Esempio n. 1
0
        protected override void Initialize()
        {
            p = new Player(new Vector2(0, 0));
            l = new Level();
            l.Initialize(currentLevel, currentLevelType);

            items = new ItemHandler(this.Content);
            items.Initialize(currentLevel);

            enemies = new EnemyHandler();
            enemies.Initiliaze(currentLevel);
            explosions = new ExplosionHandler();
            sounds = new SoundHandler();

            camera = new Camera(graphics.GraphicsDevice.Viewport);

            ch = new CollisionHandler();

            this.ChangeLevel = false;

            base.Initialize();
        }
Esempio n. 2
0
        public void HandleZombiesMovingCollision(EnemyHandler e, Level l)
        {
            foreach (ZombieDispenser zd in e.zombies)
                foreach (Zombie z in zd.zombies)
                {
                    z.Falling = true;

                    zombieRectangle = new Rectangle((int)(z.X + 18 * z.Scale), (int)(z.Y + 60 * z.Scale), (int)(28 * z.Scale), (int)(6 * z.Scale));
                    foreach (MacroBlock mb in l.levelBlocks)
                        if (zombieRectangle.Intersects(mb.GetRectangle()))
                        {
                            z.Falling = false;
                            break;
                        }
                }
        }
Esempio n. 3
0
        public void HandleItemCollision(Player p, ItemHandler i, ExplosionHandler explosions, Level l, SoundHandler sounds)
        {
            if (p.Jumping || p.Falling)
                playerRectangle = new Rectangle((int)(p.X + 24 * p.Scale), (int)p.Y, (int)(9 * p.Scale), (int)(48 * p.Scale));
            else
            {
                playerRectangle = p.Crouching ? new Rectangle((int)(p.X + 24 * p.Scale), (int)(p.Y + 9 * p.Scale), (int)(9 * p.Scale), (int)(50 * p.Scale))
                                              : new Rectangle((int)(p.X + 24 * p.Scale), (int)p.Y, (int)(9 * p.Scale), (int)(60 * p.Scale));

            }
            foreach (Coin c in i.coins)
                if (c.Visible)
                {
                    coinRectangle = new Rectangle((int)c.X, (int)c.Y, 16, 16);
                    if (coinRectangle.Intersects(playerRectangle))
                    {
                        sounds.PlayPickUp();
                        c.Visible = false;
                        p.Score += 5;
                    }
                }

            foreach (FirstAid f in i.firstAids)
            {
                f.Falling = true;
                firstAidRectangle = new Rectangle((int)f.X + 1, (int)f.Y + 3, 14, 12);
                foreach (MacroBlock mb in l.levelBlocks)
                {
                    if (firstAidRectangle.Intersects(mb.GetRectangle()))
                        f.Falling = false;
                }
                if(playerRectangle.Intersects(firstAidRectangle))
                {
                    if (p.Hitpoints + firstAidHealth <= 100)
                        p.Hitpoints += firstAidHealth;
                    else
                        p.Hitpoints = 100;
                    f.Visible = false;
                }
            }

            foreach (Acid a in i.acidBalls)
            {
                a.Falling = true;
                acidRectangle = new Rectangle((int)a.X - 6, (int)a.Y - 6, 10, 10);
                foreach (MacroBlock mb in l.levelBlocks)
                {
                    if (acidRectangle.Intersects(mb.GetRectangle()))
                        a.Falling = false;
                }
                if(playerRectangle.Intersects(acidRectangle) && !a.Exploded)
                {
                    sounds.PlayHurt(p);
                    p.Hitpoints -= random.Next(minZombieDmg, maxZombieDmg) / 2;
                    explosions.AddExplosion(new Vector2(a.Position.X - 8, a.Position.Y - 8), a.contentManager, 9, 27, "acid", 16);
                    a.Exploded = true;
                }
            }
        }
Esempio n. 4
0
        public void HandleMovingCollision(Player p, Level l, Camera c)
        {
            p.Falling = true;

            playerRectangle = new Rectangle((int)(p.X + 24 * p.Scale), (int)(p.Y + 58 * p.Scale), (int)(16 * p.Scale), (int)(6 * p.Scale));
            foreach (MacroBlock mb in l.levelBlocks)
                if (mb.IsOnScreen(c))
                {
                    if (playerRectangle.Intersects(mb.GetRectangle()))
                    {
                        p.Falling = false;
                        break;
                    }
                }
        }
Esempio n. 5
0
 public void HandleEndLevel(Game1 game, Player p, Level l)
 {
     playerRectangle = new Rectangle((int)(p.X + 24 * p.Scale), (int)p.Y, (int)(9 * p.Scale), (int)(60 * p.Scale));
     eolRectangle = new Rectangle((int)(l.endOflevel.X + 42), (int)l.endOflevel.Y, 10, 64);
     if (playerRectangle.Intersects(eolRectangle))
         game.ChangeLevel = true;
 }