Esempio n. 1
0
 private void ReadProperty(PropertyInfo property)
 {
     XmlNode node = game.Overlayer.SelectNode(overlayName, property.Name);
     if (node == null) return;
     object value = property.ConvertToCompatibleValueFast(node.InnerText);
     property.SetValue(this, value, null);
 }
Esempio n. 2
0
 /// <summary>
 /// Does the property have a default value as specified in the overlay file?
 /// Creates garbage, so only call when serializing out.
 /// </summary>
 protected bool IsDefault(PropertyInfo property)
 {
     string defaultTypeName = GetType().FullName + ".Default";
     XmlNode node = game.Overlayer.SelectNode(defaultTypeName, property.Name);
     if (node == null) return false;
     string propertyValueDefaultString = node.InnerText;
     object propertyValueDefault = property.ConvertToCompatibleValueFast(propertyValueDefaultString);
     object propertyValue = property.GetValue(this, null);
     if (propertyValue == null) return propertyValue == propertyValueDefault;
     return propertyValue.Equals(propertyValueDefault);
 }