public override void OnEncodeToConfigNode() { mainWindowPositionStored = mainWindowPositionStored.FromRect(mainWindowPosition); editorWindowPositionStored = editorWindowPositionStored.FromRect(editorWindowPosition); flightHUDPositionStored = flightHUDPositionStored.FromRect(flightHUDPosition); currentMSDScrollPositionStored = currentMSDScrollPositionStored.FromVector2(currentMSDScrollPosition); currentEditorScrollPositionStored = currentEditorScrollPositionStored.FromVector2(currentMSDScrollPosition); }
public override void OnEncodeToConfigNode() { mainWindowPositionStored = mainWindowPositionStored.FromRect(mainWindowPosition); editorWindowPositionStored = editorWindowPositionStored.FromRect(editorWindowPosition); flightHUDPositionStored = flightHUDPositionStored.FromRect(flightHUDPosition); currentMSDScrollPositionStored = currentMSDScrollPositionStored.FromVector2(currentMSDScrollPosition); currentEditorScrollPositionStored = currentEditorScrollPositionStored.FromVector2(currentMSDScrollPosition); }