Esempio n. 1
0
        protected override void OnEnter(ProcedureOwner procedureOwner)
        {
            base.OnEnter(procedureOwner);
            GameEntry.Base.ResetNormalGameSpeed();
            IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>();
            DRScene drScene = dtScene.GetDataRow(1);

            GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), this);

            GameEntry.UI.OpenUIForm(UIFormId.MenuForm, this);
        }
Esempio n. 2
0
        protected override void OnEnter(ProcedureOwner procedureOwner)
        {
            base.OnEnter(procedureOwner);
            isSurvival = true;
            endtime    = 0;
            GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess);
            GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUiFormSuccess);

            GameEntry.UI.OpenUIForm(UIFormId.GameUI, this);

            IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>();
            DRScene drScene = dtScene.GetDataRow(2);

            GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, this);
        }
Esempio n. 3
0
        protected override void OnEnter(ProcedureOwner procedureOwner)
        {
            base.OnEnter(procedureOwner);

            m_IsChangeSceneComplete = false;

            GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess);
            GameEntry.Event.Subscribe(LoadSceneFailureEventArgs.EventId, OnLoadSceneFailure);
            GameEntry.Event.Subscribe(LoadSceneUpdateEventArgs.EventId, OnLoadSceneUpdate);
            GameEntry.Event.Subscribe(LoadSceneDependencyAssetEventArgs.EventId, OnLoadSceneDependencyAsset);

            // 停止所有声音
            GameEntry.Sound.StopAllLoadingSounds();
            GameEntry.Sound.StopAllLoadedSounds();

            // 隐藏所有实体
            GameEntry.Entity.HideAllLoadingEntities();
            GameEntry.Entity.HideAllLoadedEntities();

            // 关闭所有页面
            GameEntry.UI.CloseAllLoadedUIForms();
            GameEntry.UI.CloseAllLoadingUIForms();

            // 卸载所有场景
            string[] loadedSceneAssetNames = GameEntry.Scene.GetLoadedSceneAssetNames();
            for (int i = 0; i < loadedSceneAssetNames.Length; i++)
            {
                GameEntry.Scene.UnloadScene(loadedSceneAssetNames[i]);
            }

            // 还原游戏速度
            GameEntry.Base.ResetNormalGameSpeed();

            int sceneId = procedureOwner.GetData <VarInt>(Constant.ProcedureData.NextSceneId).Value;

            m_ChangeToMenu = (sceneId == MenuSceneId);
            IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>();
            DRScene drScene = dtScene.GetDataRow(sceneId);

            if (drScene == null)
            {
                Log.Warning("Can not load scene '{0}' from data table.", sceneId.ToString());
                return;
            }

            GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, this);
            m_BackgroundMusicId = drScene.BackgroundMusicId;
        }
        protected internal override void OnEnter(ProcedureOwner procedureOwner)
        {
            base.OnEnter(procedureOwner);

            GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess);
            GameEntry.Event.Subscribe(LoadSceneFailureEventArgs.EventId, OnLoadSceneFailure);
            GameEntry.Event.Subscribe(LoadSceneUpdateEventArgs.EventId, OnLoadSceneUpdate);
            GameEntry.Event.Subscribe(LoadSceneDependencyAssetEventArgs.EventId, OnLoadSceneDependencyAsset);


            // 卸载所有场景
            string[] loadedSceneAssetNames = GameEntry.Scene.GetLoadedSceneAssetNames();
            for (int i = 0; i < loadedSceneAssetNames.Length; i++)
            {
                GameEntry.Scene.UnloadScene(loadedSceneAssetNames[i]);
            }

            // 还原游戏速度
            GameEntry.Base.ResetNormalGameSpeed();

            GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(MainSceneName), this);
        }