagePath).Value; tmxLayer.TileIds = new uint[1] { tile.GlobalId }; // The image layer needs to be tranlated in an interesting way when expressed as a tile layer PointF translated = tmxLayer.Offset; // Make up for height of a regular tile in the map translated.Y -= (float)tmxMap.TileHeight; // Make up for the height of this image translated.Y += (float)tile.TmxImage.Size.Height; // Correct for any orientation effects on the map (like isometric) // (We essentially undo the translation via orientation here) PointF orientation = TmxMath.TileCornerInScreenCoordinates(tmxMap, 0, 0); translated.X -= orientation.X; translated.Y -= orientation.Y; // Translate by the x and y coordiantes translated.X += TmxHelper.GetAttributeAsFloat(elem, "x", 0); translated.Y += TmxHelper.GetAttributeAsFloat(elem, "y", 0); tmxLayer.Offset = translated; } return(tmxLayer); }
// This method is called eventually for external tilesets too // Only the gid attribute has been consumed at this point for the tileset private void ParseInternalTileset(XElement elemTileset, uint firstId) { string tilesetName = TmxHelper.GetAttributeAsString(elemTileset, "name"); Logger.WriteLine("Parse internal tileset '{0}' (gid = {1}) ...", tilesetName, firstId); int tileWidth = TmxHelper.GetAttributeAsInt(elemTileset, "tilewidth"); int tileHeight = TmxHelper.GetAttributeAsInt(elemTileset, "tileheight"); int spacing = TmxHelper.GetAttributeAsInt(elemTileset, "spacing", 0); int margin = TmxHelper.GetAttributeAsInt(elemTileset, "margin", 0); PointF tileOffset = PointF.Empty; XElement xmlTileOffset = elemTileset.Element("tileoffset"); if (xmlTileOffset != null) { tileOffset.X = TmxHelper.GetAttributeAsInt(xmlTileOffset, "x"); tileOffset.Y = TmxHelper.GetAttributeAsInt(xmlTileOffset, "y"); } IList <TmxTile> tilesToAdd = new List <TmxTile>(); // Tilesets may have an image for all tiles within it, or it may have an image per tile if (elemTileset.Element("image") != null) { TmxImage tmxImage = TmxImage.FromXml(elemTileset.Element("image")); // Create all the tiles // This is a bit complicated because of spacing and margin // (Margin is ignored from Width and Height) for (int end_y = margin + tileHeight; end_y <= tmxImage.Size.Height; end_y += spacing + tileHeight) { for (int end_x = margin + tileWidth; end_x <= tmxImage.Size.Width; end_x += spacing + tileWidth) { uint localId = (uint)tilesToAdd.Count(); uint globalId = firstId + localId; TmxTile tile = new TmxTile(globalId, localId, tilesetName, tmxImage); tile.Offset = tileOffset; tile.SetTileSize(tileWidth, tileHeight); tile.SetLocationOnSource(end_x - tileWidth, end_y - tileHeight); tilesToAdd.Add(tile); } } } else { // Each tile will have it's own image foreach (var t in elemTileset.Elements("tile")) { TmxImage tmxImage = TmxImage.FromXml(t.Element("image")); uint localId = (uint)tilesToAdd.Count(); // Local Id can be overridden by the tile element // This is because tiles can be removed from the tileset, so we won'd always have a zero-based index localId = TmxHelper.GetAttributeAsUInt(t, "id", localId); uint globalId = firstId + localId; TmxTile tile = new TmxTile(globalId, localId, tilesetName, tmxImage); tile.Offset = tileOffset; tile.SetTileSize(tmxImage.Size.Width, tmxImage.Size.Height); tile.SetLocationOnSource(0, 0); tilesToAdd.Add(tile); } } StringBuilder builder = new StringBuilder(); foreach (TmxTile tile in tilesToAdd) { builder.AppendFormat("{0}", tile.ToString()); if (tile != tilesToAdd.Last()) { builder.Append("\n"); } this.Tiles[tile.GlobalId] = tile; } Logger.WriteLine("Added {0} tiles", tilesToAdd.Count); // Add any extra data to tiles foreach (var elemTile in elemTileset.Elements("tile")) { int localTileId = TmxHelper.GetAttributeAsInt(elemTile, "id"); var tiles = from t in this.Tiles where t.Value.GlobalId == localTileId + firstId select t.Value; // Note that some old tile data may be sticking around if (tiles.Count() == 0) { Logger.WriteWarning("Tile '{0}' in tileset '{1}' does not exist but there is tile data for it.\n{2}", localTileId, tilesetName, elemTile.ToString()); } else { tiles.First().ParseTileXml(elemTile, this, firstId); } } }
public static TmxLayer FromXml(XElement elem, TmxMap tmxMap) { Program.WriteVerbose(elem.ToString()); TmxLayer tmxLayer = new TmxLayer(tmxMap); // Order within Xml file is import for layer types tmxLayer.XmlElementIndex = elem.NodesBeforeSelf().Count(); // Have to decorate layer names in order to force them into being unique // Also, can't have whitespace in the name because Unity will add underscores tmxLayer.Name = TmxHelper.GetAttributeAsString(elem, "name"); tmxLayer.Visible = TmxHelper.GetAttributeAsInt(elem, "visible", 1) == 1; tmxLayer.Opacity = TmxHelper.GetAttributeAsFloat(elem, "opacity", 1); PointF offset = new PointF(0, 0); offset.X = TmxHelper.GetAttributeAsFloat(elem, "offsetx", 0); offset.Y = TmxHelper.GetAttributeAsFloat(elem, "offsety", 0); tmxLayer.Offset = offset; // Set our properties tmxLayer.Properties = TmxProperties.FromXml(elem); // Set the "ignore" setting on this layer tmxLayer.Ignore = tmxLayer.Properties.GetPropertyValueAsEnum <IgnoreSettings>("unity:ignore", IgnoreSettings.False); // We can build a layer from a "tile layer" (default) or an "image layer" if (elem.Name == "layer") { tmxLayer.Width = TmxHelper.GetAttributeAsInt(elem, "width"); tmxLayer.Height = TmxHelper.GetAttributeAsInt(elem, "height"); tmxLayer.ParseData(elem.Element("data")); } else if (elem.Name == "imagelayer") { XElement xmlImage = elem.Element("image"); if (xmlImage == null) { Program.WriteWarning("Image Layer '{0}' is being ignored since it has no image.", tmxLayer.Name); tmxLayer.Ignore = IgnoreSettings.True; return(tmxLayer); } // An image layer is sort of like an tile layer but with just one tile tmxLayer.Width = 1; tmxLayer.Height = 1; // Find the "tile" that matches our image string imagePath = TmxHelper.GetAttributeAsFullPath(elem.Element("image"), "source"); TmxTile tile = tmxMap.Tiles.First(t => t.Value.TmxImage.AbsolutePath == imagePath).Value; tmxLayer.TileIds = new uint[1] { tile.GlobalId }; // The image layer needs to be tranlated in an interesting way when expressed as a tile layer PointF translated = tmxLayer.Offset; // Make up for height of a regular tile in the map translated.Y -= (float)tmxMap.TileHeight; // Make up for the height of this image translated.Y += (float)tile.TmxImage.Size.Height; // Correct for any orientation effects on the map (like isometric) // (We essentially undo the translation via orientation here) PointF orientation = TmxMath.TileCornerInScreenCoordinates(tmxMap, 0, 0); translated.X -= orientation.X; translated.Y -= orientation.Y; // Translate by the x and y coordiantes translated.X += TmxHelper.GetAttributeAsFloat(elem, "x", 0); translated.Y += TmxHelper.GetAttributeAsFloat(elem, "y", 0); tmxLayer.Offset = translated; } // Sometimes TMX files have "dead" tiles in them (tiles that were removed but are still referenced) // Remove these tiles from the layer by replacing them with zero for (int t = 0; t < tmxLayer.TileIds.Length; ++t) { uint tileId = tmxLayer.TileIds[t]; tileId = TmxMath.GetTileIdWithoutFlags(tileId); if (!tmxMap.Tiles.ContainsKey(tileId)) { tmxLayer.TileIds[t] = 0; } } // Each layer will be broken down into "meshes" which are collections of tiles matching the same texture or animation tmxLayer.Meshes = TmxMesh.ListFromTmxLayer(tmxLayer); // Each layer may contain different collision types which are themselves put into "Collison Layers" to be processed later tmxLayer.UnityLayerOverrideName = tmxLayer.Properties.GetPropertyValueAsString("unity:layer", ""); tmxLayer.BuildCollisionLayers(); return(tmxLayer); }
public static TmxImage FromXml(XElement elemImage, string prefix, string postfix) { TmxImage tmxImage = new TmxImage(); tmxImage.AbsolutePath = TmxHelper.GetAttributeAsFullPath(elemImage, "source"); tmxImage.ImageName = $"{prefix}{Path.GetFileNameWithoutExtension(tmxImage.AbsolutePath)}{postfix}"; int attributeAsInt = TmxHelper.GetAttributeAsInt(elemImage, "width", 0); int attributeAsInt2 = TmxHelper.GetAttributeAsInt(elemImage, "height", 0); tmxImage.Size = new Size(attributeAsInt, attributeAsInt2); bool flag = true; if (!Settings.IsAutoExporting) { try { if (!tmxImage.Size.IsEmpty) { UnityEngine.Texture2D texture2 = new UnityEngine.Texture2D(tmxImage.Size.Width, tmxImage.Size.Height); //bitmapInfo.AlphaType = SKAlphaType.Unpremul; //bitmapInfo.Width = tmxImage.Size.Width; //bitmapInfo.Height = tmxImage.Size.Height; var v = File.ReadAllBytes(tmxImage.AbsolutePath); // ImageMagick.MagickImage img = new ImageMagick.MagickImage(v); texture2.LoadImage(v); //texture2.LoadRawTextureData(v); tmxImage.ImageBitmap = texture2; //using (FileStream stream = File.Open(tmxImage.AbsolutePath, FileMode.Open)) //{ // tmxImage.ImageBitmap = SKBitmap.Decode(stream, bitmapInfo); //} } else { UnityEngine.Texture2D texture2 = new UnityEngine.Texture2D(tmxImage.Size.Width, tmxImage.Size.Height); var v = File.ReadAllBytes(tmxImage.AbsolutePath); texture2.LoadImage(v); tmxImage.ImageBitmap = texture2; flag = false; } TmxImage tmxImage2 = tmxImage; tmxImage2.Size = new Size(tmxImage2.ImageBitmap.width, tmxImage.ImageBitmap.height); } catch (FileNotFoundException inner) { throw new TmxException($"Image file not found: {tmxImage.AbsolutePath}", inner); } catch (Exception ex) { Logger.WriteError("Skia Library exception: {0}\n\tStack:\n{1}", ex.Message, ex.StackTrace); Settings.DisablePreviewing(); } } tmxImage.TransparentColor = TmxHelper.GetAttributeAsString(elemImage, "trans", ""); if (!string.IsNullOrEmpty(tmxImage.TransparentColor) && tmxImage.ImageBitmap != null) { if (flag) { Logger.WriteInfo("Removing alpha from transparent pixels."); UnityEngine.Color color = TmxHelper.ColorFromHtml(tmxImage.TransparentColor); color.a = 0; for (int i = 0; i < tmxImage.ImageBitmap.width; i++) { for (int j = 0; j < tmxImage.ImageBitmap.height; j++) { UnityEngine.Color pixel = tmxImage.ImageBitmap.GetPixel(i, j); if (pixel.r == color.r && pixel.g == color.g && pixel.b == color.b) { tmxImage.ImageBitmap.SetPixel(i, j, color); } } } } else { Logger.WriteWarning("Cannot make transparent pixels for viewing purposes. Save tileset with newer verion of Tiled."); } } return(tmxImage); }
public static TmxObject FromXml(XElement xml, TmxObjectGroup tmxObjectGroup, TmxMap tmxMap) { Logger.WriteLine("Parsing object ..."); // What kind of TmxObject are we creating? TmxObject tmxObject = null; if (xml.Element("ellipse") != null) { tmxObject = new TmxObjectEllipse(); } else if (xml.Element("polygon") != null) { tmxObject = new TmxObjectPolygon(); } else if (xml.Element("polyline") != null) { tmxObject = new TmxObjectPolyline(); } else if (xml.Attribute("gid") != null) { uint gid = TmxHelper.GetAttributeAsUInt(xml, "gid"); gid = TmxMath.GetTileIdWithoutFlags(gid); if (tmxMap.Tiles.ContainsKey(gid)) { tmxObject = new TmxObjectTile(); } else { // For some reason, the tile is not in any of our tilesets // Warn the user and use a rectangle Logger.WriteWarning("Tile Id {0} not found in tilesets. Using a rectangle instead.\n{1}", gid, xml.ToString()); tmxObject = new TmxObjectRectangle(); } } else { // Just a rectangle tmxObject = new TmxObjectRectangle(); } // Data found on every object type tmxObject.Id = TmxHelper.GetAttributeAsInt(xml, "id", 0); tmxObject.Name = TmxHelper.GetAttributeAsString(xml, "name", ""); tmxObject.Type = TmxHelper.GetAttributeAsString(xml, "type", ""); tmxObject.Visible = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1; tmxObject.ParentObjectGroup = tmxObjectGroup; float x = TmxHelper.GetAttributeAsFloat(xml, "x"); float y = TmxHelper.GetAttributeAsFloat(xml, "y"); float w = TmxHelper.GetAttributeAsFloat(xml, "width", 0); float h = TmxHelper.GetAttributeAsFloat(xml, "height", 0); float r = TmxHelper.GetAttributeAsFloat(xml, "rotation", 0); tmxObject.Position = new System.Drawing.PointF(x, y); tmxObject.Size = new System.Drawing.SizeF(w, h); tmxObject.Rotation = r; tmxObject.Properties = TmxProperties.FromXml(xml); tmxObject.InternalFromXml(xml, tmxMap); return(tmxObject); }
private void AssignUnityProperties(TmxHasProperties tmxHasProperties, XElement xml, PrefabContext context) { var properties = TmxHelper.GetPropertiesWithTypeDefaults(tmxHasProperties, this.tmxMap.ObjectTypes); // Only the root of the prefab can have a scale { string unityScale = properties.GetPropertyValueAsString("unity:scale", ""); if (!String.IsNullOrEmpty(unityScale)) { float scale = 1.0f; if (context != PrefabContext.Root) { Logger.WriteWarning("unity:scale only applies to map properties\n{0}", xml.ToString()); } else if (!Single.TryParse(unityScale, out scale)) { Logger.WriteError("unity:scale property value '{0}' could not be converted to a float", unityScale); } else { xml.SetAttributeValue("scale", unityScale); } } } // Only the root of the prefab can be marked a resource { string unityResource = properties.GetPropertyValueAsString("unity:resource", ""); if (!String.IsNullOrEmpty(unityResource)) { bool resource = false; if (context != PrefabContext.Root) { Logger.WriteWarning("unity:resource only applies to map properties\n{0}", xml.ToString()); } else if (!Boolean.TryParse(unityResource, out resource)) { Logger.WriteError("unity:resource property value '{0}' could not be converted to a boolean", unityResource); } else { xml.SetAttributeValue("resource", unityResource); } } } // Some users may want resource prefabs to be saved to a particular path { string unityResourcePath = properties.GetPropertyValueAsString("unity:resourcePath", ""); if (!String.IsNullOrEmpty(unityResourcePath)) { if (context != PrefabContext.Root) { Logger.WriteWarning("unity:resourcePath only applies to map properties\n{0}", xml.ToString()); } else { bool isInvalid = Path.GetInvalidPathChars().Any(c => unityResourcePath.Contains(c)); if (isInvalid) { Logger.WriteError("unity:resourcePath has invalid path characters: {0}", unityResourcePath); } else { xml.SetAttributeValue("resourcePath", unityResourcePath); } } } } // Any object can carry the 'isTrigger' setting and we assume any children to inherit the setting { string unityIsTrigger = properties.GetPropertyValueAsString("unity:isTrigger", ""); if (!String.IsNullOrEmpty(unityIsTrigger)) { bool isTrigger = false; if (!Boolean.TryParse(unityIsTrigger, out isTrigger)) { Logger.WriteError("unity:isTrigger property value '{0}' cound not be converted to a boolean", unityIsTrigger); } else { xml.SetAttributeValue("isTrigger", unityIsTrigger); } } } // Any part of the prefab can be assigned a 'layer' { string unityLayer = properties.GetPropertyValueAsString("unity:layer", ""); if (!String.IsNullOrEmpty(unityLayer)) { xml.SetAttributeValue("layer", unityLayer); } } // Any part of the prefab can be assigned a 'tag' { string unityTag = properties.GetPropertyValueAsString("unity:tag", ""); if (!String.IsNullOrEmpty(unityTag)) { xml.SetAttributeValue("tag", unityTag); } } List <String> knownProperties = new List <string>(); knownProperties.Add("unity:layer"); knownProperties.Add("unity:tag"); knownProperties.Add("unity:sortingLayerName"); knownProperties.Add("unity:sortingOrder"); knownProperties.Add("unity:scale"); knownProperties.Add("unity:isTrigger"); knownProperties.Add("unity:convex"); knownProperties.Add("unity:ignore"); knownProperties.Add("unity:resource"); knownProperties.Add("unity:resourcePath"); var unknown = from p in properties.PropertyMap where p.Key.StartsWith("unity:") where knownProperties.Contains(p.Key) == false select p.Key; foreach (var p in unknown) { Logger.WriteWarning("Unknown unity property '{0}' in GameObject '{1}'", p, tmxHasProperties.ToString()); } }
public static TmxLayer FromXml(XElement elem, TmxLayerNode parent, TmxMap tmxMap) { TmxLayer tmxLayer = new TmxLayer(parent, tmxMap); tmxLayer.FromXmlInternal(elem); // We can build a layer from a "tile layer" (default) or an "image layer" if (elem.Name == "layer") { tmxLayer.Width = TmxHelper.GetAttributeAsInt(elem, "width"); tmxLayer.Height = TmxHelper.GetAttributeAsInt(elem, "height"); tmxLayer.ParseData(elem.Element("data")); } else if (elem.Name == "imagelayer") { XElement xmlImage = elem.Element("image"); if (xmlImage == null) { Logger.WriteWarning("Image Layer '{0}' is being ignored since it has no image.", tmxLayer.Name); tmxLayer.Ignore = IgnoreSettings.True; return(tmxLayer); } // An image layer is sort of like an tile layer but with just one tile tmxLayer.Width = 1; tmxLayer.Height = 1; // Find the "tile" that matches our image string imagePath = TmxHelper.GetAttributeAsFullPath(elem.Element("image"), "source"); TmxTile tile = tmxMap.Tiles.First(t => t.Value.TmxImage.AbsolutePath == imagePath).Value; tmxLayer.TileIds = new uint[1] { tile.GlobalId }; // The image layer needs to be tranlated in an interesting way when expressed as a tile layer PointF translated = tmxLayer.Offset; // Make up for height of a regular tile in the map translated.Y -= (float)tmxMap.TileHeight; // Make up for the height of this image translated.Y += (float)tile.TmxImage.Size.Height; // Correct for any orientation effects on the map (like isometric) // (We essentially undo the translation via orientation here) PointF orientation = TmxMath.TileCornerInScreenCoordinates(tmxMap, 0, 0); translated.X -= orientation.X; translated.Y -= orientation.Y; // Translate by the x and y coordiantes translated.X += TmxHelper.GetAttributeAsFloat(elem, "x", 0); translated.Y += TmxHelper.GetAttributeAsFloat(elem, "y", 0); tmxLayer.Offset = translated; } // Sometimes TMX files have "dead" tiles in them (tiles that were removed but are still referenced) // Remove these tiles from the layer by replacing them with zero for (int t = 0; t < tmxLayer.TileIds.Length; ++t) { uint tileId = tmxLayer.TileIds[t]; tileId = TmxMath.GetTileIdWithoutFlags(tileId); if (!tmxMap.Tiles.ContainsKey(tileId)) { tmxLayer.TileIds[t] = 0; } } // Each layer will be broken down into "meshes" which are collections of tiles matching the same texture or animation tmxLayer.Meshes = TmxMesh.ListFromTmxLayer(tmxLayer); // Each layer may contain different collision types which are themselves put into "Collison Layers" to be processed later tmxLayer.BuildCollisionLayers(); return(tmxLayer); }
public static TmxImage FromXml(XElement elemImage) { TmxImage tmxImage = new TmxImage(); tmxImage.AbsolutePath = TmxHelper.GetAttributeAsFullPath(elemImage, "source"); #if TILED_2_UNITY_LITE // Do not open the image in Tiled2UnityLite (due to difficulty with GDI+ in some mono installs) int width = TmxHelper.GetAttributeAsInt(elemImage, "width"); int height = TmxHelper.GetAttributeAsInt(elemImage, "height"); tmxImage.Size = new System.Drawing.Size(width, height); #else try { // We use pre-muliplied alpha pixel format (it is 2x faster) Bitmap bitmapRaw = (Bitmap)Bitmap.FromFile(tmxImage.AbsolutePath); Bitmap bitmapPArgb = new Bitmap(bitmapRaw.Width, bitmapRaw.Height, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); using (Graphics g = Graphics.FromImage(bitmapPArgb)) { g.DrawImage(bitmapRaw, 0, 0, bitmapPArgb.Width, bitmapPArgb.Height); tmxImage.ImageBitmap = bitmapPArgb; } tmxImage.ImageBitmap = bitmapPArgb; } catch (FileNotFoundException fnf) { string msg = String.Format("Image file not found: {0}", tmxImage.AbsolutePath); throw new TmxException(msg, fnf); // Testing for when image files are missing. Just make up an image. //int width = TmxHelper.GetAttributeAsInt(elemImage, "width"); //int height = TmxHelper.GetAttributeAsInt(elemImage, "height"); //tmxImage.ImageBitmap = new Bitmap(width, height); //using (Graphics g = Graphics.FromImage(tmxImage.ImageBitmap)) //{ // int color32 = tmxImage.AbsolutePath.GetHashCode(); // Color color = Color.FromArgb(color32); // color = Color.FromArgb(255, color); // using (Brush brush = new SolidBrush(color)) // { // g.FillRectangle(brush, new Rectangle(Point.Empty, tmxImage.ImageBitmap.Size)); // } //} } tmxImage.Size = new System.Drawing.Size(tmxImage.ImageBitmap.Width, tmxImage.ImageBitmap.Height); #endif // Some images use a transparency color key instead of alpha (blerg) tmxImage.TransparentColor = TmxHelper.GetAttributeAsString(elemImage, "trans", ""); if (!String.IsNullOrEmpty(tmxImage.TransparentColor)) { if (!tmxImage.TransparentColor.StartsWith("#")) { // The hash makes it an HTML color tmxImage.TransparentColor = "#" + tmxImage.TransparentColor; } #if !TILED_2_UNITY_LITE System.Drawing.Color transColor = System.Drawing.ColorTranslator.FromHtml(tmxImage.TransparentColor); tmxImage.ImageBitmap.MakeTransparent(transColor); #endif } return(tmxImage); }
public T GetPropertyValueAsEnum <T>(string name) { return(TmxHelper.GetStringAsEnum <T>(this.PropertyMap[name].Value)); }
private static void ParseTilesetXml(XElement xml, TsxTileset tileset) { tileset.Name = TmxHelper.GetAttributeAsString(xml, "name"); Logger.WriteVerbose("Parse internal tileset '{0}' (gid = {1}) ...", tileset.Name, tileset.FirstGlobalId); tileset.TileWidth = TmxHelper.GetAttributeAsInt(xml, "tilewidth"); tileset.TileHeight = TmxHelper.GetAttributeAsInt(xml, "tileheight"); tileset.Spacing = TmxHelper.GetAttributeAsInt(xml, "spacing", 0); tileset.Margin = TmxHelper.GetAttributeAsInt(xml, "margin", 0); PointF empty = PointF.Empty; XElement xElement = xml.Element("tileoffset"); if (xElement != null) { empty.X = (float)TmxHelper.GetAttributeAsInt(xElement, "x"); empty.Y = (float)TmxHelper.GetAttributeAsInt(xElement, "y"); } tileset.TileOffset = empty; List <TmxTile> list = new List <TmxTile>(); TmxProperties tmxProperties = TmxProperties.FromXml(xml); string propertyValueAsString = tmxProperties.GetPropertyValueAsString("unity:namePrefix", ""); string propertyValueAsString2 = tmxProperties.GetPropertyValueAsString("unity:namePostfix", ""); if (xml.Element("image") != null) { TmxImage tmxImage = TmxImage.FromXml(xml.Element("image"), propertyValueAsString, propertyValueAsString2); for (int i = tileset.Margin + tileset.TileHeight; i <= tmxImage.Size.Height; i += tileset.Spacing + tileset.TileHeight) { for (int j = tileset.Margin + tileset.TileWidth; j <= tmxImage.Size.Width; j += tileset.Spacing + tileset.TileWidth) { uint num = (uint)list.Count(); uint globalId = tileset.FirstGlobalId + num; TmxTile tmxTile = new TmxTile(tileset.TmxMap, globalId, num, tileset.Name, tmxImage); tmxTile.Offset = empty; tmxTile.SetTileSize(tileset.TileWidth, tileset.TileHeight); tmxTile.SetLocationOnSource(j - tileset.TileWidth, i - tileset.TileHeight); list.Add(tmxTile); } } } else { foreach (XElement item in xml.Elements("tile")) { TmxImage tmxImage2 = TmxImage.FromXml(item.Element("image"), propertyValueAsString, propertyValueAsString2); uint defaultValue = (uint)list.Count(); defaultValue = TmxHelper.GetAttributeAsUInt(item, "id", defaultValue); uint globalId2 = tileset.FirstGlobalId + defaultValue; TmxTile tmxTile2 = new TmxTile(tileset.TmxMap, globalId2, defaultValue, tileset.Name, tmxImage2); tmxTile2.Offset = empty; tmxTile2.SetTileSize(tmxImage2.Size.Width, tmxImage2.Size.Height); tmxTile2.SetLocationOnSource(0, 0); list.Add(tmxTile2); } } tileset.Tiles.AddRange(list); Logger.WriteVerbose("Added {0} tiles", list.Count); foreach (XElement item2 in xml.Elements("tile")) { int localTileId = TmxHelper.GetAttributeAsInt(item2, "id"); IEnumerable <TmxTile> source = from t in tileset.Tiles where t.GlobalId == localTileId + tileset.FirstGlobalId select t; if (source.Count() == 0) { Logger.WriteWarning("Tile '{0}' in tileset '{1}' does not exist but there is tile data for it.\n{2}", localTileId, tileset.Name, item2.ToString()); } else { source.First().ParseTileXml(item2, tileset.TmxMap, tileset.FirstGlobalId); } } }
// This method is called eventually for external tilesets too // Only the gid attribute has been consumed at this point for the tileset private void ParseInternalTileset(XElement elemTileset, uint firstId) { string tilesetName = TmxHelper.GetAttributeAsString(elemTileset, "name"); Program.WriteLine("Parse internal tileset '{0}' (gid = {1}) ...", tilesetName, firstId); Program.WriteVerbose(elemTileset.ToString()); int tileWidth = TmxHelper.GetAttributeAsInt(elemTileset, "tilewidth"); int tileHeight = TmxHelper.GetAttributeAsInt(elemTileset, "tileheight"); int spacing = TmxHelper.GetAttributeAsInt(elemTileset, "spacing", 0); int margin = TmxHelper.GetAttributeAsInt(elemTileset, "margin", 0); IList <TmxTile> tilesToAdd = new List <TmxTile>(); // Tilesets may have an image for all tiles within it, or it may have an image per tile if (elemTileset.Element("image") != null) { TmxImage tmxImage = TmxImage.FromXml(elemTileset.Element("image")); RegisterImagePath(tmxImage.Path); // Create all the tiles // This is a bit complicated because of spacing and margin // (Margin is ignored from Width and Height) for (int end_y = margin + tileHeight; end_y <= tmxImage.Size.Height; end_y += spacing + tileHeight) { for (int end_x = margin + tileWidth; end_x <= tmxImage.Size.Width; end_x += spacing + tileWidth) { uint localId = (uint)tilesToAdd.Count(); uint globalId = firstId + localId; TmxTile tile = new TmxTile(globalId, localId, tilesetName, tmxImage); tile.SetTileSize(tileWidth, tileHeight); tile.SetLocationOnSource(end_x - tileWidth, end_y - tileHeight); tilesToAdd.Add(tile); } } } else { // Each tile will have it's own image foreach (var t in elemTileset.Elements("tile")) { TmxImage tmxImage = TmxImage.FromXml(t.Element("image")); RegisterImagePath(tmxImage.Path); uint localId = (uint)tilesToAdd.Count(); uint globalId = firstId + localId; TmxTile tile = new TmxTile(globalId, localId, tilesetName, tmxImage); tile.SetTileSize(tmxImage.Size.Width, tmxImage.Size.Height); tile.SetLocationOnSource(0, 0); tilesToAdd.Add(tile); } } StringBuilder builder = new StringBuilder(); foreach (TmxTile tile in tilesToAdd) { builder.AppendFormat("{0}", tile.ToString()); if (tile != tilesToAdd.Last()) { builder.Append("\n"); } this.Tiles[tile.GlobalId] = tile; } Program.WriteLine("Added {0} tiles", tilesToAdd.Count); Program.WriteVerbose(builder.ToString()); // Add any extra data to tiles foreach (var elemTile in elemTileset.Elements("tile")) { int localTileId = TmxHelper.GetAttributeAsInt(elemTile, "id"); var tiles = from t in this.Tiles where t.Value.GlobalId == localTileId + firstId select t.Value; tiles.First().ParseXml(elemTile, this, firstId); } }
private void ParseLayerXml(XElement xml) { Width = TmxHelper.GetAttributeAsInt(xml, "width"); Height = TmxHelper.GetAttributeAsInt(xml, "height"); ParseData(xml.Element("data")); }
public static TmxImage FromXml(XElement elemImage, string prefix, string postfix) { TmxImage tmxImage = new TmxImage(); tmxImage.AbsolutePath = TmxHelper.GetAttributeAsFullPath(elemImage, "source"); tmxImage.ImageName = String.Format("{0}{1}{2}", prefix, Path.GetFileNameWithoutExtension(tmxImage.AbsolutePath), postfix); // Get default image size in case we are not opening the file { int width = TmxHelper.GetAttributeAsInt(elemImage, "width", 0); int height = TmxHelper.GetAttributeAsInt(elemImage, "height", 0); tmxImage.Size = new System.Drawing.Size(width, height); } bool canMakeTransparentPixels = true; // Do not open the image in Tiled2UnityLite (no SkiaSharp in Tiled2UnityLite) #if !TILED_2_UNITY_LITE if (!Tiled2Unity.Settings.IsAutoExporting) { try { if (!tmxImage.Size.IsEmpty) { // We know our size and can decode the image into our preferred format var info = new SKImageInfo(); info.ColorType = SKColorType.Rgba8888; info.AlphaType = SKAlphaType.Unpremul; info.Width = tmxImage.Size.Width; info.Height = tmxImage.Size.Height; tmxImage.ImageBitmap = SKBitmap.Decode(tmxImage.AbsolutePath, info); } else { // Open the image without any helpful information // This stops us from being able to make pixels transparent tmxImage.ImageBitmap = SKBitmap.Decode(tmxImage.AbsolutePath); canMakeTransparentPixels = false; } tmxImage.Size = new System.Drawing.Size(tmxImage.ImageBitmap.Width, tmxImage.ImageBitmap.Height); } catch (FileNotFoundException fnf) { string msg = String.Format("Image file not found: {0}", tmxImage.AbsolutePath); throw new TmxException(msg, fnf); } catch (Exception e) { // Disable previewing. Some users are reporting problems. Perhaps due to older versions of windows. Logger.WriteError("Error creating image with Skia Library.\n\tException: {0}\n\tStack:\n{1}", e.Message, e.StackTrace); Tiled2Unity.Settings.DisablePreviewing(); } } #endif // Some images use a transparency color key instead of alpha (blerg) tmxImage.TransparentColor = TmxHelper.GetAttributeAsString(elemImage, "trans", ""); #if !TILED_2_UNITY_LITE if (!String.IsNullOrEmpty(tmxImage.TransparentColor) && tmxImage.ImageBitmap != null) { if (canMakeTransparentPixels) { Logger.WriteInfo("Removing alpha from transparent pixels."); System.Drawing.Color systemTransColor = TmxHelper.ColorFromHtml(tmxImage.TransparentColor); // Set the transparent pixels if using color-keying SKColor transColor = new SKColor((uint)systemTransColor.ToArgb()).WithAlpha(0); for (int x = 0; x < tmxImage.ImageBitmap.Width; ++x) { for (int y = 0; y < tmxImage.ImageBitmap.Height; ++y) { SKColor pixel = tmxImage.ImageBitmap.GetPixel(x, y); if (pixel.Red == transColor.Red && pixel.Green == transColor.Green && pixel.Blue == transColor.Blue) { tmxImage.ImageBitmap.SetPixel(x, y, transColor); } } } } else { Logger.WriteWarning("Cannot make transparent pixels for viewing purposes. Save tileset with newer verion of Tiled."); } } #endif return(tmxImage); }