void ListenAnimtaionEvent(Spine.TrackEntry trackEntry, Spine.Event e) { if (GetAnimationEvent != null) { GetAnimationEvent(skeletonAnimation, e.data.Name); } }
void PlayNextGame(Spine.TrackEntry entry) { GameSound.gameSound.PlaySFX("score_count"); graphic.AnimationState.Complete -= PlayNextGame; controller.ShowResults(gameScore); }
void TestEvent(Spine.TrackEntry trackEntry, Spine.Event e) { if (e.data.name == "atk01") { Debug.Log("111"); } }
private void MyCompleteListener(Spine.TrackEntry trackEntry) { if (npcclass.TypeP == npcClass.Type.contorl) { } loopEndHoldTheAnimation("jump", trackEntry); loopEndHoldTheAnimation("hit_sword", trackEntry); }
private void HandleAnimationStateEvent(Spine.TrackEntry entry, Spine.Event e) { eventData_open = boxSkeletonAnimation_result.Skeleton.Data.FindEvent("open"); if (e.Data == eventData_open) { SoundManager.instance.UISoundPlay(2); } }
void ShowMouthStep(Spine.TrackEntry entry) { isPlaying = true; isMouthStep = true; faucet.AnimationState.Complete -= ShowMouthStep; mouthStep.SetActive(true); sinkStep.SetActive(false); }
public WaitForSpineAnimationComplete(Spine.TrackEntry trackEntry) { #if PREUNITY_5_3 Debug.LogWarning("Unity 5.3 or later is required for Spine Unity custom yield instructions to function correctly."); #endif SafeSubscribe(trackEntry); }
void HandleEvent(Spine.TrackEntry entry, Spine.Event e) { if (e.Data.name == "Sprinkle") { psSprinkle1.Play(); psSprinkle2.Play(); } }
private void PlayBarActorAnimation() { Random.seed = (int)(Time.time); int nRandomIndex = Random.RandomRange(0, m_arrAnimationNames.Length - 1); Spine.TrackEntry entry = m_scoreBarActor.AnimationState.SetAnimation(0, m_arrAnimationNames[nRandomIndex], false); m_scoreBarActor.timeScale = entry.Animation.Duration / (m_RhythmBeatInterval * 0.001f); }
void HandleAnimationStateEventByName(Spine.TrackEntry trackEntry, Spine.Event e) { m_WasFired |= (e.Data.Name == m_EventName); // Check event name string match. if (m_WasFired && m_unsubscribeAfterFiring) { m_AnimationState.Event -= HandleAnimationStateEventByName; // Unsubscribe after correct event fires. } }
void HandleAnimationStateEvent(Spine.TrackEntry trackEntry, Spine.Event e) { m_WasFired |= (e.Data == m_TargetEvent); // Check event data reference match. if (m_WasFired && m_unsubscribeAfterFiring) { m_AnimationState.Event -= HandleAnimationStateEvent; // Usubscribe after correct event fires. } }
void loopEndHoldTheAnimation(string name, Spine.TrackEntry trackEntry) { if (thisAnimation.AnimationName == name) //使跳躍動畫不會回到<none> { thisAnimation.state.SetAnimation(0, name, false); trackEntry.trackTime = trackEntry.TrackEnd; thisAnimation.timeScale = 0.00f; } }
// 어택 종료시 초기화 void AttackEndCheckEvent(Spine.TrackEntry trackEntry) { if (trackEntry.animation.name.Equals(ANI_ATTACK))//trackEntry.animation.name == ANI_ATTACK) { m_roboState = BitControl.Clear(m_roboState, (int)ROBO_STATE.COOLTIME); m_skletonAnimation.state.SetAnimation(0, ANI_IDLE, true); //m_effectAnimator.gameObject.SetActive(true); //m_effectAnimator.Play("Robo_attackEffect"); } }
public float GetCurAniTime() { Spine.TrackEntry curEntry = m_SkeAnimation_0.state.GetCurrent(0); if (curEntry != null) { // return curEntry.AnimationTime; return(curEntry.Animation.Duration); } return(0f); }
void SafeSubscribe(Spine.TrackEntry trackEntry) { if (trackEntry == null) { // Break immediately if trackEntry is null. m_WasFired = true; } else { // Function normally. trackEntry.Complete += HandleComplete; } }
void SafeSubscribe(Spine.TrackEntry trackEntry) { if (trackEntry == null) { // Break immediately if trackEntry is null. Debug.LogWarning("TrackEntry was null. Coroutine will continue immediately."); m_WasFired = true; } else { trackEntry.Complete += HandleComplete; } }
override protected void OnInterruptAnimation(Spine.TrackEntry trackEntry) { //if (diveState != DiveState.Finish) // return; //해당 스킬 종료 된 것 if (skillSettingDive && trackEntry.animation.name == skillSettingDive.animationFinish) { if (onFinish != null) { onFinish(this); } } }
void OnInterruptAnimation(Spine.TrackEntry entry) { //Debug.Log(entry.animation.name); if (entry.animation.name == "Resurrect") { isFinishSpawned = true; skeletonAnimation.state.Interrupt -= OnInterruptAnimation; } //if(heroData.heroID == "Centaur_01_Hero") //{ // Debug.Log(entry.animation.name); //} }
public virtual void OnComplete(Spine.TrackEntry trackEntry) { var animName = trackEntry.Animation.Name; if (animName == "swing") { canHurt = false; isActiveHand = false; } if (animName == "throw1") { isJumpGround = false; } }
private void Boost_Event(Spine.TrackEntry trackEntry, Spine.Event e) { if (e.Data.Name == "swing") { _accelerationTrigger = 1; if (StartButtonPressed == 1) { GetComponent <HealthPointsManager>().BoostHeal(); } } else if (e.Data.Name == "aswing") { _accelerationTrigger = 0; } }
//很像end效果都一樣 //complete 當完成這次動畫後 private void MyCompleteListener(Spine.TrackEntry trackEntry) { if (npcclass.TypeP == npcClass.Type.contorl) { if (thisAnimation.AnimationName == "jump_sword") //使跳躍動畫不會回到<none> { thisAnimation.state.SetAnimation(0, "jump_sword", false); thisAnimation.timeScale = 0.1f; // timescale到0會有問題 trackEntry.TrackTime = 0.6f; Debug.Log(trackEntry.trackIndex); } //Debug.Log(trackIndex + " " + state.GetCurrent(trackIndex) + ": end"); } }
public void OnDispose(Spine.TrackEntry trackEntry) { var animName = trackEntry.Animation.Name; if (animName == "swing") { isActiveHand = false; BoxHurt.gameObject.SetActive(false); canHurt = false; } if (animName == "throw1") { isJumpGround = false; } }
virtual protected void OnStartAnimation(Spine.TrackEntry trackEntry) { //if (owner.gameObject.name == "CatFighter_01" && owner.team == BattleUnit.Team.Red) // Debug.Log("Start " + trackEntry); //해당 스킬 시작 된 것 if (trackEntry.animation.name == skillSetting.animationName) { isInAction = true; if (onStart != null) { onStart(this); } } }
void OnLeftComplete(Spine.TrackEntry e) { _skeletonAnimation.transform.localScale = new Vector2(1f, transform.localScale.y); trackClear = true; Tubarao tubarao = null; // Kill shark if there is one if (SpawnerInimigo.dic.TryGetValue(icePosition, out tubarao)) { tubarao.isAlive = false; SpawnerInimigo.dic.Remove(icePosition); } PlayerManager.Instance.attacking = false; }
// void OnEnd(Spine.TrackEntry e) // { // print("Animation end"); // transform.localScale = new Vector2(1f, transform.localScale.y); // trackClear = true; // } void OnComplete(Spine.TrackEntry e) { // print("Animation complete"); trackClear = true; Tubarao tubarao = null; // Kill shark if there is one if (SpawnerInimigo.dic.TryGetValue(icePosition, out tubarao)) { tubarao.isAlive = false; SpawnerInimigo.dic.Remove(icePosition); } PlayerManager.Instance.attacking = false; }
public void OnEvent(Spine.TrackEntry trackEntry, Spine.Event _event) { if (skeletonAnimation.state.GetCurrent(0).Animation.Name != skillSetting.animationName) { return; } if (skillEffectDic.ContainsKey(_event.Data.name)) { List <ISkillEffect> skillEventList = skillEffectDic[_event.Data.name]; for (int i = 0; i < skillEventList.Count; i++) { skillEventList[i].TriggerEffect(); } } }
override public void OnEndAnimation(Spine.TrackEntry trackEntry) { //if (owner.battleGroup == null) // return; //if (trackEntry == null || trackEntry.Animation == null || skillSettingDive == null) // return; //if (trackEntry.Animation.Name == skillSettingDive.animationFinish) //{ // skeletonAnimation.state.SetAnimation(0, skillSettingDive.animationFoward, true); //} //base.OnEndAnimation(trackEntry); }
//Do the rowing animation and play the sound IEnumerator MovementAnimation() { _skeletonAnimation.AnimationState.AddEmptyAnimation(1, 1f, 0.1f); while (isMoving) { if (PlayerManager.Instance.attacking) { break; } Spine.TrackEntry teste = _skeletonAnimation.AnimationState.SetAnimation(1, remar, false); teste.timeScale = audioPitch; rowingSFX.pitch = audioPitch; rowingSFX.Play(); yield return(new WaitForSeconds(rowingSFX.clip.length - (rowingSFX.clip.length * (audioPitch - 1)))); } }
static int GetCurrent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.AnimationState obj = (Spine.AnimationState)ToLua.CheckObject(L, 1, typeof(Spine.AnimationState)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); Spine.TrackEntry o = obj.GetCurrent(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ssc = animator.GetComponentInChildren <SightSpriteController>(); GameObject[] lsGO = GameObject.FindGameObjectsWithTag(Tags.player); if (lsGO.Length > 0) { pcc = lsGO[0].GetComponent <PlayerCharacterController>(); } SkeletonAnimation skelAnim = animator.GetComponentInChildren <SkeletonAnimation>(); Spine.TrackEntry currTrack = skelAnim.AnimationState.GetCurrent(0); if (currTrack == null || currTrack.Animation != skelAnim.skeleton.Data.FindAnimation(motionName)) { skelAnim.AnimationState.SetAnimation(0, motionName, true).timeScale = speedAnim; } }
/// <summary>Adds an animation to be played delay seconds after the current or last queued animation.</summary> /// <param name="delay">May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.</param> public TrackEntry AddAnimation(int trackIndex, Animation animation, bool loop, float delay) { TrackEntry entry = new TrackEntry(); entry.animation = animation; entry.loop = loop; entry.time = 0; entry.endTime = animation.Duration; TrackEntry last = ExpandToIndex(trackIndex); if (last != null) { while (last.next != null) last = last.next; last.next = entry; } else tracks[trackIndex] = entry; if (delay <= 0) { if (last != null) delay += last.endTime - data.GetMix(last.animation, animation); else delay = 0; } entry.delay = delay; return entry; }
void HandleComplete (TrackEntry trackEntry) { m_WasFired = true; }
/// <summary>Set the current animation. Any queued animations are cleared.</summary> public TrackEntry SetAnimation (int trackIndex, Animation animation, bool loop) { if (animation == null) throw new ArgumentException("animation cannot be null."); TrackEntry entry = new TrackEntry(); entry.animation = animation; entry.loop = loop; entry.time = 0; entry.endTime = animation.Duration; SetCurrent(trackIndex, entry); return entry; }
private void SetCurrent (int index, TrackEntry entry) { TrackEntry current = ExpandToIndex(index); if (current != null) { TrackEntry previous = current.previous; current.previous = null; current.OnEnd(this, index); if (End != null) End(this, index); entry.mixDuration = data.GetMix(current.animation, entry.animation); if (entry.mixDuration > 0) { entry.mixTime = 0; // If a mix is in progress, mix from the closest animation. if (previous != null && current.mixTime / current.mixDuration < 0.5f) entry.previous = previous; else entry.previous = current; } } tracks.Items[index] = entry; entry.OnStart(this, index); if (Start != null) Start(this, index); }
void HandleEnd (TrackEntry trackEntry) { m_WasFired = true; }
void HandleEvent (TrackEntry trackEntry, Spine.Event e) { Debug.Log(trackEntry.trackIndex + " " + trackEntry.animation.name + ": event " + e + ", " + e.Int); }
/// <summary>Set the current animation. Any queued animations are cleared.</summary> public TrackEntry SetAnimation(int trackIndex, Animation animation, bool loop) { TrackEntry entry = new TrackEntry(); entry.animation = animation; entry.loop = loop; entry.time = 0; entry.endTime = animation.Duration; SetCurrent(trackIndex, entry); return entry; }
public void End (TrackEntry entry) { #if !WINDOWS_STOREAPP Console.WriteLine(entry + ": end"); #endif }
public void Complete (TrackEntry entry) { #if !WINDOWS_STOREAPP Console.WriteLine(entry + ": complete "); #endif }
public void Event (TrackEntry entry, Event e) { #if !WINDOWS_STOREAPP Console.WriteLine(entry + ": event " + e); #endif }
private void SetCurrent(int index, TrackEntry entry) { TrackEntry current = ExpandToIndex(index); if (current != null) { current.previous = null; current.OnEnd(this, index); if (End != null) End(this, new StartEndArgs(index)); entry.mixDuration = data.GetMix(current.animation, entry.animation); if (entry.mixDuration > 0) { entry.mixTime = 0; entry.previous = current; } } tracks[index] = entry; entry.OnStart(this, index); if (Start != null) Start(this, new StartEndArgs(index)); }
public void Start (TrackEntry entry) { #if !WINDOWS_STOREAPP Console.WriteLine(entry + ": start"); #endif }