public EntityDensy(PointF pnt, Object[] obj, byte[,,] chips, EntityList par) { Location = pnt; Mpts = obj; Map = chips; Parent = par; Size = new Size(16, 16); MainAi = new AiFlySearch(this, 2, 0, 3, 0, 3); CollisionAIs.Add(new AiKillDefender(this)); }
public EntityCaveModokee(PointF pnt, Object[] objs, byte[,,] chips, EntityList par) : base(pnt, objs, chips, par) { MainAi = new AiFlySearch(this, 1, 0, 1, 4, 5); }