private void DoInvincible(TurtleStateMachine stateMachine)
 {
     stateMachine.enemy.conditions.isIdle   = false;
     stateMachine.enemy.conditions.isPatrol = false;
     stateMachine.navAgent.velocity         = Vector3.zero;
     stateMachine.navAgent.isStopped        = true;
     stateMachine.SetPatrolAnim(false);
     if (stateMachine.enemy.conditions.isHitten)
     {
         stateMachine.enemy.SetNewInvencibleDamageIndicator();
         stateMachine.enemy.ParticleDamaged();
         stateMachine.StopCoroutine("CdInvCorr");
         stateMachine.SetGetHitInvincibleAnim(true);
         stateMachine.RestartCdInvincible();
         stateMachine.enemy.conditions.isHitten = false;
     }
     stateMachine.StartCdInvincible(Random.Range(4f, 10f));
 }