Esempio n. 1
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        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.DarkGray);

            Matrix Projection = Matrix.CreateOrthographicOffCenter(0, 10, 22, 2, -1, 1);

            basicEffect.Projection = Projection;

            TetrisState.Draw(basicEffect, gameTime);

            base.Draw(gameTime);
        }