Esempio n. 1
0
        public Map()
        {
            last_playerPosition = new Vector2(42, 74);
            texture             = ContentManager.Textures["map1"];
            Vertex v1  = new Vertex(new Vector2(42, 74));
            Vertex v2  = new Vertex(new Vector2(106, 74));
            Vertex v3  = new Vertex(new Vector2(106, 10), Mode.level_1);
            Vertex v4  = new Vertex(new Vector2(170, 10));
            Vertex v5  = new Vertex(new Vector2(233, 10), Mode.level_2);
            Vertex v6  = new Vertex(new Vector2(297, 10), Mode.level_3);
            Vertex v7  = new Vertex(new Vector2(361, 10));
            Vertex v8  = new Vertex(new Vector2(361, 74), Mode.textures);
            Vertex v9  = new Vertex(new Vector2(297, 74), Mode.level_4);
            Vertex v10 = new Vertex(new Vector2(233, 74));
            Vertex v11 = new Vertex(new Vector2(233, 138), Mode.songs_and_sfx);
            Vertex v12 = new Vertex(new Vector2(170, 138), Mode.main_screen);
            Vertex v13 = new Vertex(new Vector2(106, 138));

            AddVertex(v1); AddVertex(v2); AddVertex(v3); AddVertex(v4); AddVertex(v5);
            AddVertex(v6); AddVertex(v7); AddVertex(v8); AddVertex(v9); AddVertex(v10);
            AddVertex(v11); AddVertex(v12); AddVertex(v13);
            AddLink(v1, v2); AddLink(v2, v3); AddLink(v3, v4); AddLink(v4, v5);
            AddLink(v5, v6); AddLink(v6, v7); AddLink(v7, v8); AddLink(v8, v9);
            AddLink(v9, v10); AddLink(v10, v5); AddLink(v10, v11); AddLink(v11, v12);
            AddLink(v12, v13); AddLink(v13, v2);

            targets = new CircularList <RenderTarget2D>();
            for (int i = 0; i < 2; i++)
            {
                targets.Add(new RenderTarget2D(graphics.GraphicsDevice, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height));
            }
            iter = targets.GetEnumerator();
            iter.MoveNext();
        }
Esempio n. 2
0
 public Renderer(Scene scene, SpriteBatch spriteBatch, GraphicsDeviceManager graphics)
 {
     this.scene       = scene;
     this.spriteBatch = spriteBatch;
     this.graphics    = graphics;
     targets          = new CircularList <RenderTarget2D>();
     for (int i = 0; i < 2; i++)
     {
         targets.Add(new RenderTarget2D(graphics.GraphicsDevice, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height));
     }
     iter = targets.GetEnumerator();
     iter.MoveNext();
 }