public void CraftConstructionBuildMode(ConstructionData item, bool pay_craft_cost = true, UnityAction <Buildable> callback = null) { if (!pay_craft_cost || CanCraft(item)) { CancelCrafting(); Construction construction = Construction.CreateBuildMode(item, transform.position + transform.forward * 1f); current_buildable = construction.GetBuildable(); current_buildable.StartBuild(character); current_build_data = item; clicked_build = false; build_pay_cost = pay_craft_cost; build_callback = callback; build_timer = 0f; } }
public void CraftPlantBuildMode(PlantData plant, int stage, bool pay_craft_cost = true, UnityAction <Buildable> callback = null) { if (!pay_craft_cost || CanCraft(plant)) { CancelCrafting(); Plant aplant = Plant.CreateBuildMode(plant, transform.position, stage); current_buildable = aplant.GetBuildable(); current_buildable.StartBuild(character); current_build_data = plant; clicked_build = false; build_pay_cost = pay_craft_cost; build_callback = callback; build_timer = 0f; } }