private void Awake() { identificator = GetComponent <Identificator>(); player = GetComponent <Player>(); }
private void Awake() { spawner = GetComponent <RandomSpawner>(); identificator = GetComponent <Identificator>(); }
private void Awake() { looking = GetComponentInParent <Looking>(); identificator = GetComponentInParent <Identificator>(); }
private void Awake() { identificator = GetComponentInParent <Identificator>(); }