///<summary> /// Constructs a new InstancedMesh. ///</summary> ///<param name="meshShape">Shape to use for the instance.</param> ///<param name="worldTransform">Transform to use for the instance.</param> public InstancedMesh(InstancedMeshShape meshShape, AffineTransform worldTransform) { this.worldTransform = worldTransform; base.Shape = meshShape; Events = new ContactEventManager <InstancedMesh>(); }
///<summary> /// Constructs a new InstancedMesh. ///</summary> ///<param name="meshShape">Shape to use for the instance.</param> public InstancedMesh(InstancedMeshShape meshShape) : this(meshShape, AffineTransform.Identity) { }