/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.DarkGray); Matrix Projection = Matrix.CreateOrthographicOffCenter(0, 10, 22, 2, -1, 1); basicEffect.Projection = Projection; TetrisState.Draw(basicEffect, gameTime); base.Draw(gameTime); }