public static void Load() { TextureAssets.Players = new Asset <Texture2D> [12, 16]; PlayerDataInitializer.LoadStarterMale(); PlayerDataInitializer.LoadStarterFemale(); PlayerDataInitializer.LoadStickerMale(); PlayerDataInitializer.LoadStickerFemale(); PlayerDataInitializer.LoadGangsterMale(); PlayerDataInitializer.LoadGangsterFemale(); PlayerDataInitializer.LoadCoatMale(); PlayerDataInitializer.LoadDressFemale(); PlayerDataInitializer.LoadDressMale(); PlayerDataInitializer.LoadCoatFemale(); PlayerDataInitializer.LoadDisplayDollMale(); PlayerDataInitializer.LoadDisplayDollFemale(); }