public Hurt ( int Damage, int hitDirection, bool pvp = false, bool quiet = false, string deathText = " was slain...", bool Crit = false ) : double | ||
Damage | int | |
hitDirection | int | |
pvp | bool | |
quiet | bool | |
deathText | string | |
Crit | bool | |
return | double |
public Hurt ( int Damage, int hitDirection, bool pvp = false, bool quiet = false, string deathText = " was slain...", bool Crit = false ) : double | ||
Damage | int | |
hitDirection | int | |
pvp | bool | |
quiet | bool | |
deathText | string | |
Crit | bool | |
return | double |