///<summary>
 /// Constructs a new InstancedMesh.
 ///</summary>
 ///<param name="meshShape">Shape to use for the instance.</param>
 ///<param name="worldTransform">Transform to use for the instance.</param>
 public InstancedMesh(InstancedMeshShape meshShape, AffineTransform worldTransform)
 {
     this.worldTransform = worldTransform;
     base.Shape          = meshShape;
     Events = new ContactEventManager <InstancedMesh>();
 }
 ///<summary>
 /// Constructs a new InstancedMesh.
 ///</summary>
 ///<param name="meshShape">Shape to use for the instance.</param>
 public InstancedMesh(InstancedMeshShape meshShape)
     : this(meshShape, AffineTransform.Identity)
 {
 }