Esempio n. 1
0
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(CAnimationController obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }
    public void OnStart()
    {
        if (gameObject.transform.GetParent() != null)
        {
            gameObject.transform.SetParent(null);
        }

        speedX = 0;
        speedZ = 0;
        currSpeed = speedNormal;
        speedWhenJumped = 0.0f;

        canJump = true;

        // playerBox is actually my own gameObject
        playerBox = gameObject; // GameObject.GetGameObjectByName("PlayerBoxCollider");
        playerBoxMesh = playerBox.RequireComponent<CMeshRenderer>();
        playerBoxMesh.setEnabled(false);
        playerCamera = Common.GetStealthPlayerCamera();
        playerCamScript = GetScript<FirstPersonCamera>(playerCamera);
        player = Common.GetStealthPlayerMesh();
        anim = player.RequireComponent<CAnimationController>();
        anim.mIsPlaying = true;

        playerPhysics = gameObject.RequireComponent<CPhysics>();
        playerPhysics.mColliderType = 1;

        idle = new State(smc, State_Idle_Enter, State_Idle_Update, State_Idle_Exit);
        move = new State(smc, State_Move_Enter, State_Move_Update, State_Move_Exit);
        jump = new State(smc, State_Jump_Enter, State_Jump_Update, State_Jump_Exit);
        crouch = new State(smc, State_Crouch_Enter, State_Crouch_Update, State_Crouch_Exit);

        sprinting = new State(smc, State_Sprinting_Enter, State_Sprinting_Update, State_Sprinting_Exit, 0.5f);
        sprinting.NextState = sprinting;
        notsprinting = new State(smc, State_NotSprinting_Enter, State_NotSprinting_Update, State_NotSprinting_Exit);

        smc.SetState(idle);
        sprint_smc.SetState(notsprinting);

        footstepID = GetSoundComponent().GetUniqueEvent("P1_FOOTSTEPS.vente", 0);
    }
Esempio n. 3
0
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(CAnimationController obj)
 {
     return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
 }