public override void OnStartServer() { base.OnStartServer(); this.m_NetworkManager = CNetworkManager.GetInstance(); this.m_ObjectManager = CObjectManager.GetInstance(); this.m_ObjectManager.OnGetObject += OnServerSyncObject; this.m_ObjectManager.OnSetObject += OnServerReturnObject; }
// Start GameObject protected virtual void Start() { m_NetworkManager = CNetworkManager.GetInstance(); m_CountDownFixedTimeSync = new CountdownTime(m_FixedTimeSync, true); OnCreateControlObject(); }