void MoveTilesRPC(Vector2Int[] posList, int targetID) { Ship target = PhotonNetwork.GetPhotonView(targetID).GetComponent <Ship>(); foreach (Vector2Int pos in posList) { Tile tile = tiles[pos]; DetachTile(tile); target.AttachTile(pos.x, pos.y, tile.transform.localEulerAngles.z, tile); } }