public GameRolePlayTreasureHintInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, short npcId) : base(contextualId, look, disposition) { this.npcId = npcId; }
public GameFightMonsterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, short creatureGenericId, sbyte creatureGrade) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.creatureGenericId = creatureGenericId; this.creatureGrade = creatureGrade; }
public GameRolePlayMerchantInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, sbyte sellType, IEnumerable <HumanOption> options) : base(contextualId, look, disposition, name) { this.sellType = sellType; this.options = options; }
public GameRolePlayNpcWithQuestInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, short npcId, bool sex, short specialArtworkId, Types.GameRolePlayNpcQuestFlag questFlag) : base(contextualId, look, disposition, npcId, sex, specialArtworkId) { this.questFlag = questFlag; }
public GameRolePlayMountInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, string ownerName, sbyte level) : base(contextualId, look, disposition, name) { this.ownerName = ownerName; this.level = level; }
public GameFightCompanionInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, sbyte companionGenericId, sbyte level, double masterId) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.companionGenericId = companionGenericId; this.level = level; this.masterId = masterId; }
public GameRolePlayGroupMonsterWaveInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, GroupMonsterStaticInformations staticInfos, double creationTime, int ageBonusRate, sbyte lootShare, sbyte alignmentSide, sbyte nbWaves, IEnumerable <GroupMonsterStaticInformations> alternatives) : base(contextualId, look, disposition, keyRingBonus, hasHardcoreDrop, hasAVARewardToken, staticInfos, creationTime, ageBonusRate, lootShare, alignmentSide) { this.nbWaves = nbWaves; this.alternatives = alternatives; }
public GameRolePlayMutantInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, short monsterId, sbyte powerLevel) : base(contextualId, look, disposition, name, humanoidInfo, accountId) { this.monsterId = monsterId; this.powerLevel = powerLevel; }
public GameRolePlayActorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition) : base(contextualId, look, disposition) { }
public GameRolePlayHumanoidInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId) : base(contextualId, look, disposition, name) { this.humanoidInfo = humanoidInfo; this.accountId = accountId; }
public GameFightFighterNamedInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, string name, Types.PlayerStatus status) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.name = name; this.status = status; }
public GameRolePlayGroupMonsterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, GroupMonsterStaticInformations staticInfos, double creationTime, int ageBonusRate, sbyte lootShare, sbyte alignmentSide) : base(contextualId, look, disposition) { this.keyRingBonus = keyRingBonus; this.hasHardcoreDrop = hasHardcoreDrop; this.hasAVARewardToken = hasAVARewardToken; this.staticInfos = staticInfos; this.creationTime = creationTime; this.ageBonusRate = ageBonusRate; this.lootShare = lootShare; this.alignmentSide = alignmentSide; }
public GameFightTaxCollectorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, short firstNameId, short lastNameId, sbyte level) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { this.firstNameId = firstNameId; this.lastNameId = lastNameId; this.level = level; }
public GameRolePlayCharacterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, Types.ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, name, humanoidInfo, accountId) { this.alignmentInfos = alignmentInfos; }
public GameContextActorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition) { this.contextualId = contextualId; this.look = look; this.disposition = disposition; }
public GameRolePlayTaxCollectorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, TaxCollectorStaticInformations identification, sbyte guildLevel, int taxCollectorAttack) : base(contextualId, look, disposition) { this.identification = identification; this.guildLevel = guildLevel; this.taxCollectorAttack = taxCollectorAttack; }
public GameFightFighterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions) : base(contextualId, look, disposition) { this.teamId = teamId; this.wave = wave; this.alive = alive; this.stats = stats; this.previousPositions = previousPositions; }
public GameFightCharacterInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, string name, Types.PlayerStatus status, sbyte level, Types.ActorAlignmentInformations alignmentInfos, sbyte breed, bool sex) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status) { this.level = level; this.alignmentInfos = alignmentInfos; this.breed = breed; this.sex = sex; }
public GameFightMonsterWithAlignmentInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, short creatureGenericId, sbyte creatureGrade, Types.ActorAlignmentInformations alignmentInfos) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, creatureGenericId, creatureGrade) { this.alignmentInfos = alignmentInfos; }
public GameRolePlayPrismInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, PrismInformation prism) : base(contextualId, look, disposition) { this.prism = prism; }
public GameRolePlayNamedActorInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, string name) : base(contextualId, look, disposition) { this.name = name; }
public GameRolePlayNpcInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, short npcId, bool sex, short specialArtworkId) : base(contextualId, look, disposition) { this.npcId = npcId; this.sex = sex; this.specialArtworkId = specialArtworkId; }
public GameFightAIInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions) { }
public GameFightMutantInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, IEnumerable <short> previousPositions, string name, Types.PlayerStatus status, sbyte powerLevel) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status) { this.powerLevel = powerLevel; }
public GameRolePlayPortalInformations(double contextualId, Types.EntityLook look, EntityDispositionInformations disposition, PortalInformation portal) : base(contextualId, look, disposition) { this.portal = portal; }