public static Vector3DT Zero(this Vector3DT self) { self = new Vector3DT(); self.x = 0; self.y = 0; self.z = 0; return(self); }
public static Vector3 ToUnityVector(this Vector3DT self) { Vector3 vector3 = new Vector3(); vector3.x = self.x; vector3.y = self.y; vector3.z = self.z; return(vector3); }
public static Vector3DT ToVector3Dt(this Vector3 self) { Vector3DT vector3Dt = new Vector3DT(); vector3Dt.x = self.x; vector3Dt.y = self.y; vector3Dt.z = self.z; return(vector3Dt); }
public static void SetVector3(this Vector3DT self, Vector3 vector3) { self.x = vector3.x; self.y = vector3.y; self.z = vector3.z; }