Esempio n. 1
0
        private Button GetCellButton(Game game, int c, int s)
        {
            int[]  numbersArray = game.ToArray();
            int    posIndex     = game.GetBySquare(0, c);
            int    cellIndex    = game.GetBySquare(s, c);
            int    row          = game.GetRowByIndex(posIndex);
            int    col          = game.GetColumnByIndex(posIndex);
            Button btn          = MakeButton(
                game.GetRowByIndex(cellIndex) + "_" + game.GetColumnByIndex(cellIndex),
                numbersArray[cellIndex].ToString(),
                row,
                col,
                game.numbersArray[cellIndex] == game.originalNumbersArray[cellIndex] && game.numbersArray[cellIndex] != 0
                );

            btn.Click    += GridButton_clicked;
            btn.BackColor = Color.White;
            return(btn);
        }
Esempio n. 2
0
        private Panel MakeSquare(int s)
        {
            int cellIndex = game.GetBySquare(s, 0);
            int row       = game.GetRowByIndex(cellIndex);
            int col       = game.GetColumnByIndex(cellIndex);

            Panel squarePanel = new Panel
            {
                Name        = s.ToString(),
                AutoSize    = true,
                Size        = new Size(BoxWidth * game.squareWidth, BoxWidth * game.squareHeight),
                BorderStyle = BorderStyle.FixedSingle,
                BackColor   = Color.Black
            };

            squarePanel.Location = new Point(col * BoxWidth, row * BoxWidth);
            for (int c = 0; c < game.numberOfSquares; c++)
            {
                squarePanel.Controls.Add(GetCellButton(game, c, s));
            }
            return(squarePanel);
        }
Esempio n. 3
0
        private void CheckHighlighting(int index)
        {
            if (game.RowValid(game.GetRowByIndex(index)))
            {
                for (var i = 0; i < game.gridWidth; i++)
                {
                    Control current = sudokuPanel.Controls.Find("sudoku_" + i + "_" + game.GetRowByIndex(index), true)[0];

                    current.ForeColor = Color.Green;
                    // Work in progress
                    //current.Enabled = false;
                }

                hintOutput.Text = "row valid";
            }

            if (game.ColumnValid(game.GetColumnByIndex(index)))
            {
                for (var i = 0; i < game.gridHeight; i++)
                {
                    Control current = sudokuPanel.Controls.Find("sudoku_" + game.GetColumnByIndex(index) + "_" + i, true)[0];
                    current.ForeColor = Color.Green;
                    //current.Enabled = false;
                }

                hintOutput.Text = "column valid";
            }

            if (game.SquareValid(game.GetSquareFromIndex(index)))
            {
                int square = game.GetSquareFromIndex(index);

                for (var i = 0; i < game.numberOfSquares; i++)
                {
                    Control current = sudokuPanel.Controls.Find("sudoku_" + game.GetColumnByIndex(game.GetBySquare(square, i)) + "_" + game.GetRowByIndex(game.GetBySquare(square, i)), true)[0];
                    current.ForeColor = Color.Green;
                    //current.Enabled = false;
                }

                hintOutput.Text = "square valid";
            }
        }