Esempio n. 1
0
        /// <summary>
        ///     Loads main menu.
        /// </summary>
        public void LoadMainMenu()
        {
            Controls.Clear();
            var mmc = new MainMenuControl
            {
                Dock = DockStyle.Fill
            };

            mmc.EndGame += (s, e) =>
            {
                Close();
            };
            mmc.StartGame += (s, e) =>
            {
                Controls.Remove(mmc);

                PlayerSelectionMenuControl psm = new PlayerSelectionMenuControl(_playerLoader)
                {
                    Dock = DockStyle.Fill
                };

                psm.OnUserSelected += (sender, player) =>
                {
                    var cdf = new ChooseDifficultyForm(player, _gameLoader)
                    {
                        Text          = $"player '{player.Name}'",
                        Title         = "choose difficulty or load a save game",
                        StartPosition = FormStartPosition.CenterParent
                    };
                    var  res = cdf.ShowDialog();
                    Game game;
                    switch (res)
                    {
                    case DialogResult.OK:
                        game = new Game(player);
                        game.Load(cdf.ChoosenDifficulty);
                        break;

                    case DialogResult.Yes:
                        _gameLoader.Load(player, out game);
                        break;

                    default:
                        return;
                    }

                    Controls.Remove(psm);
                    var gmc = new GameMenuControl(game)
                    {
                        Dock = DockStyle.Fill
                    };
                    gmc.OnGameFinished += (ss, ee) =>
                    {
                        Controls.Remove(gmc);
                        player.GameCount += 1;
                        player.Playtime  += game.Time;
                        player.Score     += game.Score;
                        _playerLoader.SavePlayer(player);

                        var gec = new GameEndControl(game)
                        {
                            Dock = DockStyle.Fill
                        };
                        gec.OnBackToMainMenuClicked += (sss, eee) =>
                        {
                            LoadMainMenu();
                        };
                        Controls.Add(gec);
                    };

                    void Close(object sender, EventArgs e)
                    {
                        _gameLoader.Save(game);
                    }

                    FormClosing -= Close;
                    FormClosing += Close;
                    Controls.Add(gmc);
                };
                Controls.Add(psm);
            };
            Controls.Add(mmc);
        }