public EntityDensy(PointF pnt, Object[] obj, byte[,,] chips, EntityList par)
 {
     Location = pnt;
     Mpts = obj;
     Map = chips;
     Parent = par;
     Size = new Size(16, 16);
     MainAi = new AiFlySearch(this, 2, 0, 3, 0, 3);
     CollisionAIs.Add(new AiKillDefender(this));
 }
 public EntityCaveModokee(PointF pnt, Object[] objs, byte[,,] chips, EntityList par)
     : base(pnt, objs, chips, par)
 {
     MainAi = new AiFlySearch(this, 1, 0, 1, 4, 5);
 }