Exemple #1
0
 public void Add(_3DAbstract scene)
 {
     Scenes.Add(scene);
     if (this.Device != null)
     {
         scene.Initialize(this);
     }
 }
Exemple #2
0
 /// <summary>
 /// Adds a scene to the draw stack. The system will not call
 /// Draw on the scene but it will be initialized and given updates
 /// </summary>
 /// <param name="scene"></param>
 public void AddExternal(_3DAbstract scene)
 {
     External.Add(scene);
     if (this.Device != null)
     {
         scene.Initialize(this);
     }
 }
Exemple #3
0
 /// <summary>
 /// Adds a scene to the draw stack. The system will not call
 /// Draw on the scene but it will be initialized and given updates
 /// </summary>
 /// <param name="scene"></param>
 public void AddExternal(_3DAbstract scene)
 {
     External.Add(scene);
     if (this.Device != null)
     {
         scene.Initialize(this);
     }
 }
Exemple #4
0
 public void Add(_3DAbstract scene)
 {
     Scenes.Add(scene);
     if (this.Device != null)
     {
         scene.Initialize(this);
     }
 }
Exemple #5
0
 public void RemoveExternal(_3DAbstract scene)
 {
     External.Remove(scene);
 }
Exemple #6
0
 public void Remove(_3DAbstract scene)
 {
     Scenes.Remove(scene);
 }
Exemple #7
0
 public void RemoveExternal(_3DAbstract scene)
 {
     External.Remove(scene);
 }
Exemple #8
0
 public void Remove(_3DAbstract scene)
 {
     Scenes.Remove(scene);
 }