Esempio n. 1
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 public void Add(_3DAbstract scene)
 {
     Scenes.Add(scene);
     if (this.Device != null)
     {
         scene.Initialize(this);
     }
 }
Esempio n. 2
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 /// <summary>
 /// Adds a scene to the draw stack. The system will not call
 /// Draw on the scene but it will be initialized and given updates
 /// </summary>
 /// <param name="scene"></param>
 public void AddExternal(_3DAbstract scene)
 {
     External.Add(scene);
     if (this.Device != null)
     {
         scene.Initialize(this);
     }
 }
Esempio n. 3
0
 /// <summary>
 /// Adds a scene to the draw stack. The system will not call
 /// Draw on the scene but it will be initialized and given updates
 /// </summary>
 /// <param name="scene"></param>
 public void AddExternal(_3DAbstract scene)
 {
     External.Add(scene);
     if (this.Device != null)
     {
         scene.Initialize(this);
     }
 }
Esempio n. 4
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 public void Add(_3DAbstract scene)
 {
     Scenes.Add(scene);
     if (this.Device != null)
     {
         scene.Initialize(this);
     }
 }
Esempio n. 5
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 public void RemoveExternal(_3DAbstract scene)
 {
     External.Remove(scene);
 }
Esempio n. 6
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 public void Remove(_3DAbstract scene)
 {
     Scenes.Remove(scene);
 }
Esempio n. 7
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 public void RemoveExternal(_3DAbstract scene)
 {
     External.Remove(scene);
 }
Esempio n. 8
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 public void Remove(_3DAbstract scene)
 {
     Scenes.Remove(scene);
 }