Esempio n. 1
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 public WorldMapForMonsters(Point location, Image image, int ID, CombatPartyMember member)
     : base(location, image, ID)
 {
     this.member = member;
     isStatic    = true;
     alive       = true;
     //Loot loot;
 }
 public WorldMapForMonsters(Point location, Image image, int ID, CombatPartyMember member)
     : base(location, image, ID)
 {
     this.member = member;
     isStatic = true;
     alive = true;
     //Loot loot;
 }
Esempio n. 3
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        public void StartCombat(PlayerParty playerParty, CombatPartyMember enemy)
        {
            enemyMember = enemy;
            playerPartyMembers.Add(playerParty.member1);
            inCombat = true;

            PartyPB1.Image = new Bitmap("pala.png");
            EnemyPB1.Image = new Bitmap("LichKing.png");
            LoadSkillsForPlayer();
        }
Esempio n. 4
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        public void StartCombat(PlayerParty playerParty, CombatPartyMember enemy)
        {
            enemyMember = enemy;
            playerPartyMembers.Add(playerParty.member1);
            inCombat = true;

            PartyPB1.Image = new Bitmap("pala.png");
            EnemyPB1.Image = new Bitmap("LichKing.png");
            LoadSkillsForPlayer();
        }
Esempio n. 5
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 public PlayerParty(Point location, Image image, int ID,
                    CombatPartyMember member1)
 {
     partySprite  = new WorldMapSprite(location, image, ID);
     this.member1 = member1;
 }
 public PlayerParty(Point location, Image image, int ID,
     CombatPartyMember member1)
 {
     partySprite = new WorldMapSprite(location, image, ID);
     this.member1 = member1;
 }