public static void Remove(GameObjectNode pNode) { //GameObjectMan pMan = GameObjectMan.privGetInstance(); GameObjectMan pMan = GameObjectMan.pActiveGOMan; Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.baseRemove(pNode); }
public static void Remove(GameObjectNode pNode) { //ensure call Create() first GameObjectMan pMan = GameObjectMan.GetInstance(); Debug.Assert(pMan != null); Debug.Assert(pMan != null); pMan.baseRemove(pNode); }