Esempio n. 1
0
        public void Render(Image image, Drawable drawable, bool preview)
        {
            int size = GetValue<int>("size");

              image.UndoGroupStart();

              var procedure = new Procedure("plug_in_pixelize");
              procedure.Run(image, drawable, size);

              var palette = new MinisteckPalette();
              image.ConvertIndexed(ConvertDitherType.No, ConvertPaletteType.Custom,
               0, false, false, "Ministeck");
              palette.Delete();

              image.ConvertRgb();
              image.UndoGroupEnd();

              // And finally calculate the Ministeck pieces

              using (var painter = new Painter(drawable, size, GetValue<RGB>("color")))
            {
              Shape.Painter = painter;

              int width = drawable.Width / size;
              int height = drawable.Height / size;

              var A = new BoolMatrix(width, height);

              // Fill in shapes
              bool limit = GetValue<bool>("limit");
              var shapes = new ShapeSet();
              shapes.Add((limit) ? 2 : 1, new TwoByTwoShape());
              shapes.Add((limit) ? 8 : 1, new ThreeByOneShape());
              shapes.Add((limit) ? 3 : 1, new TwoByOneShape());
              shapes.Add((limit) ? 2 : 1, new CornerShape());
              shapes.Add((limit) ? 1 : 1, new OneByOneShape());

              Action<int> update = null;
              if (!preview)
            {
              var progress = new Progress(_("Ministeck..."));
              update = y => progress.Update((double) y / height);
            }

              var generator =
            new CoordinateGenerator(new Rectangle(0, 0, width, height), update);
              generator.ForEach(c => {if (!A.Get(c)) shapes.Fits(A, c);});
            }

              drawable.Flush();
              drawable.Update();
        }
Esempio n. 2
0
        public void Render(Image image)
        {
            try
            {
              var imagePath = GetValue<string>("image_path");
              var frame = Image.Load(RunMode.Interactive, imagePath, imagePath);
              var newLayer = new Layer(frame.ActiveLayer, image) {Visible = true};

              image.UndoGroupStart();

              image.Add(newLayer, -1);
              image.ActiveLayer = newLayer;

              image.UndoGroupEnd();

              frame.Delete();
            }
              catch (Exception ex)
            {
              throw new GimpSharpException();
            }
        }