public GameRolePlayTreasureHintInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, short npcId)
     : base(contextualId, look, disposition)
 {
     this.npcId = npcId;
 }
Esempio n. 2
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 public GameFightMonsterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, short creatureGenericId, sbyte creatureGrade)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.creatureGenericId = creatureGenericId;
     this.creatureGrade     = creatureGrade;
 }
 public GameRolePlayMerchantInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, sbyte sellType, IEnumerable <HumanOption> options)
     : base(contextualId, look, disposition, name)
 {
     this.sellType = sellType;
     this.options  = options;
 }
 public GameRolePlayNpcWithQuestInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, short npcId, bool sex, short specialArtworkId, Types.GameRolePlayNpcQuestFlag questFlag)
     : base(contextualId, look, disposition, npcId, sex, specialArtworkId)
 {
     this.questFlag = questFlag;
 }
Esempio n. 5
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 public GameRolePlayMountInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, string ownerName, sbyte level)
     : base(contextualId, look, disposition, name)
 {
     this.ownerName = ownerName;
     this.level     = level;
 }
Esempio n. 6
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 public GameFightCompanionInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, sbyte companionGenericId, sbyte level, double masterId)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.companionGenericId = companionGenericId;
     this.level    = level;
     this.masterId = masterId;
 }
Esempio n. 7
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 public GameRolePlayGroupMonsterWaveInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, GroupMonsterStaticInformations staticInfos, double creationTime, int ageBonusRate, sbyte lootShare, sbyte alignmentSide, sbyte nbWaves, IEnumerable <GroupMonsterStaticInformations> alternatives)
     : base(contextualId, look, disposition, keyRingBonus, hasHardcoreDrop, hasAVARewardToken, staticInfos, creationTime, ageBonusRate, lootShare, alignmentSide)
 {
     this.nbWaves      = nbWaves;
     this.alternatives = alternatives;
 }
 public GameRolePlayMutantInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, short monsterId, sbyte powerLevel)
     : base(contextualId, look, disposition, name, humanoidInfo, accountId)
 {
     this.monsterId  = monsterId;
     this.powerLevel = powerLevel;
 }
Esempio n. 9
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 public GameRolePlayActorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition)
     : base(contextualId, look, disposition)
 {
 }
Esempio n. 10
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 public GameRolePlayHumanoidInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId)
     : base(contextualId, look, disposition, name)
 {
     this.humanoidInfo = humanoidInfo;
     this.accountId    = accountId;
 }
 public GameFightFighterNamedInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, string name, Types.PlayerStatus status)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.name   = name;
     this.status = status;
 }
Esempio n. 12
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 public GameRolePlayGroupMonsterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, GroupMonsterStaticInformations staticInfos, double creationTime, int ageBonusRate, sbyte lootShare, sbyte alignmentSide)
     : base(contextualId, look, disposition)
 {
     this.keyRingBonus      = keyRingBonus;
     this.hasHardcoreDrop   = hasHardcoreDrop;
     this.hasAVARewardToken = hasAVARewardToken;
     this.staticInfos       = staticInfos;
     this.creationTime      = creationTime;
     this.ageBonusRate      = ageBonusRate;
     this.lootShare         = lootShare;
     this.alignmentSide     = alignmentSide;
 }
 public GameFightTaxCollectorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, short firstNameId, short lastNameId, sbyte level)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.firstNameId = firstNameId;
     this.lastNameId  = lastNameId;
     this.level       = level;
 }
Esempio n. 14
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 public GameRolePlayCharacterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, Types.ActorAlignmentInformations alignmentInfos)
     : base(contextualId, look, disposition, name, humanoidInfo, accountId)
 {
     this.alignmentInfos = alignmentInfos;
 }
 public GameContextActorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition)
 {
     this.contextualId = contextualId;
     this.look         = look;
     this.disposition  = disposition;
 }
Esempio n. 16
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 public GameRolePlayTaxCollectorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, TaxCollectorStaticInformations identification, sbyte guildLevel, int taxCollectorAttack)
     : base(contextualId, look, disposition)
 {
     this.identification     = identification;
     this.guildLevel         = guildLevel;
     this.taxCollectorAttack = taxCollectorAttack;
 }
Esempio n. 17
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 public GameFightFighterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions)
     : base(contextualId, look, disposition)
 {
     this.teamId            = teamId;
     this.wave              = wave;
     this.alive             = alive;
     this.stats             = stats;
     this.previousPositions = previousPositions;
 }
Esempio n. 18
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 public GameFightCharacterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, string name, Types.PlayerStatus status, sbyte level, Types.ActorAlignmentInformations alignmentInfos, sbyte breed, bool sex)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status)
 {
     this.level          = level;
     this.alignmentInfos = alignmentInfos;
     this.breed          = breed;
     this.sex            = sex;
 }
 public GameFightMonsterWithAlignmentInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, short creatureGenericId, sbyte creatureGrade, Types.ActorAlignmentInformations alignmentInfos)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, creatureGenericId, creatureGrade)
 {
     this.alignmentInfos = alignmentInfos;
 }
 public GameRolePlayPrismInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, PrismInformation prism)
     : base(contextualId, look, disposition)
 {
     this.prism = prism;
 }
Esempio n. 21
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 public GameRolePlayNamedActorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name)
     : base(contextualId, look, disposition)
 {
     this.name = name;
 }
Esempio n. 22
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 public GameRolePlayNpcInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, short npcId, bool sex, short specialArtworkId)
     : base(contextualId, look, disposition)
 {
     this.npcId            = npcId;
     this.sex              = sex;
     this.specialArtworkId = specialArtworkId;
 }
 public GameFightAIInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
 }
Esempio n. 24
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 public GameFightMutantInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, string name, Types.PlayerStatus status, sbyte powerLevel)
     : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status)
 {
     this.powerLevel = powerLevel;
 }
 public GameRolePlayPortalInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, PortalInformation portal)
     : base(contextualId, look, disposition)
 {
     this.portal = portal;
 }