Esempio n. 1
0
        public void RunGame()
        {
            bool exited = false;

            _boardState.Reset();
            _pieceManager.FirstMover = _pieceManager.GetRandomPlayerType();

            if (_pieceManager.FirstMover == PlayerType.Computer)
            {
                _computerPlayer.DoMove(_pieceManager.GetPiece(PlayerType.Computer), _boardState);
            }

            _boardState.PrintBoard();

            while (!_boardState.IsFinished())
            {
                exited = _humanPlayer.DoMove(_pieceManager.GetPiece(PlayerType.Human), _boardState) == -100;
                if (exited)
                {
                    break;
                }

                _computerPlayer.DoMove(_pieceManager.GetPiece(PlayerType.Computer), _boardState);
                _boardState.PrintBoard();
            }

            if (!exited)
            {
                _boardState.PrintWinner();
            }
        }
Esempio n. 2
0
 public void DoMoveTest_WhenExitIsEntered_ThenConstEXITIsReturned()
 {
     var reader = new InputReaderFake();
     reader.SetUserInput("exit");
     var target = new HumanPlayer(reader);
     int retValue = target.DoMove(Piece.X, null);
     Assert.AreEqual(-100, retValue);
 }
Esempio n. 3
0
        public void DoMoveTest_WhenAnIllegalMoveIsEntered_ThenUserMustEnterALegalMove()
        {
            var reader = new InputReaderFake();
            reader.SetUserInput("a2");
            reader.SetUserInput("a2");
            reader.SetUserInput("a1");
            var target = new HumanPlayer(reader);
            var boardState = new BoardState(null);
            var board = new Piece[3, 3];
            board[0, 0] = Piece.Empty; board[1, 0] = Piece.X; board[2, 0] = Piece.Empty;
            board[0, 1] = Piece.Empty; board[1, 1] = Piece.Empty; board[2, 1] = Piece.Empty;
            board[0, 2] = Piece.Empty; board[1, 2] = Piece.Empty; board[2, 2] = Piece.Empty;
            boardState.Board = board;

            int retValue = target.DoMove(Piece.O, boardState);
            Assert.AreEqual(0, retValue);
            Assert.AreEqual(Piece.O, boardState.GetPiece(0, 0));
        }