Esempio n. 1
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 public void WhenUserEntersValidMove_ThenMoveIsSetCoordinates_a1_is_00()
 {
     HumanPlayer userMove = new HumanPlayer(null);
     userMove.Input = "a2";
     Assert.AreEqual(1, userMove.MoveCoordinatesX); // 2-->1
     Assert.AreEqual(0, userMove.MoveCoordinatesY); // a-->0
 }
Esempio n. 2
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 public void DoMoveTest_WhenExitIsEntered_ThenConstEXITIsReturned()
 {
     var reader = new InputReaderFake();
     reader.SetUserInput("exit");
     var target = new HumanPlayer(reader);
     int retValue = target.DoMove(Piece.X, null);
     Assert.AreEqual(-100, retValue);
 }
Esempio n. 3
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 public TicTacToeGame(TicTacToeObjects ticTacToeObjects)
 {
     _inputReader = ticTacToeObjects.InputReader;
     _boardState = ticTacToeObjects.BoardState;
     _humanPlayer = ticTacToeObjects.HumanPlayer;
     _computerPlayer = ticTacToeObjects.ComputerPlayer;
     _pieceManager = ticTacToeObjects.PieceManager;
 }
Esempio n. 4
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        public void DoMoveTest_WhenAnIllegalMoveIsEntered_ThenUserMustEnterALegalMove()
        {
            var reader = new InputReaderFake();
            reader.SetUserInput("a2");
            reader.SetUserInput("a2");
            reader.SetUserInput("a1");
            var target = new HumanPlayer(reader);
            var boardState = new BoardState(null);
            var board = new Piece[3, 3];
            board[0, 0] = Piece.Empty; board[1, 0] = Piece.X; board[2, 0] = Piece.Empty;
            board[0, 1] = Piece.Empty; board[1, 1] = Piece.Empty; board[2, 1] = Piece.Empty;
            board[0, 2] = Piece.Empty; board[1, 2] = Piece.Empty; board[2, 2] = Piece.Empty;
            boardState.Board = board;

            int retValue = target.DoMove(Piece.O, boardState);
            Assert.AreEqual(0, retValue);
            Assert.AreEqual(Piece.O, boardState.GetPiece(0, 0));
        }
Esempio n. 5
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        //Starts a new game of tic tac toe.
        //Creates/resets the gameboard and keeps track of scores.
        public bool nextRound()
        {
            bool donePlaying = false;

            //Setup Board
            if (gameBoard == null)
                gameBoard = new GameBoard();
            else
                gameBoard.resetBoard();

            //Only Human players atm
            for (int i = 0; i < numPlayers; i++)
            {
                playerList[i] = new HumanPlayer(gameBoard);
            }

            do
            {
                playGame();

                Console.WriteLine("Play Another? (y/n)");
                if (Console.ReadLine().Equals("y"))
                {
                    donePlaying = false;
                    gameBoard.resetBoard();
                }

                else
                {
                    donePlaying = true;
                }

            } while (!donePlaying);

            return donePlaying;
        }
Esempio n. 6
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        } //end GameBoardTests

        public bool humanPlayerTests()
        {
            bool result = true;
            bool doneTesting = false;

            GameBoard gameBoard = new GameBoard();
            Player player1 = new HumanPlayer(gameBoard);

            while (!doneTesting)
            {
                player1.takeTurn();
                gameBoard.printBoard();

                Console.WriteLine("Continue testing Human input? (y/n)");
                if (Console.ReadLine().Equals("n"))
                {
                    doneTesting = true;
                }
            }
            

            return result;
        }
		void SetupGame() {
			Player p1 = new HumanPlayer("Joe", Board.Pieces.X);

			// Create a computer player
			// You can create varying degrees of difficulty by creating computer
			// players that build bigger game trees
			// uncomment desired player and comment all other player 2s


			// create a computer player with the default game tree search depth
			Player p2 = new ComputerPlayer("HAL", Board.Pieces.O);

			// Create a computer player that only looks ahead 1 move
			// i.e only considers their immediate move and not any subsequent moves
			// by their opponent. 
			// this is a very poor player
			// Player p2 = new ComputerPlayer(Board.Pieces.X, f, 1);

			// Creates an advanced computer player that looks ahead 5 moves
			// Player p2 = new ComputerPlayer("Advanced HAL", Board.Pieces.X, 5);

			AddPlayer(p1);
			AddPlayer(p2);
		}
Esempio n. 8
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 public void WhenUserEntersValidMove_ThenMoveIsSetValid()
 {
     HumanPlayer userMove = new HumanPlayer(null);
     userMove.Input = "a2";
     Assert.AreEqual(true, userMove.IsInputValid());
 }
Esempio n. 9
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 public void WhenUserEntersInvalidMove_ThenMoveIsSetToInvalid()
 {
     HumanPlayer userMove = new HumanPlayer(null);
     userMove.Input = "h3";
     Assert.AreEqual(false, userMove.IsInputValid());
 }
Esempio n. 10
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 public void WhenUserEntersExit_ThenGameIsFinished()
 {
     HumanPlayer userMove = new HumanPlayer(null);
     userMove.Input = "Exit";
     Assert.AreEqual(true, userMove.IsFinished());
 }