public override void OnStartServer()
        {
            base.OnStartServer();
            this.m_NetworkManager = CNetworkManager.GetInstance();

            this.m_ObjectManager              = CObjectManager.GetInstance();
            this.m_ObjectManager.OnGetObject += OnServerSyncObject;
            this.m_ObjectManager.OnSetObject += OnServerReturnObject;
        }
Esempio n. 2
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 // Start GameObject
 protected virtual void Start()
 {
     m_NetworkManager         = CNetworkManager.GetInstance();
     m_CountDownFixedTimeSync = new CountdownTime(m_FixedTimeSync, true);
     OnCreateControlObject();
 }