LoadVariant() private static method

private static LoadVariant ( int ID, int pieceIDs ) : void
ID int
pieceIDs int
return void
 private static void LoadStarterFemale()
 {
     PlayerDataInitializer.CopyVariant(4, 0);
     PlayerDataInitializer.LoadVariant(4, new int[11]
     {
         3,
         4,
         5,
         6,
         7,
         8,
         9,
         10,
         11,
         12,
         13
     });
 }
Esempio n. 2
0
 private static void LoadStarterMale()
 {
     PlayerDataInitializer.LoadVariant(0, new int[14]
     {
         0,
         1,
         2,
         3,
         4,
         5,
         6,
         7,
         8,
         9,
         10,
         11,
         12,
         13
     });
     Main.playerTextures[0, 14] = TextureManager.BlankTexture;
 }
Esempio n. 3
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 private static void LoadStarterMale()
 {
     PlayerDataInitializer.LoadVariant(0, new int[15]
     {
         0,
         1,
         2,
         3,
         4,
         5,
         6,
         7,
         8,
         9,
         10,
         11,
         12,
         13,
         15
     });
     TextureAssets.Players[0, 14] = (Asset <Texture2D>)Asset <Texture2D> .Empty;
 }
Esempio n. 4
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        private static void LoadDisplayDollFemale()
        {
            PlayerDataInitializer.CopyVariant(11, 10);
            PlayerDataInitializer.LoadVariant(11, new int[5]
            {
                3,
                5,
                7,
                9,
                10
            });
            Asset <Texture2D> player = TextureAssets.Players[10, 2];

            TextureAssets.Players[11, 2]  = player;
            TextureAssets.Players[11, 1]  = player;
            TextureAssets.Players[11, 4]  = player;
            TextureAssets.Players[11, 6]  = player;
            TextureAssets.Players[11, 11] = player;
            TextureAssets.Players[11, 12] = player;
            TextureAssets.Players[11, 13] = player;
            TextureAssets.Players[11, 8]  = player;
            TextureAssets.Players[11, 15] = player;
        }