FindIkConstraint() public method

public FindIkConstraint ( String constraintName ) : IkConstraintData
constraintName String
return IkConstraintData
Esempio n. 1
0
 static int FindIkConstraint(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Spine.SkeletonData     obj  = (Spine.SkeletonData)ToLua.CheckObject <Spine.SkeletonData>(L, 1);
         string                 arg0 = ToLua.CheckString(L, 2);
         Spine.IkConstraintData o    = obj.FindIkConstraint(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 2
0
        private void ReadAnimation(Dictionary <String, Object> map, String name, SkeletonData skeletonData)
        {
            var   scale     = this.Scale;
            var   timelines = new ExposedList <Timeline>();
            float duration  = 0;

            // Slot timelines.
            if (map.ContainsKey("slots"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["slots"])
                {
                    String slotName    = entry.Key;
                    int    slotIndex   = skeletonData.FindSlotIndex(slotName);
                    var    timelineMap = (Dictionary <String, Object>)entry.Value;
                    foreach (KeyValuePair <String, Object> timelineEntry in timelineMap)
                    {
                        var values       = (List <Object>)timelineEntry.Value;
                        var timelineName = (String)timelineEntry.Key;
                        if (timelineName == "color")
                        {
                            var timeline = new ColorTimeline(values.Count);
                            timeline.slotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float  time = (float)valueMap["time"];
                                String c    = (valueMap.ContainsKey("color"))?
                                              (String)valueMap["color"] : "FFFFFFFF";
                                timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
                                ReadCurve(valueMap, timeline, frameIndex);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1] * ColorTimeline.ENTRIES);
                        }
                        else if (timelineName == "attachment")
                        {
                            var timeline = new AttachmentTimeline(values.Count);
                            timeline.slotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
                        }
                    }
                }
            }

            // Bone timelines.
            if (map.ContainsKey("bones"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["bones"])
                {
                    String boneName  = entry.Key;
                    int    boneIndex = skeletonData.FindBoneIndex(boneName);
                    if (boneIndex == -1)
                    {
                        throw new Exception("Bone not found: " + boneName);
                    }
                    var timelineMap = (Dictionary <String, Object>)entry.Value;
                    foreach (KeyValuePair <String, Object> timelineEntry in timelineMap)
                    {
                        var values       = (List <Object>)timelineEntry.Value;
                        var timelineName = (String)timelineEntry.Key;
                        if (timelineName == "rotate")
                        {
                            var timeline = new RotateTimeline(values.Count);
                            timeline.boneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                timeline.SetFrame(frameIndex, (float)valueMap["time"], (float)valueMap["angle"]);
                                ReadCurve(valueMap, timeline, frameIndex);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * RotateTimeline.ENTRIES]);
                        }
                        else if (timelineName == "translate" || timelineName == "scale" || timelineName == "shear")
                        {
                            TranslateTimeline timeline;
                            float             timelineScale = 1;
                            if (timelineName == "scale")
                            {
                                timeline = new ScaleTimeline(values.Count);
                            }
                            else if (timelineName == "shear")
                            {
                                timeline = new ShearTimeline(values.Count);
                            }
                            else
                            {
                                timeline      = new TranslateTimeline(values.Count);
                                timelineScale = scale;
                            }
                            timeline.boneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                float x    = GetFloat(valueMap, "x", 0);
                                float y    = GetFloat(valueMap, "y", 0);
                                timeline.SetFrame(frameIndex, time, x * timelineScale, y * timelineScale);
                                ReadCurve(valueMap, timeline, frameIndex);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TranslateTimeline.ENTRIES]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
                        }
                    }
                }
            }

            // IK constraint timelines.
            if (map.ContainsKey("ik"))
            {
                foreach (KeyValuePair <String, Object> constraintMap in (Dictionary <String, Object>)map["ik"])
                {
                    IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key);
                    var values   = (List <Object>)constraintMap.Value;
                    var timeline = new IkConstraintTimeline(values.Count);
                    timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint);
                    int frameIndex = 0;
                    foreach (Dictionary <String, Object> valueMap in values)
                    {
                        float time         = (float)valueMap["time"];
                        float mix          = GetFloat(valueMap, "mix", 1);
                        bool  bendPositive = GetBoolean(valueMap, "bendPositive", true);
                        timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
                        ReadCurve(valueMap, timeline, frameIndex);
                        frameIndex++;
                    }
                    timelines.Add(timeline);
                    duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * IkConstraintTimeline.ENTRIES]);
                }
            }

            // Transform constraint timelines.
            if (map.ContainsKey("transform"))
            {
                foreach (KeyValuePair <String, Object> constraintMap in (Dictionary <String, Object>)map["transform"])
                {
                    TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key);
                    var values   = (List <Object>)constraintMap.Value;
                    var timeline = new TransformConstraintTimeline(values.Count);
                    timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint);
                    int frameIndex = 0;
                    foreach (Dictionary <String, Object> valueMap in values)
                    {
                        float time         = (float)valueMap["time"];
                        float rotateMix    = GetFloat(valueMap, "rotateMix", 1);
                        float translateMix = GetFloat(valueMap, "translateMix", 1);
                        float scaleMix     = GetFloat(valueMap, "scaleMix", 1);
                        float shearMix     = GetFloat(valueMap, "shearMix", 1);
                        timeline.SetFrame(frameIndex, time, rotateMix, translateMix, scaleMix, shearMix);
                        ReadCurve(valueMap, timeline, frameIndex);
                        frameIndex++;
                    }
                    timelines.Add(timeline);
                    duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TransformConstraintTimeline.ENTRIES]);
                }
            }

            // Path constraint timelines.
            if (map.ContainsKey("paths"))
            {
                foreach (KeyValuePair <String, Object> constraintMap in (Dictionary <String, Object>)map["paths"])
                {
                    int index = skeletonData.FindPathConstraintIndex(constraintMap.Key);
                    if (index == -1)
                    {
                        throw new Exception("Path constraint not found: " + constraintMap.Key);
                    }
                    PathConstraintData data = skeletonData.pathConstraints.Items[index];
                    var timelineMap         = (Dictionary <String, Object>)constraintMap.Value;
                    foreach (KeyValuePair <String, Object> timelineEntry in timelineMap)
                    {
                        var values       = (List <Object>)timelineEntry.Value;
                        var timelineName = (String)timelineEntry.Key;
                        if (timelineName == "position" || timelineName == "spacing")
                        {
                            PathConstraintPositionTimeline timeline;
                            float timelineScale = 1;
                            if (timelineName == "spacing")
                            {
                                timeline = new PathConstraintSpacingTimeline(values.Count);
                                if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed)
                                {
                                    timelineScale = scale;
                                }
                            }
                            else
                            {
                                timeline = new PathConstraintPositionTimeline(values.Count);
                                if (data.positionMode == PositionMode.Fixed)
                                {
                                    timelineScale = scale;
                                }
                            }
                            timeline.pathConstraintIndex = index;
                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, timelineName, 0) * timelineScale);
                                ReadCurve(valueMap, timeline, frameIndex);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintPositionTimeline.ENTRIES]);
                        }
                        else if (timelineName == "mix")
                        {
                            PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count);
                            timeline.pathConstraintIndex = index;
                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, "rotateMix", 1), GetFloat(valueMap, "translateMix", 1));
                                ReadCurve(valueMap, timeline, frameIndex);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintMixTimeline.ENTRIES]);
                        }
                    }
                }
            }

            // Deform timelines.
            if (map.ContainsKey("deform"))
            {
                foreach (KeyValuePair <String, Object> deformMap in (Dictionary <String, Object>)map["deform"])
                {
                    Skin skin = skeletonData.FindSkin(deformMap.Key);
                    foreach (KeyValuePair <String, Object> slotMap in (Dictionary <String, Object>)deformMap.Value)
                    {
                        int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
                        if (slotIndex == -1)
                        {
                            throw new Exception("Slot not found: " + slotMap.Key);
                        }
                        foreach (KeyValuePair <String, Object> timelineMap in (Dictionary <String, Object>)slotMap.Value)
                        {
                            var values = (List <Object>)timelineMap.Value;
                            VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key);
                            if (attachment == null)
                            {
                                throw new Exception("Deform attachment not found: " + timelineMap.Key);
                            }
                            bool    weighted     = attachment.bones != null;
                            float[] vertices     = attachment.vertices;
                            int     deformLength = weighted ? vertices.Length / 3 * 2 : vertices.Length;

                            var timeline = new DeformTimeline(values.Count);
                            timeline.slotIndex  = slotIndex;
                            timeline.attachment = attachment;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float[] deform;
                                if (!valueMap.ContainsKey("vertices"))
                                {
                                    deform = weighted ? new float[deformLength] : vertices;
                                }
                                else
                                {
                                    deform = new float[deformLength];
                                    int     start         = GetInt(valueMap, "offset", 0);
                                    float[] verticesValue = GetFloatArray(valueMap, "vertices", 1);
                                    Array.Copy(verticesValue, 0, deform, start, verticesValue.Length);
                                    if (scale != 1)
                                    {
                                        for (int i = start, n = i + verticesValue.Length; i < n; i++)
                                        {
                                            deform[i] *= scale;
                                        }
                                    }

                                    if (!weighted)
                                    {
                                        for (int i = 0; i < deformLength; i++)
                                        {
                                            deform[i] += vertices[i];
                                        }
                                    }
                                }

                                timeline.SetFrame(frameIndex, (float)valueMap["time"], deform);
                                ReadCurve(valueMap, timeline, frameIndex);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
                        }
                    }
                }
            }

            // Draw order timeline.
            if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder"))
            {
                var values     = (List <Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
                var timeline   = new DrawOrderTimeline(values.Count);
                int slotCount  = skeletonData.slots.Count;
                int frameIndex = 0;
                foreach (Dictionary <String, Object> drawOrderMap in values)
                {
                    int[] drawOrder = null;
                    if (drawOrderMap.ContainsKey("offsets"))
                    {
                        drawOrder = new int[slotCount];
                        for (int i = slotCount - 1; i >= 0; i--)
                        {
                            drawOrder[i] = -1;
                        }
                        var   offsets = (List <Object>)drawOrderMap["offsets"];
                        int[] unchanged = new int[slotCount - offsets.Count];
                        int   originalIndex = 0, unchangedIndex = 0;
                        foreach (Dictionary <String, Object> offsetMap in offsets)
                        {
                            int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
                            if (slotIndex == -1)
                            {
                                throw new Exception("Slot not found: " + offsetMap["slot"]);
                            }
                            // Collect unchanged items.
                            while (originalIndex != slotIndex)
                            {
                                unchanged[unchangedIndex++] = originalIndex++;
                            }
                            // Set changed items.
                            int index = originalIndex + (int)(float)offsetMap["offset"];
                            drawOrder[index] = originalIndex++;
                        }
                        // Collect remaining unchanged items.
                        while (originalIndex < slotCount)
                        {
                            unchanged[unchangedIndex++] = originalIndex++;
                        }
                        // Fill in unchanged items.
                        for (int i = slotCount - 1; i >= 0; i--)
                        {
                            if (drawOrder[i] == -1)
                            {
                                drawOrder[i] = unchanged[--unchangedIndex];
                            }
                        }
                    }
                    timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
            }

            // Event timeline.
            if (map.ContainsKey("events"))
            {
                var eventsMap  = (List <Object>)map["events"];
                var timeline   = new EventTimeline(eventsMap.Count);
                int frameIndex = 0;
                foreach (Dictionary <String, Object> eventMap in eventsMap)
                {
                    EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
                    if (eventData == null)
                    {
                        throw new Exception("Event not found: " + eventMap["name"]);
                    }
                    var e = new Event((float)eventMap["time"], eventData);
                    e.Int    = GetInt(eventMap, "int", eventData.Int);
                    e.Float  = GetFloat(eventMap, "float", eventData.Float);
                    e.String = GetString(eventMap, "string", eventData.String);
                    timeline.SetFrame(frameIndex++, e);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
            }

            timelines.TrimExcess();
            skeletonData.animations.Add(new Animation(name, timelines, duration));
        }
Esempio n. 3
0
		private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
			var timelines = new ExposedList<Timeline>();
			float duration = 0;
			float scale = Scale;

			if (map.ContainsKey("slots")) {
				foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
					String slotName = entry.Key;
					int slotIndex = skeletonData.FindSlotIndex(slotName);
					var timelineMap = (Dictionary<String, Object>)entry.Value;

					foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
						var values = (List<Object>)timelineEntry.Value;
						var timelineName = (String)timelineEntry.Key;
						if (timelineName == "color") {
							var timeline = new ColorTimeline(values.Count);
							timeline.slotIndex = slotIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								String c = (String)valueMap["color"];
								timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
								ReadCurve(timeline, frameIndex, valueMap);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);

						} else if (timelineName == "attachment") {
							var timeline = new AttachmentTimeline(values.Count);
							timeline.slotIndex = slotIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);

						} else
							throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
					}
				}
			}

			if (map.ContainsKey("bones")) {
				foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) {
					String boneName = entry.Key;
					int boneIndex = skeletonData.FindBoneIndex(boneName);
					if (boneIndex == -1)
						throw new Exception("Bone not found: " + boneName);

					var timelineMap = (Dictionary<String, Object>)entry.Value;
					foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
						var values = (List<Object>)timelineEntry.Value;
						var timelineName = (String)timelineEntry.Key;
						if (timelineName == "rotate") {
							var timeline = new RotateTimeline(values.Count);
							timeline.boneIndex = boneIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
								ReadCurve(timeline, frameIndex, valueMap);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);

						} else if (timelineName == "translate" || timelineName == "scale") {
							TranslateTimeline timeline;
							float timelineScale = 1;
							if (timelineName == "scale")
								timeline = new ScaleTimeline(values.Count);
							else {
								timeline = new TranslateTimeline(values.Count);
								timelineScale = scale;
							}
							timeline.boneIndex = boneIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
								float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
								timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
								ReadCurve(timeline, frameIndex, valueMap);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);

						} else
							throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
					}
				}
			}

			if (map.ContainsKey("ik")) {
				foreach (KeyValuePair<String, Object> ikMap in (Dictionary<String, Object>)map["ik"]) {
					IkConstraintData ikConstraint = skeletonData.FindIkConstraint(ikMap.Key);
					var values = (List<Object>)ikMap.Value;
					var timeline = new IkConstraintTimeline(values.Count);
					timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
					int frameIndex = 0;
					foreach (Dictionary<String, Object> valueMap in values) {
						float time = (float)valueMap["time"];
						float mix = valueMap.ContainsKey("mix") ? (float)valueMap["mix"] : 1;
						bool bendPositive = valueMap.ContainsKey("bendPositive") ? (bool)valueMap["bendPositive"] : true;
						timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
						ReadCurve(timeline, frameIndex, valueMap);
						frameIndex++;
					}
					timelines.Add(timeline);
					duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
				}
			}

			if (map.ContainsKey("ffd")) {
				foreach (KeyValuePair<String, Object> ffdMap in (Dictionary<String, Object>)map["ffd"]) {
					Skin skin = skeletonData.FindSkin(ffdMap.Key);
					foreach (KeyValuePair<String, Object> slotMap in (Dictionary<String, Object>)ffdMap.Value) {
						int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
						foreach (KeyValuePair<String, Object> meshMap in (Dictionary<String, Object>)slotMap.Value) {
							var values = (List<Object>)meshMap.Value;
							var timeline = new FFDTimeline(values.Count);
							Attachment attachment = skin.GetAttachment(slotIndex, meshMap.Key);
							if (attachment == null) throw new Exception("FFD attachment not found: " + meshMap.Key);
							timeline.slotIndex = slotIndex;
							timeline.attachment = attachment;

							int vertexCount;
							if (attachment is MeshAttachment)
								vertexCount = ((MeshAttachment)attachment).vertices.Length;
							else
								vertexCount = ((WeightedMeshAttachment)attachment).Weights.Length / 3 * 2;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float[] vertices;
								if (!valueMap.ContainsKey("vertices")) {
									if (attachment is MeshAttachment)
										vertices = ((MeshAttachment)attachment).vertices;
									else
										vertices = new float[vertexCount];
								} else {
									var verticesValue = (List<Object>)valueMap["vertices"];
									vertices = new float[vertexCount];
									int start = GetInt(valueMap, "offset", 0);
									if (scale == 1) {
										for (int i = 0, n = verticesValue.Count; i < n; i++)
											vertices[i + start] = (float)verticesValue[i];
									} else {
										for (int i = 0, n = verticesValue.Count; i < n; i++)
											vertices[i + start] = (float)verticesValue[i] * scale;
									}
									if (attachment is MeshAttachment) {
										float[] meshVertices = ((MeshAttachment)attachment).vertices;
										for (int i = 0; i < vertexCount; i++)
											vertices[i] += meshVertices[i];
									}
								}

								timeline.SetFrame(frameIndex, (float)valueMap["time"], vertices);
								ReadCurve(timeline, frameIndex, valueMap);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
						}
					}
				}
			}

			if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) {
				var values = (List<Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
				var timeline = new DrawOrderTimeline(values.Count);
				int slotCount = skeletonData.slots.Count;
				int frameIndex = 0;
				foreach (Dictionary<String, Object> drawOrderMap in values) {
					int[] drawOrder = null;
					if (drawOrderMap.ContainsKey("offsets")) {
						drawOrder = new int[slotCount];
						for (int i = slotCount - 1; i >= 0; i--)
							drawOrder[i] = -1;
						var offsets = (List<Object>)drawOrderMap["offsets"];
						int[] unchanged = new int[slotCount - offsets.Count];
						int originalIndex = 0, unchangedIndex = 0;
						foreach (Dictionary<String, Object> offsetMap in offsets) {
							int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
							if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
							// Collect unchanged items.
							while (originalIndex != slotIndex)
								unchanged[unchangedIndex++] = originalIndex++;
							// Set changed items.
							int index = originalIndex + (int)(float)offsetMap["offset"];
							drawOrder[index] = originalIndex++;
						}
						// Collect remaining unchanged items.
						while (originalIndex < slotCount)
							unchanged[unchangedIndex++] = originalIndex++;
						// Fill in unchanged items.
						for (int i = slotCount - 1; i >= 0; i--)
							if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
					}
					timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
			}

			if (map.ContainsKey("events")) {
				var eventsMap = (List<Object>)map["events"];
				var timeline = new EventTimeline(eventsMap.Count);
				int frameIndex = 0;
				foreach (Dictionary<String, Object> eventMap in eventsMap) {
					EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
					if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
					float time = (float)eventMap["time"];
					var e = new Event(time, eventData);
					e.Int = GetInt(eventMap, "int", eventData.Int);
					e.Float = GetFloat(eventMap, "float", eventData.Float);
					e.String = GetString(eventMap, "string", eventData.String);
					timeline.SetFrame(frameIndex++, time, e);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
			}

			timelines.TrimExcess();
			skeletonData.animations.Add(new Animation(name, timelines, duration));
		}
		private void ReadAnimation (Dictionary<String, Object> map, String name, SkeletonData skeletonData) {
			var scale = this.Scale;
			var timelines = new ExposedList<Timeline>();
			float duration = 0;

			// Slot timelines.
			if (map.ContainsKey("slots")) {
				foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
					String slotName = entry.Key;
					int slotIndex = skeletonData.FindSlotIndex(slotName);
					var timelineMap = (Dictionary<String, Object>)entry.Value;
					foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
						var values = (List<Object>)timelineEntry.Value;
						var timelineName = (String)timelineEntry.Key;
						if (timelineName == "color") {
							var timeline = new ColorTimeline(values.Count);
							timeline.slotIndex = slotIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								String c = (String)valueMap["color"];
								timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
								ReadCurve(valueMap, timeline, frameIndex);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * ColorTimeline.ENTRIES]);

						} else if (timelineName == "attachment") {
							var timeline = new AttachmentTimeline(values.Count);
							timeline.slotIndex = slotIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);

						} else
							throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
					}
				}
			}

			// Bone timelines.
			if (map.ContainsKey("bones")) {
				foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) {
					String boneName = entry.Key;
					int boneIndex = skeletonData.FindBoneIndex(boneName);
					if (boneIndex == -1) throw new Exception("Bone not found: " + boneName);
					var timelineMap = (Dictionary<String, Object>)entry.Value;
					foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
						var values = (List<Object>)timelineEntry.Value;
						var timelineName = (String)timelineEntry.Key;
						if (timelineName == "rotate") {
							var timeline = new RotateTimeline(values.Count);
							timeline.boneIndex = boneIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								timeline.SetFrame(frameIndex, (float)valueMap["time"], (float)valueMap["angle"]);
								ReadCurve(valueMap, timeline, frameIndex);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * RotateTimeline.ENTRIES]);

						} else if (timelineName == "translate" || timelineName == "scale" || timelineName == "shear") {
							TranslateTimeline timeline;
							float timelineScale = 1;
							if (timelineName == "scale")
								timeline = new ScaleTimeline(values.Count);
							else if (timelineName == "shear")
								timeline = new ShearTimeline(values.Count);
							else {
								timeline = new TranslateTimeline(values.Count);
								timelineScale = scale;
							}
							timeline.boneIndex = boneIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								float x = GetFloat(valueMap, "x", 0);
								float y = GetFloat(valueMap, "y", 0);
								timeline.SetFrame(frameIndex, time, x * timelineScale, y * timelineScale);
								ReadCurve(valueMap, timeline, frameIndex);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TranslateTimeline.ENTRIES]);

						} else
							throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
					}
				}
			}

			// IK constraint timelines.
			if (map.ContainsKey("ik")) {
				foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["ik"]) {
					IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key);
					var values = (List<Object>)constraintMap.Value;
					var timeline = new IkConstraintTimeline(values.Count);
					timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint);
					int frameIndex = 0;
					foreach (Dictionary<String, Object> valueMap in values) {
						float time = (float)valueMap["time"];
						float mix = GetFloat(valueMap, "mix", 1);
						bool bendPositive = GetBoolean(valueMap, "bendPositive", true);
						timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
						ReadCurve(valueMap, timeline, frameIndex);
						frameIndex++;
					}
					timelines.Add(timeline);
					duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * IkConstraintTimeline.ENTRIES]);
				}
			}

			// Transform constraint timelines.
			if (map.ContainsKey("transform")) {
				foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["transform"]) {
					TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key);
					var values = (List<Object>)constraintMap.Value;
					var timeline = new TransformConstraintTimeline(values.Count);
					timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint);
					int frameIndex = 0;
					foreach (Dictionary<String, Object> valueMap in values) {
						float time = (float)valueMap["time"];
						float rotateMix = GetFloat(valueMap, "rotateMix", 1);
						float translateMix = GetFloat(valueMap, "translateMix", 1);
						float scaleMix = GetFloat(valueMap, "scaleMix", 1);
						float shearMix = GetFloat(valueMap, "shearMix", 1);
						timeline.SetFrame(frameIndex, time, rotateMix, translateMix, scaleMix, shearMix);
						ReadCurve(valueMap, timeline, frameIndex);
						frameIndex++;
					}
					timelines.Add(timeline);
					duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TransformConstraintTimeline.ENTRIES]);
				}
			}

			// Path constraint timelines.
			if (map.ContainsKey("paths")) {
				foreach (KeyValuePair<String, Object> constraintMap in (Dictionary<String, Object>)map["paths"]) {
					int index = skeletonData.FindPathConstraintIndex(constraintMap.Key);
					if (index == -1) throw new Exception("Path constraint not found: " + constraintMap.Key);
					PathConstraintData data = skeletonData.pathConstraints.Items[index];
					var timelineMap = (Dictionary<String, Object>)constraintMap.Value;
					foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
						var values = (List<Object>)timelineEntry.Value;
						var timelineName = (String)timelineEntry.Key;
						if (timelineName == "position" || timelineName == "spacing") {
							PathConstraintPositionTimeline timeline;
							float timelineScale = 1;
							if (timelineName == "spacing") {
								timeline = new PathConstraintSpacingTimeline(values.Count);
								if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) timelineScale = scale;
							}
							else {
								timeline = new PathConstraintPositionTimeline(values.Count);
								if (data.positionMode == PositionMode.Fixed) timelineScale = scale;
							}
							timeline.pathConstraintIndex = index;
							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, timelineName, 0) * timelineScale);
								ReadCurve(valueMap, timeline, frameIndex);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintPositionTimeline.ENTRIES]);
						}
						else if (timelineName == "mix") {
							PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count);
							timeline.pathConstraintIndex = index;
							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, "rotateMix", 1), GetFloat(valueMap, "translateMix", 1));
								ReadCurve(valueMap, timeline, frameIndex);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintMixTimeline.ENTRIES]);
						}
					}
				}
			}

			// Deform timelines.
			if (map.ContainsKey("deform")) {
				foreach (KeyValuePair<String, Object> deformMap in (Dictionary<String, Object>)map["deform"]) {
					Skin skin = skeletonData.FindSkin(deformMap.Key);
					foreach (KeyValuePair<String, Object> slotMap in (Dictionary<String, Object>)deformMap.Value) {
						int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
						if (slotIndex == -1) throw new Exception("Slot not found: " + slotMap.Key);
						foreach (KeyValuePair<String, Object> timelineMap in (Dictionary<String, Object>)slotMap.Value) {
							var values = (List<Object>)timelineMap.Value;
							VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key);
							if (attachment == null) throw new Exception("Deform attachment not found: " + timelineMap.Key);
							bool weighted = attachment.bones != null;
							float[] vertices = attachment.vertices;
							int deformLength = weighted ? vertices.Length / 3 * 2 : vertices.Length;

							var timeline = new DeformTimeline(values.Count);
							timeline.slotIndex = slotIndex;
							timeline.attachment = attachment;
							
							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float[] deform;
								if (!valueMap.ContainsKey("vertices")) {
									deform = weighted ? new float[deformLength] : vertices;
								} else {
									deform = new float[deformLength];
									int start = GetInt(valueMap, "offset", 0);
									float[] verticesValue = GetFloatArray(valueMap, "vertices", 1);
									Array.Copy(verticesValue, 0, deform, start, verticesValue.Length);
									if (scale != 1) {
										for (int i = start, n = i + verticesValue.Length; i < n; i++)
											deform[i] *= scale;
									}

									if (!weighted) {
										for (int i = 0; i < deformLength; i++)
											deform[i] += vertices[i];
									}
								}

								timeline.SetFrame(frameIndex, (float)valueMap["time"], deform);
								ReadCurve(valueMap, timeline, frameIndex);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
						}
					}
				}
			}

			// Draw order timeline.
			if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) {
				var values = (List<Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
				var timeline = new DrawOrderTimeline(values.Count);
				int slotCount = skeletonData.slots.Count;
				int frameIndex = 0;
				foreach (Dictionary<String, Object> drawOrderMap in values) {
					int[] drawOrder = null;
					if (drawOrderMap.ContainsKey("offsets")) {
						drawOrder = new int[slotCount];
						for (int i = slotCount - 1; i >= 0; i--)
							drawOrder[i] = -1;
						var offsets = (List<Object>)drawOrderMap["offsets"];
						int[] unchanged = new int[slotCount - offsets.Count];
						int originalIndex = 0, unchangedIndex = 0;
						foreach (Dictionary<String, Object> offsetMap in offsets) {
							int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
							if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
							// Collect unchanged items.
							while (originalIndex != slotIndex)
								unchanged[unchangedIndex++] = originalIndex++;
							// Set changed items.
							int index = originalIndex + (int)(float)offsetMap["offset"];
							drawOrder[index] = originalIndex++;
						}
						// Collect remaining unchanged items.
						while (originalIndex < slotCount)
							unchanged[unchangedIndex++] = originalIndex++;
						// Fill in unchanged items.
						for (int i = slotCount - 1; i >= 0; i--)
							if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
					}
					timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
			}

			// Event timeline.
			if (map.ContainsKey("events")) {
				var eventsMap = (List<Object>)map["events"];
				var timeline = new EventTimeline(eventsMap.Count);
				int frameIndex = 0;
				foreach (Dictionary<String, Object> eventMap in eventsMap) {
					EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
					if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
					var e = new Event((float)eventMap["time"], eventData);
					e.Int = GetInt(eventMap, "int", eventData.Int);
					e.Float = GetFloat(eventMap, "float", eventData.Float);
					e.String = GetString(eventMap, "string", eventData.String);
					timeline.SetFrame(frameIndex++, e);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
			}

			timelines.TrimExcess();
			skeletonData.animations.Add(new Animation(name, timelines, duration));
		}
Esempio n. 5
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        private void ReadAnimation(String name, Dictionary <String, Object> map, SkeletonData skeletonData)
        {
            var   timelines = new ExposedList <Timeline>();
            float duration  = 0;
            var   scale     = this.Scale;

            if (map.ContainsKey("slots"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["slots"])
                {
                    String slotName    = entry.Key;
                    int    slotIndex   = skeletonData.FindSlotIndex(slotName);
                    var    timelineMap = (Dictionary <String, Object>)entry.Value;

                    foreach (KeyValuePair <String, Object> timelineEntry in timelineMap)
                    {
                        var values       = (List <Object>)timelineEntry.Value;
                        var timelineName = (String)timelineEntry.Key;
                        if (timelineName == "color")
                        {
                            var timeline = new ColorTimeline(values.Count);
                            timeline.slotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float  time = (float)valueMap["time"];
                                String c    = (String)valueMap["color"];
                                timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
                        }
                        else if (timelineName == "attachment")
                        {
                            var timeline = new AttachmentTimeline(values.Count);
                            timeline.slotIndex = slotIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
                        }
                    }
                }
            }

            if (map.ContainsKey("bones"))
            {
                foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["bones"])
                {
                    String boneName  = entry.Key;
                    int    boneIndex = skeletonData.FindBoneIndex(boneName);
                    if (boneIndex == -1)
                    {
                        throw new Exception("Bone not found: " + boneName);
                    }

                    var timelineMap = (Dictionary <String, Object>)entry.Value;
                    foreach (KeyValuePair <String, Object> timelineEntry in timelineMap)
                    {
                        var values       = (List <Object>)timelineEntry.Value;
                        var timelineName = (String)timelineEntry.Key;
                        if (timelineName == "rotate")
                        {
                            var timeline = new RotateTimeline(values.Count);
                            timeline.boneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
                        }
                        else if (timelineName == "translate" || timelineName == "scale" || timelineName == "shear")
                        {
                            TranslateTimeline timeline;
                            float             timelineScale = 1;
                            if (timelineName == "scale")
                            {
                                timeline = new ScaleTimeline(values.Count);
                            }
                            else if (timelineName == "shear")
                            {
                                timeline = new ShearTimeline(values.Count);
                            }
                            else
                            {
                                timeline      = new TranslateTimeline(values.Count);
                                timelineScale = scale;
                            }
                            timeline.boneIndex = boneIndex;

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float time = (float)valueMap["time"];
                                float x    = GetFloat(valueMap, "x", 0);
                                float y    = GetFloat(valueMap, "y", 0);
                                timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
                        }
                        else
                        {
                            throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
                        }
                    }
                }
            }

            // IK timelines.
            if (map.ContainsKey("ik"))
            {
                foreach (KeyValuePair <String, Object> constraintMap in (Dictionary <String, Object>)map["ik"])
                {
                    IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key);
                    var values   = (List <Object>)constraintMap.Value;
                    var timeline = new IkConstraintTimeline(values.Count);
                    timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint);
                    int frameIndex = 0;
                    foreach (Dictionary <String, Object> valueMap in values)
                    {
                        float time         = (float)valueMap["time"];
                        float mix          = GetFloat(valueMap, "mix", 1);
                        bool  bendPositive = GetBoolean(valueMap, "bendPositive", true);
                        timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
                        ReadCurve(timeline, frameIndex, valueMap);
                        frameIndex++;
                    }
                    timelines.Add(timeline);
                    duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
                }
            }

            // Transform constraint timelines.
            if (map.ContainsKey("transform"))
            {
                foreach (KeyValuePair <String, Object> constraintMap in (Dictionary <String, Object>)map["transform"])
                {
                    TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key);
                    var values   = (List <Object>)constraintMap.Value;
                    var timeline = new TransformConstraintTimeline(values.Count);
                    timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint);
                    int frameIndex = 0;
                    foreach (Dictionary <String, Object> valueMap in values)
                    {
                        float time         = (float)valueMap["time"];
                        float rotateMix    = GetFloat(valueMap, "rotateMix", 1);
                        float translateMix = GetFloat(valueMap, "translateMix", 1);
                        float scaleMix     = GetFloat(valueMap, "scaleMix", 1);
                        float shearMix     = GetFloat(valueMap, "shearMix", 1);
                        timeline.SetFrame(frameIndex, time, rotateMix, translateMix, scaleMix, shearMix);
                        ReadCurve(timeline, frameIndex, valueMap);
                        frameIndex++;
                    }
                    timelines.Add(timeline);
                    duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
                }
            }

            // FFD timelines.
            if (map.ContainsKey("ffd"))
            {
                foreach (KeyValuePair <String, Object> ffdMap in (Dictionary <String, Object>)map["ffd"])
                {
                    Skin skin = skeletonData.FindSkin(ffdMap.Key);
                    foreach (KeyValuePair <String, Object> slotMap in (Dictionary <String, Object>)ffdMap.Value)
                    {
                        int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
                        foreach (KeyValuePair <String, Object> meshMap in (Dictionary <String, Object>)slotMap.Value)
                        {
                            var        values     = (List <Object>)meshMap.Value;
                            var        timeline   = new FfdTimeline(values.Count);
                            Attachment attachment = skin.GetAttachment(slotIndex, meshMap.Key);
                            if (attachment == null)
                            {
                                throw new Exception("FFD attachment not found: " + meshMap.Key);
                            }
                            timeline.slotIndex  = slotIndex;
                            timeline.attachment = attachment;

                            int vertexCount;
                            if (attachment is MeshAttachment)
                            {
                                vertexCount = ((MeshAttachment)attachment).vertices.Length;
                            }
                            else
                            {
                                vertexCount = ((WeightedMeshAttachment)attachment).Weights.Length / 3 * 2;
                            }

                            int frameIndex = 0;
                            foreach (Dictionary <String, Object> valueMap in values)
                            {
                                float[] vertices;
                                if (!valueMap.ContainsKey("vertices"))
                                {
                                    if (attachment is MeshAttachment)
                                    {
                                        vertices = ((MeshAttachment)attachment).vertices;
                                    }
                                    else
                                    {
                                        vertices = new float[vertexCount];
                                    }
                                }
                                else
                                {
                                    var verticesValue = (List <Object>)valueMap["vertices"];
                                    vertices = new float[vertexCount];
                                    int start = GetInt(valueMap, "offset", 0);
                                    if (scale == 1)
                                    {
                                        for (int i = 0, n = verticesValue.Count; i < n; i++)
                                        {
                                            vertices[i + start] = (float)verticesValue[i];
                                        }
                                    }
                                    else
                                    {
                                        for (int i = 0, n = verticesValue.Count; i < n; i++)
                                        {
                                            vertices[i + start] = (float)verticesValue[i] * scale;
                                        }
                                    }
                                    if (attachment is MeshAttachment)
                                    {
                                        float[] meshVertices = ((MeshAttachment)attachment).vertices;
                                        for (int i = 0; i < vertexCount; i++)
                                        {
                                            vertices[i] += meshVertices[i];
                                        }
                                    }
                                }

                                timeline.SetFrame(frameIndex, (float)valueMap["time"], vertices);
                                ReadCurve(timeline, frameIndex, valueMap);
                                frameIndex++;
                            }
                            timelines.Add(timeline);
                            duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
                        }
                    }
                }
            }

            if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder"))
            {
                var values     = (List <Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
                var timeline   = new DrawOrderTimeline(values.Count);
                int slotCount  = skeletonData.slots.Count;
                int frameIndex = 0;
                foreach (Dictionary <String, Object> drawOrderMap in values)
                {
                    int[] drawOrder = null;
                    if (drawOrderMap.ContainsKey("offsets"))
                    {
                        drawOrder = new int[slotCount];
                        for (int i = slotCount - 1; i >= 0; i--)
                        {
                            drawOrder[i] = -1;
                        }
                        var   offsets = (List <Object>)drawOrderMap["offsets"];
                        int[] unchanged = new int[slotCount - offsets.Count];
                        int   originalIndex = 0, unchangedIndex = 0;
                        foreach (Dictionary <String, Object> offsetMap in offsets)
                        {
                            int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
                            if (slotIndex == -1)
                            {
                                throw new Exception("Slot not found: " + offsetMap["slot"]);
                            }
                            // Collect unchanged items.
                            while (originalIndex != slotIndex)
                            {
                                unchanged[unchangedIndex++] = originalIndex++;
                            }
                            // Set changed items.
                            int index = originalIndex + (int)(float)offsetMap["offset"];
                            drawOrder[index] = originalIndex++;
                        }
                        // Collect remaining unchanged items.
                        while (originalIndex < slotCount)
                        {
                            unchanged[unchangedIndex++] = originalIndex++;
                        }
                        // Fill in unchanged items.
                        for (int i = slotCount - 1; i >= 0; i--)
                        {
                            if (drawOrder[i] == -1)
                            {
                                drawOrder[i] = unchanged[--unchangedIndex];
                            }
                        }
                    }
                    timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
            }

            if (map.ContainsKey("events"))
            {
                var eventsMap  = (List <Object>)map["events"];
                var timeline   = new EventTimeline(eventsMap.Count);
                int frameIndex = 0;
                foreach (Dictionary <String, Object> eventMap in eventsMap)
                {
                    EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
                    if (eventData == null)
                    {
                        throw new Exception("Event not found: " + eventMap["name"]);
                    }
                    var e = new Event((float)eventMap["time"], eventData);
                    e.Int    = GetInt(eventMap, "int", eventData.Int);
                    e.Float  = GetFloat(eventMap, "float", eventData.Float);
                    e.String = GetString(eventMap, "string", eventData.String);
                    timeline.SetFrame(frameIndex++, e);
                }
                timelines.Add(timeline);
                duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
            }

            timelines.TrimExcess();
            skeletonData.animations.Add(new Animation(name, timelines, duration));
        }
Esempio n. 6
0
        private void ReadAnimation(string name, Dictionary <string, object> map, SkeletonData skeletonData)
        {
            ExposedList <Timeline> exposedList = new ExposedList <Timeline>();
            float num   = 0f;
            float scale = this.Scale;

            if (map.ContainsKey("slots"))
            {
                using (Dictionary <string, object> .Enumerator enumerator = ((Dictionary <string, object>)map.get_Item("slots")).GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        KeyValuePair <string, object> current = enumerator.get_Current();
                        string key       = current.get_Key();
                        int    slotIndex = skeletonData.FindSlotIndex(key);
                        Dictionary <string, object> dictionary = (Dictionary <string, object>)current.get_Value();
                        using (Dictionary <string, object> .Enumerator enumerator2 = dictionary.GetEnumerator())
                        {
                            while (enumerator2.MoveNext())
                            {
                                KeyValuePair <string, object> current2 = enumerator2.get_Current();
                                List <object> list = (List <object>)current2.get_Value();
                                string        key2 = current2.get_Key();
                                if (key2 == "color")
                                {
                                    ColorTimeline colorTimeline = new ColorTimeline(list.get_Count());
                                    colorTimeline.slotIndex = slotIndex;
                                    int num2 = 0;
                                    for (int i = 0; i < list.get_Count(); i++)
                                    {
                                        Dictionary <string, object> dictionary2 = (Dictionary <string, object>)list.get_Item(i);
                                        float  time      = (float)dictionary2.get_Item("time");
                                        string hexString = (string)dictionary2.get_Item("color");
                                        colorTimeline.SetFrame(num2, time, this.ToColor(hexString, 0), this.ToColor(hexString, 1), this.ToColor(hexString, 2), this.ToColor(hexString, 3));
                                        this.ReadCurve(colorTimeline, num2, dictionary2);
                                        num2++;
                                    }
                                    exposedList.Add(colorTimeline);
                                    num = Math.Max(num, colorTimeline.frames[colorTimeline.FrameCount * 5 - 5]);
                                }
                                else if (key2 == "attachment")
                                {
                                    AttachmentTimeline attachmentTimeline = new AttachmentTimeline(list.get_Count());
                                    attachmentTimeline.slotIndex = slotIndex;
                                    int num3 = 0;
                                    for (int j = 0; j < list.get_Count(); j++)
                                    {
                                        Dictionary <string, object> dictionary3 = (Dictionary <string, object>)list.get_Item(j);
                                        float time2 = (float)dictionary3.get_Item("time");
                                        attachmentTimeline.SetFrame(num3++, time2, (string)dictionary3.get_Item("name"));
                                    }
                                    exposedList.Add(attachmentTimeline);
                                    num = Math.Max(num, attachmentTimeline.frames[attachmentTimeline.FrameCount - 1]);
                                }
                            }
                        }
                    }
                }
            }
            if (map.ContainsKey("bones"))
            {
                using (Dictionary <string, object> .Enumerator enumerator3 = ((Dictionary <string, object>)map.get_Item("bones")).GetEnumerator())
                {
                    while (enumerator3.MoveNext())
                    {
                        KeyValuePair <string, object> current3 = enumerator3.get_Current();
                        string key3 = current3.get_Key();
                        int    num4 = skeletonData.FindBoneIndex(key3);
                        if (num4 == -1)
                        {
                            throw new Exception("Bone not found: " + key3);
                        }
                        Dictionary <string, object> dictionary4 = (Dictionary <string, object>)current3.get_Value();
                        using (Dictionary <string, object> .Enumerator enumerator4 = dictionary4.GetEnumerator())
                        {
                            while (enumerator4.MoveNext())
                            {
                                KeyValuePair <string, object> current4 = enumerator4.get_Current();
                                List <object> list2 = (List <object>)current4.get_Value();
                                string        key4  = current4.get_Key();
                                if (key4 == "rotate")
                                {
                                    RotateTimeline rotateTimeline = new RotateTimeline(list2.get_Count());
                                    rotateTimeline.boneIndex = num4;
                                    int num5 = 0;
                                    for (int k = 0; k < list2.get_Count(); k++)
                                    {
                                        Dictionary <string, object> dictionary5 = (Dictionary <string, object>)list2.get_Item(k);
                                        float time3 = (float)dictionary5.get_Item("time");
                                        rotateTimeline.SetFrame(num5, time3, (float)dictionary5.get_Item("angle"));
                                        this.ReadCurve(rotateTimeline, num5, dictionary5);
                                        num5++;
                                    }
                                    exposedList.Add(rotateTimeline);
                                    num = Math.Max(num, rotateTimeline.frames[rotateTimeline.FrameCount * 2 - 2]);
                                }
                                else if (key4 == "translate" || key4 == "scale")
                                {
                                    float             num6 = 1f;
                                    TranslateTimeline translateTimeline;
                                    if (key4 == "scale")
                                    {
                                        translateTimeline = new ScaleTimeline(list2.get_Count());
                                    }
                                    else
                                    {
                                        translateTimeline = new TranslateTimeline(list2.get_Count());
                                        num6 = scale;
                                    }
                                    translateTimeline.boneIndex = num4;
                                    int num7 = 0;
                                    for (int l = 0; l < list2.get_Count(); l++)
                                    {
                                        Dictionary <string, object> dictionary6 = (Dictionary <string, object>)list2.get_Item(l);
                                        float time4 = (float)dictionary6.get_Item("time");
                                        float num8  = (!dictionary6.ContainsKey("x")) ? 0f : ((float)dictionary6.get_Item("x"));
                                        float num9  = (!dictionary6.ContainsKey("y")) ? 0f : ((float)dictionary6.get_Item("y"));
                                        translateTimeline.SetFrame(num7, time4, num8 * num6, num9 * num6);
                                        this.ReadCurve(translateTimeline, num7, dictionary6);
                                        num7++;
                                    }
                                    exposedList.Add(translateTimeline);
                                    num = Math.Max(num, translateTimeline.frames[translateTimeline.FrameCount * 3 - 3]);
                                }
                                else if (key4 == "flipX" || key4 == "flipY")
                                {
                                    bool          flag          = key4 == "flipX";
                                    FlipXTimeline flipXTimeline = (!flag) ? new FlipYTimeline(list2.get_Count()) : new FlipXTimeline(list2.get_Count());
                                    flipXTimeline.boneIndex = num4;
                                    string text  = (!flag) ? "y" : "x";
                                    int    num10 = 0;
                                    for (int m = 0; m < list2.get_Count(); m++)
                                    {
                                        Dictionary <string, object> dictionary7 = (Dictionary <string, object>)list2.get_Item(m);
                                        float time5 = (float)dictionary7.get_Item("time");
                                        flipXTimeline.SetFrame(num10, time5, dictionary7.ContainsKey(text) && (bool)dictionary7.get_Item(text));
                                        num10++;
                                    }
                                    exposedList.Add(flipXTimeline);
                                    num = Math.Max(num, flipXTimeline.frames[flipXTimeline.FrameCount * 2 - 2]);
                                }
                            }
                        }
                    }
                }
            }
            if (map.ContainsKey("ik"))
            {
                using (Dictionary <string, object> .Enumerator enumerator5 = ((Dictionary <string, object>)map.get_Item("ik")).GetEnumerator())
                {
                    while (enumerator5.MoveNext())
                    {
                        KeyValuePair <string, object> current5 = enumerator5.get_Current();
                        IkConstraintData     item  = skeletonData.FindIkConstraint(current5.get_Key());
                        List <object>        list3 = (List <object>)current5.get_Value();
                        IkConstraintTimeline ikConstraintTimeline = new IkConstraintTimeline(list3.get_Count());
                        ikConstraintTimeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(item);
                        int num11 = 0;
                        for (int n = 0; n < list3.get_Count(); n++)
                        {
                            Dictionary <string, object> dictionary8 = (Dictionary <string, object>)list3.get_Item(n);
                            float time6 = (float)dictionary8.get_Item("time");
                            float mix   = (!dictionary8.ContainsKey("mix")) ? 1f : ((float)dictionary8.get_Item("mix"));
                            bool  flag2 = !dictionary8.ContainsKey("bendPositive") || (bool)dictionary8.get_Item("bendPositive");
                            ikConstraintTimeline.SetFrame(num11, time6, mix, (!flag2) ? -1 : 1);
                            this.ReadCurve(ikConstraintTimeline, num11, dictionary8);
                            num11++;
                        }
                        exposedList.Add(ikConstraintTimeline);
                        num = Math.Max(num, ikConstraintTimeline.frames[ikConstraintTimeline.FrameCount * 3 - 3]);
                    }
                }
            }
            if (map.ContainsKey("ffd"))
            {
                using (Dictionary <string, object> .Enumerator enumerator6 = ((Dictionary <string, object>)map.get_Item("ffd")).GetEnumerator())
                {
                    while (enumerator6.MoveNext())
                    {
                        KeyValuePair <string, object> current6 = enumerator6.get_Current();
                        Skin skin = skeletonData.FindSkin(current6.get_Key());
                        using (Dictionary <string, object> .Enumerator enumerator7 = ((Dictionary <string, object>)current6.get_Value()).GetEnumerator())
                        {
                            while (enumerator7.MoveNext())
                            {
                                KeyValuePair <string, object> current7 = enumerator7.get_Current();
                                int slotIndex2 = skeletonData.FindSlotIndex(current7.get_Key());
                                using (Dictionary <string, object> .Enumerator enumerator8 = ((Dictionary <string, object>)current7.get_Value()).GetEnumerator())
                                {
                                    while (enumerator8.MoveNext())
                                    {
                                        KeyValuePair <string, object> current8 = enumerator8.get_Current();
                                        List <object> list4       = (List <object>)current8.get_Value();
                                        FFDTimeline   fFDTimeline = new FFDTimeline(list4.get_Count());
                                        Attachment    attachment  = skin.GetAttachment(slotIndex2, current8.get_Key());
                                        if (attachment == null)
                                        {
                                            throw new Exception("FFD attachment not found: " + current8.get_Key());
                                        }
                                        fFDTimeline.slotIndex  = slotIndex2;
                                        fFDTimeline.attachment = attachment;
                                        int num12;
                                        if (attachment is MeshAttachment)
                                        {
                                            num12 = ((MeshAttachment)attachment).vertices.Length;
                                        }
                                        else
                                        {
                                            num12 = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
                                        }
                                        int num13 = 0;
                                        for (int num14 = 0; num14 < list4.get_Count(); num14++)
                                        {
                                            Dictionary <string, object> dictionary9 = (Dictionary <string, object>)list4.get_Item(num14);
                                            float[] array;
                                            if (!dictionary9.ContainsKey("vertices"))
                                            {
                                                if (attachment is MeshAttachment)
                                                {
                                                    array = ((MeshAttachment)attachment).vertices;
                                                }
                                                else
                                                {
                                                    array = new float[num12];
                                                }
                                            }
                                            else
                                            {
                                                List <object> list5 = (List <object>)dictionary9.get_Item("vertices");
                                                array = new float[num12];
                                                int @int = this.GetInt(dictionary9, "offset", 0);
                                                if (scale == 1f)
                                                {
                                                    int num15 = 0;
                                                    int count = list5.get_Count();
                                                    while (num15 < count)
                                                    {
                                                        array[num15 + @int] = (float)list5.get_Item(num15);
                                                        num15++;
                                                    }
                                                }
                                                else
                                                {
                                                    int num16  = 0;
                                                    int count2 = list5.get_Count();
                                                    while (num16 < count2)
                                                    {
                                                        array[num16 + @int] = (float)list5.get_Item(num16) * scale;
                                                        num16++;
                                                    }
                                                }
                                                if (attachment is MeshAttachment)
                                                {
                                                    float[] vertices = ((MeshAttachment)attachment).vertices;
                                                    for (int num17 = 0; num17 < num12; num17++)
                                                    {
                                                        array[num17] += vertices[num17];
                                                    }
                                                }
                                            }
                                            fFDTimeline.SetFrame(num13, (float)dictionary9.get_Item("time"), array);
                                            this.ReadCurve(fFDTimeline, num13, dictionary9);
                                            num13++;
                                        }
                                        exposedList.Add(fFDTimeline);
                                        num = Math.Max(num, fFDTimeline.frames[fFDTimeline.FrameCount - 1]);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder"))
            {
                List <object>     list6             = (List <object>)map.get_Item((!map.ContainsKey("drawOrder")) ? "draworder" : "drawOrder");
                DrawOrderTimeline drawOrderTimeline = new DrawOrderTimeline(list6.get_Count());
                int count3 = skeletonData.slots.Count;
                int num18  = 0;
                for (int num19 = 0; num19 < list6.get_Count(); num19++)
                {
                    Dictionary <string, object> dictionary10 = (Dictionary <string, object>)list6.get_Item(num19);
                    int[] array2 = null;
                    if (dictionary10.ContainsKey("offsets"))
                    {
                        array2 = new int[count3];
                        for (int num20 = count3 - 1; num20 >= 0; num20--)
                        {
                            array2[num20] = -1;
                        }
                        List <object> list7  = (List <object>)dictionary10.get_Item("offsets");
                        int[]         array3 = new int[count3 - list7.get_Count()];
                        int           num21  = 0;
                        int           num22  = 0;
                        for (int num23 = 0; num23 < list7.get_Count(); num23++)
                        {
                            Dictionary <string, object> dictionary11 = (Dictionary <string, object>)list7.get_Item(num23);
                            int num24 = skeletonData.FindSlotIndex((string)dictionary11.get_Item("slot"));
                            if (num24 == -1)
                            {
                                throw new Exception("Slot not found: " + dictionary11.get_Item("slot"));
                            }
                            while (num21 != num24)
                            {
                                array3[num22++] = num21++;
                            }
                            int num25 = num21 + (int)((float)dictionary11.get_Item("offset"));
                            array2[num25] = num21++;
                        }
                        while (num21 < count3)
                        {
                            array3[num22++] = num21++;
                        }
                        for (int num26 = count3 - 1; num26 >= 0; num26--)
                        {
                            if (array2[num26] == -1)
                            {
                                array2[num26] = array3[--num22];
                            }
                        }
                    }
                    drawOrderTimeline.SetFrame(num18++, (float)dictionary10.get_Item("time"), array2);
                }
                exposedList.Add(drawOrderTimeline);
                num = Math.Max(num, drawOrderTimeline.frames[drawOrderTimeline.FrameCount - 1]);
            }
            if (map.ContainsKey("events"))
            {
                List <object> list8         = (List <object>)map.get_Item("events");
                EventTimeline eventTimeline = new EventTimeline(list8.get_Count());
                int           num27         = 0;
                for (int num28 = 0; num28 < list8.get_Count(); num28++)
                {
                    Dictionary <string, object> dictionary12 = (Dictionary <string, object>)list8.get_Item(num28);
                    EventData eventData = skeletonData.FindEvent((string)dictionary12.get_Item("name"));
                    if (eventData == null)
                    {
                        throw new Exception("Event not found: " + dictionary12.get_Item("name"));
                    }
                    Event @event = new Event(eventData);
                    @event.Int    = this.GetInt(dictionary12, "int", eventData.Int);
                    @event.Float  = this.GetFloat(dictionary12, "float", eventData.Float);
                    @event.String = this.GetString(dictionary12, "string", eventData.String);
                    eventTimeline.SetFrame(num27++, (float)dictionary12.get_Item("time"), @event);
                }
                exposedList.Add(eventTimeline);
                num = Math.Max(num, eventTimeline.frames[eventTimeline.FrameCount - 1]);
            }
            exposedList.TrimExcess();
            skeletonData.animations.Add(new Animation(name, exposedList, num));
        }
Esempio n. 7
0
        private void ReadAnimation(Dictionary <string, object> map, string name, SkeletonData skeletonData)
        {
            float scale = Scale;
            ExposedList <Timeline> exposedList = new ExposedList <Timeline>();
            float num = 0f;

            if (map.ContainsKey("slots"))
            {
                foreach (KeyValuePair <string, object> item3 in (Dictionary <string, object>)map["slots"])
                {
                    string key       = item3.Key;
                    int    slotIndex = skeletonData.FindSlotIndex(key);
                    Dictionary <string, object> dictionary = (Dictionary <string, object>)item3.Value;
                    foreach (KeyValuePair <string, object> item4 in dictionary)
                    {
                        List <object> list = (List <object>)item4.Value;
                        string        key2 = item4.Key;
                        if (key2 == "attachment")
                        {
                            AttachmentTimeline attachmentTimeline = new AttachmentTimeline(list.Count);
                            attachmentTimeline.slotIndex = slotIndex;
                            int num2 = 0;
                            foreach (Dictionary <string, object> item5 in list)
                            {
                                float time = (float)item5["time"];
                                attachmentTimeline.SetFrame(num2++, time, (string)item5["name"]);
                            }
                            exposedList.Add(attachmentTimeline);
                            num = Math.Max(num, attachmentTimeline.frames[attachmentTimeline.FrameCount - 1]);
                        }
                        else if (key2 == "color")
                        {
                            ColorTimeline colorTimeline = new ColorTimeline(list.Count);
                            colorTimeline.slotIndex = slotIndex;
                            int num4 = 0;
                            foreach (Dictionary <string, object> item6 in list)
                            {
                                float  time2     = (float)item6["time"];
                                string hexString = (string)item6["color"];
                                colorTimeline.SetFrame(num4, time2, ToColor(hexString, 0), ToColor(hexString, 1), ToColor(hexString, 2), ToColor(hexString, 3));
                                ReadCurve(item6, colorTimeline, num4);
                                num4++;
                            }
                            exposedList.Add(colorTimeline);
                            num = Math.Max(num, colorTimeline.frames[(colorTimeline.FrameCount - 1) * 5]);
                        }
                        else
                        {
                            if (!(key2 == "twoColor"))
                            {
                                throw new Exception("Invalid timeline type for a slot: " + key2 + " (" + key + ")");
                            }
                            TwoColorTimeline twoColorTimeline = new TwoColorTimeline(list.Count);
                            twoColorTimeline.slotIndex = slotIndex;
                            int num5 = 0;
                            foreach (Dictionary <string, object> item7 in list)
                            {
                                float  time3      = (float)item7["time"];
                                string hexString2 = (string)item7["light"];
                                string hexString3 = (string)item7["dark"];
                                twoColorTimeline.SetFrame(num5, time3, ToColor(hexString2, 0), ToColor(hexString2, 1), ToColor(hexString2, 2), ToColor(hexString2, 3), ToColor(hexString3, 0, 6), ToColor(hexString3, 1, 6), ToColor(hexString3, 2, 6));
                                ReadCurve(item7, twoColorTimeline, num5);
                                num5++;
                            }
                            exposedList.Add(twoColorTimeline);
                            num = Math.Max(num, twoColorTimeline.frames[(twoColorTimeline.FrameCount - 1) * 8]);
                        }
                    }
                }
            }
            if (map.ContainsKey("bones"))
            {
                foreach (KeyValuePair <string, object> item8 in (Dictionary <string, object>)map["bones"])
                {
                    string key3 = item8.Key;
                    int    num6 = skeletonData.FindBoneIndex(key3);
                    if (num6 == -1)
                    {
                        throw new Exception("Bone not found: " + key3);
                    }
                    Dictionary <string, object> dictionary5 = (Dictionary <string, object>)item8.Value;
                    foreach (KeyValuePair <string, object> item9 in dictionary5)
                    {
                        List <object> list2 = (List <object>)item9.Value;
                        string        key4  = item9.Key;
                        if (key4 == "rotate")
                        {
                            RotateTimeline rotateTimeline = new RotateTimeline(list2.Count);
                            rotateTimeline.boneIndex = num6;
                            int num7 = 0;
                            foreach (Dictionary <string, object> item10 in list2)
                            {
                                rotateTimeline.SetFrame(num7, (float)item10["time"], (float)item10["angle"]);
                                ReadCurve(item10, rotateTimeline, num7);
                                num7++;
                            }
                            exposedList.Add(rotateTimeline);
                            num = Math.Max(num, rotateTimeline.frames[(rotateTimeline.FrameCount - 1) * 2]);
                        }
                        else
                        {
                            if (!(key4 == "translate") && !(key4 == "scale") && !(key4 == "shear"))
                            {
                                throw new Exception("Invalid timeline type for a bone: " + key4 + " (" + key3 + ")");
                            }
                            float             num8 = 1f;
                            TranslateTimeline translateTimeline;
                            if (key4 == "scale")
                            {
                                translateTimeline = new ScaleTimeline(list2.Count);
                            }
                            else if (key4 == "shear")
                            {
                                translateTimeline = new ShearTimeline(list2.Count);
                            }
                            else
                            {
                                translateTimeline = new TranslateTimeline(list2.Count);
                                num8 = scale;
                            }
                            translateTimeline.boneIndex = num6;
                            int num9 = 0;
                            foreach (Dictionary <string, object> item11 in list2)
                            {
                                float time4  = (float)item11["time"];
                                float @float = GetFloat(item11, "x", 0f);
                                float float2 = GetFloat(item11, "y", 0f);
                                translateTimeline.SetFrame(num9, time4, @float * num8, float2 * num8);
                                ReadCurve(item11, translateTimeline, num9);
                                num9++;
                            }
                            exposedList.Add(translateTimeline);
                            num = Math.Max(num, translateTimeline.frames[(translateTimeline.FrameCount - 1) * 3]);
                        }
                    }
                }
            }
            if (map.ContainsKey("ik"))
            {
                foreach (KeyValuePair <string, object> item12 in (Dictionary <string, object>)map["ik"])
                {
                    IkConstraintData     item  = skeletonData.FindIkConstraint(item12.Key);
                    List <object>        list3 = (List <object>)item12.Value;
                    IkConstraintTimeline ikConstraintTimeline = new IkConstraintTimeline(list3.Count);
                    ikConstraintTimeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(item);
                    int num10 = 0;
                    foreach (Dictionary <string, object> item13 in list3)
                    {
                        float time5   = (float)item13["time"];
                        float float3  = GetFloat(item13, "mix", 1f);
                        bool  boolean = GetBoolean(item13, "bendPositive", defaultValue: true);
                        ikConstraintTimeline.SetFrame(num10, time5, float3, boolean ? 1 : (-1));
                        ReadCurve(item13, ikConstraintTimeline, num10);
                        num10++;
                    }
                    exposedList.Add(ikConstraintTimeline);
                    num = Math.Max(num, ikConstraintTimeline.frames[(ikConstraintTimeline.FrameCount - 1) * 3]);
                }
            }
            if (map.ContainsKey("transform"))
            {
                foreach (KeyValuePair <string, object> item14 in (Dictionary <string, object>)map["transform"])
                {
                    TransformConstraintData     item2 = skeletonData.FindTransformConstraint(item14.Key);
                    List <object>               list4 = (List <object>)item14.Value;
                    TransformConstraintTimeline transformConstraintTimeline = new TransformConstraintTimeline(list4.Count);
                    transformConstraintTimeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(item2);
                    int num11 = 0;
                    foreach (Dictionary <string, object> item15 in list4)
                    {
                        float time6  = (float)item15["time"];
                        float float4 = GetFloat(item15, "rotateMix", 1f);
                        float float5 = GetFloat(item15, "translateMix", 1f);
                        float float6 = GetFloat(item15, "scaleMix", 1f);
                        float float7 = GetFloat(item15, "shearMix", 1f);
                        transformConstraintTimeline.SetFrame(num11, time6, float4, float5, float6, float7);
                        ReadCurve(item15, transformConstraintTimeline, num11);
                        num11++;
                    }
                    exposedList.Add(transformConstraintTimeline);
                    num = Math.Max(num, transformConstraintTimeline.frames[(transformConstraintTimeline.FrameCount - 1) * 5]);
                }
            }
            if (map.ContainsKey("paths"))
            {
                foreach (KeyValuePair <string, object> item16 in (Dictionary <string, object>)map["paths"])
                {
                    int num12 = skeletonData.FindPathConstraintIndex(item16.Key);
                    if (num12 == -1)
                    {
                        throw new Exception("Path constraint not found: " + item16.Key);
                    }
                    PathConstraintData          pathConstraintData = skeletonData.pathConstraints.Items[num12];
                    Dictionary <string, object> dictionary10       = (Dictionary <string, object>)item16.Value;
                    foreach (KeyValuePair <string, object> item17 in dictionary10)
                    {
                        List <object> list5 = (List <object>)item17.Value;
                        string        key5  = item17.Key;
                        switch (key5)
                        {
                        case "position":
                        case "spacing":
                        {
                            float num14 = 1f;
                            PathConstraintPositionTimeline pathConstraintPositionTimeline;
                            if (key5 == "spacing")
                            {
                                pathConstraintPositionTimeline = new PathConstraintSpacingTimeline(list5.Count);
                                if (pathConstraintData.spacingMode == SpacingMode.Length || pathConstraintData.spacingMode == SpacingMode.Fixed)
                                {
                                    num14 = scale;
                                }
                            }
                            else
                            {
                                pathConstraintPositionTimeline = new PathConstraintPositionTimeline(list5.Count);
                                if (pathConstraintData.positionMode == PositionMode.Fixed)
                                {
                                    num14 = scale;
                                }
                            }
                            pathConstraintPositionTimeline.pathConstraintIndex = num12;
                            int num15 = 0;
                            foreach (Dictionary <string, object> item18 in list5)
                            {
                                pathConstraintPositionTimeline.SetFrame(num15, (float)item18["time"], GetFloat(item18, key5, 0f) * num14);
                                ReadCurve(item18, pathConstraintPositionTimeline, num15);
                                num15++;
                            }
                            exposedList.Add(pathConstraintPositionTimeline);
                            num = Math.Max(num, pathConstraintPositionTimeline.frames[(pathConstraintPositionTimeline.FrameCount - 1) * 2]);
                            break;
                        }

                        case "mix":
                        {
                            PathConstraintMixTimeline pathConstraintMixTimeline = new PathConstraintMixTimeline(list5.Count);
                            pathConstraintMixTimeline.pathConstraintIndex = num12;
                            int num13 = 0;
                            foreach (Dictionary <string, object> item19 in list5)
                            {
                                pathConstraintMixTimeline.SetFrame(num13, (float)item19["time"], GetFloat(item19, "rotateMix", 1f), GetFloat(item19, "translateMix", 1f));
                                ReadCurve(item19, pathConstraintMixTimeline, num13);
                                num13++;
                            }
                            exposedList.Add(pathConstraintMixTimeline);
                            num = Math.Max(num, pathConstraintMixTimeline.frames[(pathConstraintMixTimeline.FrameCount - 1) * 3]);
                            break;
                        }
                        }
                    }
                }
            }
            if (map.ContainsKey("deform"))
            {
                foreach (KeyValuePair <string, object> item20 in (Dictionary <string, object>)map["deform"])
                {
                    Skin skin = skeletonData.FindSkin(item20.Key);
                    foreach (KeyValuePair <string, object> item21 in (Dictionary <string, object>)item20.Value)
                    {
                        int num16 = skeletonData.FindSlotIndex(item21.Key);
                        if (num16 == -1)
                        {
                            throw new Exception("Slot not found: " + item21.Key);
                        }
                        foreach (KeyValuePair <string, object> item22 in (Dictionary <string, object>)item21.Value)
                        {
                            List <object>    list6            = (List <object>)item22.Value;
                            VertexAttachment vertexAttachment = (VertexAttachment)skin.GetAttachment(num16, item22.Key);
                            if (vertexAttachment == null)
                            {
                                throw new Exception("Deform attachment not found: " + item22.Key);
                            }
                            bool           flag           = vertexAttachment.bones != null;
                            float[]        vertices       = vertexAttachment.vertices;
                            int            num17          = (!flag) ? vertices.Length : (vertices.Length / 3 * 2);
                            DeformTimeline deformTimeline = new DeformTimeline(list6.Count);
                            deformTimeline.slotIndex  = num16;
                            deformTimeline.attachment = vertexAttachment;
                            int num18 = 0;
                            foreach (Dictionary <string, object> item23 in list6)
                            {
                                float[] array;
                                if (!item23.ContainsKey("vertices"))
                                {
                                    array = ((!flag) ? vertices : new float[num17]);
                                }
                                else
                                {
                                    array = new float[num17];
                                    int     @int       = GetInt(item23, "offset", 0);
                                    float[] floatArray = GetFloatArray(item23, "vertices", 1f);
                                    Array.Copy(floatArray, 0, array, @int, floatArray.Length);
                                    if (scale != 1f)
                                    {
                                        int i = @int;
                                        for (int num19 = i + floatArray.Length; i < num19; i++)
                                        {
                                            array[i] *= scale;
                                        }
                                    }
                                    if (!flag)
                                    {
                                        for (int j = 0; j < num17; j++)
                                        {
                                            array[j] += vertices[j];
                                        }
                                    }
                                }
                                deformTimeline.SetFrame(num18, (float)item23["time"], array);
                                ReadCurve(item23, deformTimeline, num18);
                                num18++;
                            }
                            exposedList.Add(deformTimeline);
                            num = Math.Max(num, deformTimeline.frames[deformTimeline.FrameCount - 1]);
                        }
                    }
                }
            }
            if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder"))
            {
                List <object>     list7             = (List <object>)map[(!map.ContainsKey("drawOrder")) ? "draworder" : "drawOrder"];
                DrawOrderTimeline drawOrderTimeline = new DrawOrderTimeline(list7.Count);
                int count = skeletonData.slots.Count;
                int num20 = 0;
                foreach (Dictionary <string, object> item24 in list7)
                {
                    int[] array2 = null;
                    if (item24.ContainsKey("offsets"))
                    {
                        array2 = new int[count];
                        for (int num21 = count - 1; num21 >= 0; num21--)
                        {
                            array2[num21] = -1;
                        }
                        List <object> list8  = (List <object>)item24["offsets"];
                        int[]         array3 = new int[count - list8.Count];
                        int           num22  = 0;
                        int           num23  = 0;
                        foreach (Dictionary <string, object> item25 in list8)
                        {
                            int num24 = skeletonData.FindSlotIndex((string)item25["slot"]);
                            if (num24 == -1)
                            {
                                throw new Exception("Slot not found: " + item25["slot"]);
                            }
                            while (num22 != num24)
                            {
                                array3[num23++] = num22++;
                            }
                            int num27 = num22 + (int)(float)item25["offset"];
                            array2[num27] = num22++;
                        }
                        while (num22 < count)
                        {
                            array3[num23++] = num22++;
                        }
                        for (int num31 = count - 1; num31 >= 0; num31--)
                        {
                            if (array2[num31] == -1)
                            {
                                array2[num31] = array3[--num23];
                            }
                        }
                    }
                    drawOrderTimeline.SetFrame(num20++, (float)item24["time"], array2);
                }
                exposedList.Add(drawOrderTimeline);
                num = Math.Max(num, drawOrderTimeline.frames[drawOrderTimeline.FrameCount - 1]);
            }
            if (map.ContainsKey("events"))
            {
                List <object> list9         = (List <object>)map["events"];
                EventTimeline eventTimeline = new EventTimeline(list9.Count);
                int           num33         = 0;
                foreach (Dictionary <string, object> item26 in list9)
                {
                    EventData eventData = skeletonData.FindEvent((string)item26["name"]);
                    if (eventData == null)
                    {
                        throw new Exception("Event not found: " + item26["name"]);
                    }
                    Event @event = new Event((float)item26["time"], eventData);
                    @event.Int    = GetInt(item26, "int", eventData.Int);
                    @event.Float  = GetFloat(item26, "float", eventData.Float);
                    @event.String = GetString(item26, "string", eventData.String);
                    eventTimeline.SetFrame(num33++, @event);
                }
                exposedList.Add(eventTimeline);
                num = Math.Max(num, eventTimeline.frames[eventTimeline.FrameCount - 1]);
            }
            exposedList.TrimExcess();
            skeletonData.animations.Add(new Animation(name, exposedList, num));
        }