public ArenaFightResult(CharacterFighter fighter, FightOutcomeEnum outcome, FightLoot loot, int rank, bool showLoot = true) : base(fighter, outcome, loot) { Rank = rank; ShowLoot = showLoot; }
public TaxCollectorFightResult(TaxCollectorFighter fighter, FightOutcomeEnum outcome, FightLoot loot) : base(fighter, outcome, loot) { }
public FightPlayerResult(CharacterFighter fighter, FightOutcomeEnum outcome, FightLoot loot) : base(fighter, outcome, loot) { }
public TaxCollectorProspectingResult(TaxCollectorNpc taxCollector, IFight fight) { TaxCollector = taxCollector; Fight = fight; Loot = new FightLoot(); }
public FightResult(T fighter, FightOutcomeEnum outcome, FightLoot loot) { this.Fighter = fighter; this.Outcome = outcome; this.Loot = loot; }
public FightResult(T fighter, FightOutcomeEnum outcome, FightLoot loot) { Fighter = fighter; Outcome = outcome; Loot = loot; }