Esempio n. 1
0
        public Player(Game1 game, Vector3 p, float s)
            : base(game)
        {
            this.game = game;
            MAX_SPEED = 10;
            theModel = game.Content.Load<Model>("Models\\Player\\ship");
            player_position = p;
            scale = s;

            funnelSmokePlume = new SmokePlumeParticleSystem(game, game.Content);
            funnelSmokePlume.DrawOrder=4;
            game.Components.Add(funnelSmokePlume);

            explosion = new ExplosionParticleSystem(game, game.Content);
            explosion.DrawOrder = 4;

            explosionSmoke = new ExplosionSmokeParticleSystem(game, game.Content);
            explosionSmoke.DrawOrder = 4;

            playerSfx = game.getSoundPlayer();
            trainSoundCue =  playerSfx.getCue("trainsSound");
            playerSfx.playCue(trainSoundCue);
            trainSoundCue.SetVariable("TrainSpeed", 0);
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            intro = new Intro(this);
            level1 = new Level1(this);
            level2 = new Level2(this);
            levels = new Queue<ILevel>();
            levels.Enqueue(intro);
            //levels.Enqueue(level1);
            levels.Enqueue(level2);
            currentLevel = levels.Dequeue();
            Components.Add(currentLevel);

            options = new Options();

            musicEngine = new MusicPlayer(this, "Content//Sound//Music//music", 0); //extensions are purposly missed off and are autmatically added by the MusicPlayer class
            soundEngine = new SoundPlayer(this, "Content//Sound//Sound//Sounds");

            healthMeter = new HealthMeter(this);
            healthMeter.DrawOrder = 10;
            Components.Add(healthMeter);

            scoreMeter = new Score(this);
            scoreMeter.DrawOrder = 10;
            Components.Add(scoreMeter);

            base.Initialize();
        }