CreateAcceptSocket() private method

private CreateAcceptSocket ( SafeCloseSocket fd, EndPoint remoteEP ) : Socket
fd SafeCloseSocket
remoteEP System.Net.EndPoint
return Socket
        //
        // AcceptCallback - called by WaitCallback to do special Accept handling
        //   this involves searching through a queue of queued Accept requests
        //   and handling them if there are available accept sockets to handle them,
        //   or rewaiting if they are not
        //
        //  The overlapped function called by the thread pool
        //   when IO completes.
        //

        internal static void AcceptCallback(object stateObject, bool Signaled)
        {
            AcceptAsyncResult thisAsyncResult    = (AcceptAsyncResult)stateObject;
            Socket            socket             = (Socket)thisAsyncResult.AsyncObject;
            Exception         unhandledException = null;

            Monitor.Enter(socket);
            //
            // Accept Callback - called on the callback path, when we expect to release
            //  an accept socket that winsock says has completed.
            //
            //  While we still have items in our Queued list of Accept Requests,
            //   we recall the Winsock accept, to attempt to gather new
            //   results, and then match them again the queued items,
            //   when accept call returns would_block, we reinvoke ourselves
            //   and rewait for the next asyc callback.
            //
            //  If we have emptied the queue, then disable the queue and go back
            //   to sync.
            //
            socket.incallback = true;

            //
            //  Attempt to process queued Accept async
            //
            while (socket.AcceptQueue.Count != 0)    // if ! empty
            //
            // pick an element from the head of the list
            //
            {
                AcceptAsyncResult AResult = (AcceptAsyncResult)socket.AcceptQueue[0];
                socket.AcceptQueue.RemoveAt(0);

                Monitor.Exit(socket);

                int           Status        = SocketErrors.WSAENOTSOCK;
                SocketAddress socketAddress = null;
                IntPtr        AcceptResult  = (IntPtr)0;

                if (!socket.CleanedUp)
                {
                    socketAddress = socket.m_RightEndPoint.Serialize();

                    AcceptResult =
                        UnsafeNclNativeMethods.OSSOCK.accept(
                            socket.m_Handle,
                            socketAddress.m_Buffer,
                            ref socketAddress.m_Size);

                    Status = AcceptResult == SocketErrors.InvalidSocketIntPtr ? Marshal.GetLastWin32Error() : 0;
                }

                GlobalLog.Print("Socket#" + ValidationHelper.HashString(socket) + "::AcceptCallback() UnsafeNclNativeMethods.OSSOCK.accept returns:" + Status.ToString());

                //
                // now check for synchronous completion
                //
                if (Status == 0)
                {
                    //
                    // on synchronous completion give our async callback
                    // the accepted Socket right away
                    //

                    try {
                        AResult.InvokeCallback(false, socket.CreateAcceptSocket(AcceptResult, socket.m_RightEndPoint.Create(socketAddress)));
                    } catch (Exception exception) {
                        unhandledException = new InvalidOperationException("AcceptCallback", exception);
                    }
                }
                else if (Status == SocketErrors.WSAEWOULDBLOCK)
                {
                    Monitor.Enter(socket);

                    socket.AcceptQueue.Add(AResult);

                    ThreadPool.RegisterWaitForSingleObject(
                        socket.m_AsyncEvent,
                        new WaitOrTimerCallback(AcceptCallback),
                        thisAsyncResult,
                        -1,
                        true);

                    socket.incallback = false;
                    Monitor.Exit(socket);
                    return;
                }
                else
                {
                    try {
                        AResult.ErrorCode = Status;
                        AResult.InvokeCallback(false, null);
                    } catch (Exception exception) {
                        unhandledException = new InvalidOperationException("AcceptCallback", exception);
                    }
                }
                //
                // Attempt to accept another socket
                //
                Monitor.Enter(socket);
            }

            socket.incallback = false;
            //
            // the accept queue is empty.
            // cancel async event
            //
            socket.SetAsyncEventSelect(AsyncEventBits.FdNone);
            //
            // go back to blocking mode
            //
            socket.InternalSetBlocking(true);

            Monitor.Exit(socket);

            if (unhandledException != null)
            {
                throw unhandledException;
            }
        }