FindAnimation() public method

public FindAnimation ( String animationName ) : Animation
animationName String
return Animation
Esempio n. 1
0
        public void SetMix(String fromName, String toName, float duration)
        {
            Animation from = skeletonData.FindAnimation(fromName);

            if (from == null)
            {
                throw new ArgumentException("Animation not found: " + fromName);
            }
            Animation to = skeletonData.FindAnimation(toName);

            if (to == null)
            {
                throw new ArgumentException("Animation not found: " + toName);
            }
            SetMix(from, to, duration);
        }
Esempio n. 2
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        public void SetMix(string fromName, string toName, float duration)
        {
            Animation animation = skeletonData.FindAnimation(fromName);

            if (animation == null)
            {
                throw new ArgumentException("Animation not found: " + fromName);
            }
            Animation animation2 = skeletonData.FindAnimation(toName);

            if (animation2 == null)
            {
                throw new ArgumentException("Animation not found: " + toName);
            }
            SetMix(animation, animation2, duration);
        }
Esempio n. 3
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    void Init(GameObject inst)
    {
        anim = inst.GetComponent <SpineAnimation> ();

        Spine.SkeletonData data = anim.skeleton.skeleton.data;

        Spine.Animation up = data.FindAnimation("jump_up");

        Spine.Animation dn = data.FindAnimation("jump_down");

        jumpFlightTime = GetJumpLength(up);
        fallFlightTime = GetJumpLength(dn);

        //Subscribe to events
        anim.skeleton.state.Event    += HandleCustomEvent;
        anim.skeleton.state.Complete += OnJumpEnd;
    }
Esempio n. 4
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 static int FindAnimation(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Spine.SkeletonData obj  = (Spine.SkeletonData)ToLua.CheckObject <Spine.SkeletonData>(L, 1);
         string             arg0 = ToLua.CheckString(L, 2);
         Spine.Animation    o    = obj.FindAnimation(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 5
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	static AnimationClip ExtractAnimation (string name, SkeletonData skeletonData, Dictionary<int, List<string>> slotLookup, bool bakeIK, SendMessageOptions eventOptions, AnimationClip clip = null) {
		var animation = skeletonData.FindAnimation(name);

		var timelines = animation.Timelines;

		if (clip == null) {
			clip = new AnimationClip();
		} else {
			clip.ClearCurves();
			AnimationUtility.SetAnimationEvents(clip, new AnimationEvent[0]);
		}

#if UNITY_5

#else
		AnimationUtility.SetAnimationType(clip, ModelImporterAnimationType.Generic);
#endif

		clip.name = name;

		Skeleton skeleton = new Skeleton(skeletonData);

		List<int> ignoreRotateTimelineIndexes = new List<int>();

		if (bakeIK) {
			foreach (IkConstraint i in skeleton.IkConstraints) {
				foreach (Bone b in i.Bones) {
					int index = skeleton.FindBoneIndex(b.Data.Name);
					ignoreRotateTimelineIndexes.Add(index);
					BakeBone(b, animation, clip);
				}
			}
		}

		foreach (Bone b in skeleton.Bones) {
			if (b.Data.InheritRotation == false) {
				int index = skeleton.FindBoneIndex(b.Data.Name);

				if (ignoreRotateTimelineIndexes.Contains(index) == false) {
					ignoreRotateTimelineIndexes.Add(index);
					BakeBone(b, animation, clip);
				}
			}
		}

		foreach (Timeline t in timelines) {
			skeleton.SetToSetupPose();

			if (t is ScaleTimeline) {
				ParseScaleTimeline(skeleton, (ScaleTimeline)t, clip);
			} else if (t is TranslateTimeline) {
				ParseTranslateTimeline(skeleton, (TranslateTimeline)t, clip);
			} else if (t is RotateTimeline) {
				//bypass any rotation keys if they're going to get baked anyway to prevent localEulerAngles vs Baked collision
				if (ignoreRotateTimelineIndexes.Contains(((RotateTimeline)t).BoneIndex) == false)
					ParseRotateTimeline(skeleton, (RotateTimeline)t, clip);
			} else if (t is AttachmentTimeline) {
				ParseAttachmentTimeline(skeleton, (AttachmentTimeline)t, slotLookup, clip);
			} else if (t is EventTimeline) {
				ParseEventTimeline((EventTimeline)t, clip, eventOptions);
			}

		}

		var settings = AnimationUtility.GetAnimationClipSettings(clip);
		settings.loopTime = true;
		settings.stopTime = Mathf.Max(clip.length, 0.001f);

		SetAnimationSettings(clip, settings);

		clip.EnsureQuaternionContinuity();

		EditorUtility.SetDirty(clip);

		return clip;
	}