/* void CheckFood() * { * if (w.CheckCollision(f.body)) * { * w.Eat(f.body[0]); * score++; * do * { * f.Generate(); * } * while (!CheckFoodSnake()); * Console.SetCursorPosition(5, 32); * Console.Write("Score:" + score); * } * else if (w.CheckCollisionwithItself()) * { * gameOver = true; * Console.Clear(); * Console.SetCursorPosition(10, 20); * * Console.WriteLine("Game over!"); * } * } * * bool CheckFoodSnake() * { * for (int i = 0; i < w.body.Count; i++) * { * if (w.body[i].X == f.body[0].X && w.body[i].Y == f.body[0].Y) * { * return false; * } * } * return true; * } * void CheckWall() * { * * if (w.CheckCollision(b.body)) * { * gameOver = true; * Console.Clear(); * Console.SetCursorPosition(5, 33); * * Console.WriteLine("Game over!"); * } * * if (score > MaxScore) * { * // b.LoadLevel(3); * } * } */ public void PressedKey(ConsoleKeyInfo consoleKeyInfo) { switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: w.Move(0, -1); break; case ConsoleKey.DownArrow: w.Move(0, 1); break; case ConsoleKey.LeftArrow: w.Move(-1, 0); break; case ConsoleKey.RightArrow: w.Move(1, 0); break; case ConsoleKey.F2: w.Save(); f.Save(); break; case ConsoleKey.F3: w = w.Load() as Worm; f = f.Load() as Food; break; } CheckFood(); }
public void Move() { while (!GameOver) { switch (dir) { case Dir.UP: worm.Move(0, -1); break; case Dir.DOWN: worm.Move(0, 1); break; case Dir.RIGHT: worm.Move(1, 0); break; case Dir.LEFT: worm.Move(-1, 0); break; } Thread.Sleep(time); } }
private void Timer_Elapsed(object sender, ElapsedEventArgs e) { worm.Clear(); worm.Move(); worm.Draw(); CheckColision(); ShowStatusBar(worm.body.Count.ToString()); }
public void PressedKey(ConsoleKeyInfo consoleKeyInfo) { switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; case ConsoleKey.Escape: Console.Clear(); Console.SetCursorPosition(20, 30); Console.WriteLine("Exit?"); Environment.Exit(0); break; case ConsoleKey.F2: Console.Clear(); worm.body.Clear(); worm.body.Add(new Point { X = 20, Y = 20 }); wall.LoadLevel(2); food.Generate(wall.body, worm.body); level = 2; break; case ConsoleKey.F3: Console.Clear(); worm.body.Clear(); worm.body.Add(new Point { X = 20, Y = 20 }); wall.LoadLevel(3); food.Generate(wall.body, worm.body); level = 3; break; } CheckColision(); CheckWallColision(); CheckSelfCollision(); }
private void Timer_Elapsed(object sender, ElapsedEventArgs e) { worm.Clear(); worm.Move(); worm.Draw(); CheckCollision(); }
public void Draw() { while (true) { worm.Move(); if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Console.Clear(); Console.WriteLine("GAME OVER!!!"); isAlive = false; break; } } } Console.Clear(); foreach (GameObject g in g_objects) { g.Draw(); } Thread.Sleep(Game.speed); } }
public void elapsed(object sender, ElapsedEventArgs e) { if (Butter.gameOver) { gameover(); } else { if (Butter.score == 2) { timer.Enabled = !timer.Enabled; Nextlvl.Serialize(2, Butter.username, 20, 20, 1, 3); System.Diagnostics.Process.Start(System.AppDomain.CurrentDomain.FriendlyName); Environment.Exit(0); } else if (Butter.score == 5) { timer.Enabled = !timer.Enabled; Nextlvl.Serialize(3, Butter.username, 20, 20, 1, 6); System.Diagnostics.Process.Start(System.AppDomain.CurrentDomain.FriendlyName); Environment.Exit(0); } worm.Clear(); worm.Move(); worm.Draw(); CheckCollision(); } }
private void Timer_Elapsed(object sender, ElapsedEventArgs e) { w.Clear(); w.Move(); w.Draw(); CheckFood(); }
private void T_Elapsed(object sender, ElapsedEventArgs e) { worm.Clear(); worm.Move(); CanWormEat(); IsItCrash(); worm.Draw(); }
public void Process(ConsoleKeyInfo pressedButton) { switch (pressedButton.Key) { case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; case ConsoleKey.Escape: break; } if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Console.Clear(); Console.WriteLine("GAME OVER!!!"); isAlive = false; break; } } } }
public void ProcessKeyEvent(ConsoleKeyInfo consoleKeyInfo) { switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: if (worm.dir != Worm.Direction.Down) { worm.Move(0, -1); worm.dir = Worm.Direction.Up; } break; case ConsoleKey.DownArrow: if (worm.dir != Worm.Direction.Up) { worm.Move(0, 1); worm.dir = Worm.Direction.Down; } break; case ConsoleKey.RightArrow: if (worm.dir != Worm.Direction.Left) { worm.Move(1, 0); worm.dir = Worm.Direction.Right; } break; case ConsoleKey.LeftArrow: if (worm.dir != Worm.Direction.Right) { worm.Move(-1, 0); worm.dir = Worm.Direction.Left; } break; case ConsoleKey.Spacebar: Serialize(player); break; } CheckCollision(); }
private void Timer_Elapsed(object sender, ElapsedEventArgs e) { CheckGameOver(); CheckFood(); Console.ForegroundColor = ConsoleColor.Green; f.Draw(); w.Move(); Console.ForegroundColor = ConsoleColor.Yellow; w.Draw(); }
public void ChangeFrame() { worm.Clear(); worm.Move(); worm.Draw(); PrintInfo(worm.body[0].ToString() + "===" + food.body[0].ToString()); CheckCollision(); }
static void Main(string[] args) { Worm worm = new Worm(); Food food = new Food(); Wall wall = new Wall(1); while (worm.isAlive) { Console.Clear(); worm.Draw(); food.Draw(); wall.Draw(); ConsoleKeyInfo pressedKey = Console.ReadKey(); switch (pressedKey.Key) { case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; case ConsoleKey.Escape: worm.isAlive = false; break; } if (worm.CanEat(food)) { food = new Food(); } } }
public void PressedKey(ConsoleKeyInfo consoleKeyInfo) { switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: w.Move(0, -1); break; case ConsoleKey.DownArrow: w.Move(0, 1); break; case ConsoleKey.LeftArrow: w.Move(-1, 0); break; case ConsoleKey.RightArrow: w.Move(1, 0); break; case ConsoleKey.Spacebar: string number = score.ToString(); string all = name + " " + number + " " + DateTime.Now.ToLongTimeString() + " " + DateTime.Now.ToShortDateString(); Console.SetCursorPosition(0, 23); Console.CursorVisible = false; Console.SetCursorPosition(33, 23); Console.WriteLine("GAME OVER"); File.WriteAllText(file, all); Environment.Exit(0); break; } CheckFood(); }
private void Timer_Elapsed(object sender, ElapsedEventArgs e) { w.Clear(); w.Move(); w.Draw(); CheckWall(); CheckBody(); CheckFood(); timer.Interval = speed; comment(); }
public void ProcessKey(ConsoleKeyInfo consoleKeyInfo) { switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; } CheckCollision(); }
public void MoveSnake() { while (anal) { worm.Clear(); worm.Move(); worm.Draw(); ShowStatusBar(worm.body.Count.ToString()); //worm.Draw(); //CheckCollision(); if (worm.IsIntersected(wall.body)) { Console.Clear(); Console.SetCursorPosition(15, 20); Console.Write("Game over!"); anal = false; } if (worm.IsIntersected(food.body)) { anal = true; worm.Eat(food.body); food.GenerateLocation(worm.body, wall.body); food.Draw(); } else if (worm.snakegavno(worm.body)) { Console.Clear(); Console.SetCursorPosition(15, 20); Console.Write("Game over!"); anal = false; } if ((Convert.ToInt32(worm.body.Count.ToString()) >= 1 && (Convert.ToInt32(worm.body.Count.ToString()) <= 3))) { Thread.Sleep(150); } else if ((Convert.ToInt32(worm.body.Count.ToString()) >= 4 && (Convert.ToInt32(worm.body.Count.ToString()) <= 7))) { Thread.Sleep(100); } else if ((Convert.ToInt32(worm.body.Count.ToString()) >= 8 && (Convert.ToInt32(worm.body.Count.ToString()) <= 10))) { Thread.Sleep(50); } else if ((Convert.ToInt32(worm.body.Count.ToString()) >= 11)) { Thread.Sleep(10); } } }
public void PressedKey(ConsoleKeyInfo consoleKeyInfo) { switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: w.Move(0, -1); break; case ConsoleKey.DownArrow: w.Move(0, 1); break; case ConsoleKey.LeftArrow: w.Move(-1, 0); break; case ConsoleKey.RightArrow: w.Move(1, 0); break; } CheckFood(); }
void Moving(object sender, ElapsedEventArgs e) { w.Move(); if (CheckCollisionFoodWithWorm()) { w.Increase(w.body[0]); f.Generate(); cnt++; } if (CheckCollisionWallWithWorm()) { wormTimer.Stop(); IsRunning = false; } }
public void Draw() { food.Draw(); wall.Draw(); while (true) { worm.Move(); if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); food.body[0] = food.CreateFood(wall.body, worm.body); } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Console.Clear(); Console.SetCursorPosition(10, Game.boardH / 2); Console.WriteLine("GAME OVER!!!"); isAlive = false; Console.ForegroundColor = ConsoleColor.Black; Stop(); } } } worm.Draw(); food.Draw(); Thread.Sleep(Game.interval); } }
/* private void ChangeTime(object sender, ElapsedEventArgs e) * { * Console.SetCursorPosition(47, 27); * Console.WriteLine(DateTime.Now.Second); * }*/ private void Timer_Elapsed(object sender, ElapsedEventArgs e) { w.Clear(); w.Move(); if (!end) { w.Draw(); } CheckFood(); if (Bally.Score >= 20) { b.body.Clear(); Console.Clear(); b.LoadLevel(2); Bally.PrevS += Bally.Score; Bally.Score = 0; } CheckWall(); if (w.body.Count >= 4) { CheckBody(); } }
public void Process() { ConsoleKeyInfo pressedButton = Console.ReadKey(); switch (pressedButton.Key) { case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; case ConsoleKey.Escape: break; } if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); count++; if (count == 3) { wall.Clear(); worm.Clear(); worm.body.Clear(); wall.LoadLevel(gameLevel); wall.Draw(); gameLevel++; count = 0; } Random rx = new Random(); while (wall.IsPointBelong(food.body[0]) || worm.IsPointBelong(food.body[0])) { food.body[0] = new Point { X = rx.Next(1, 30), Y = rx.Next(1, 30) }; } } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Console.Clear(); Console.WriteLine("GAME OVER!!!"); isAlive = false; break; } } for (int i = 1; i < worm.body.Count; i++) { if (worm.body[i].Equals(worm.body[0])) { Console.Clear(); Console.WriteLine("GAME OVER!!!"); isAlive = false; break; } } } }
public void Draw() { food.Draw(); Console.ForegroundColor = ConsoleColor.Blue; Console.SetCursorPosition(15, 24); Console.WriteLine("SCORE:{0}", score); wall.Draw(); while (true) { worm.Move(); Console.ForegroundColor = ConsoleColor.Blue; Console.SetCursorPosition(15, 24); Console.WriteLine(" "); Console.SetCursorPosition(15, 24); Console.WriteLine("SCORE:{0}", score); if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); food.body[0] = food.CreateFood(wall.body, worm.body); score++; } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Console.Clear(); Console.SetCursorPosition(10, Game.boardH / 2); Console.WriteLine("GAME OVER!!!"); isAlive = false; Console.ForegroundColor = ConsoleColor.Black; Stop(); } } } if (score == 3) { wall.CleanBody(); interval = 200; gameLevel = GameLevel.Second; wall.LoadLevel(GameLevel.Second); Console.Clear(); wall.Draw(); food.body[0] = food.CreateFood(wall.body, worm.body); worm.body.Clear(); worm.body.Add(new Point { X = 24, Y = 16 }); score++; continue; } worm.Draw(); food.Draw(); Thread.Sleep(Game.interval); } }
static void Keys(Wall wall, Worm worm, Food food) { System system = new System(wall, worm); while (worm.isAlive) { Console.Clear(); worm.Draw(); food.Draw(); Console.ForegroundColor = ConsoleColor.Yellow; wall.Draw(); Console.WriteLine(" Your points:"); Console.WriteLine(Global.points); Console.WriteLine(" Your level:"); Console.WriteLine(Global.level); ConsoleKeyInfo pressedKey = Console.ReadKey(); switch (pressedKey.Key) { case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; case ConsoleKey.Escape: Serialize(system); worm.isAlive = false; break; case ConsoleKey.Backspace: Console.Clear(); Console.WriteLine(Global.points); break; case ConsoleKey.Spacebar: Serialize(system); break; case ConsoleKey.F2: Console.Clear(); System system2 = Deserialize(); food.WhereisFood(system2.wall, system2.worm); Keys(system.wall, system.worm, food); break; } if (worm.IsDead(wall)) { worm.isAlive = false; } if (worm.body.Count > 3) { Global.level++; Global.points = +50; Worm newworm = new Worm(); Console.Clear(); Wall newwall = new Wall(Global.level); newwall.Draw(); Food newfood = new Food(); newfood.WhereisFood(newwall, newworm); worm.isAlive = true; Keys(newwall, newworm, newfood); } if (worm.CanEat(food)) { food = new Food(); food.WhereisFood(wall, worm); Global.points += 10; } Serialize(system); if (worm.IsDead(wall)) { Console.Clear(); Console.WriteLine(); Console.WriteLine("GAME OVER"); Console.WriteLine("Your points:"); Console.WriteLine(Global.points); Console.WriteLine("max level:"); Console.WriteLine(Global.level); } } }
public void DrawWorm(object sender, ElapsedEventArgs e) { if (points == 30) { points = 40; LoadLevel2(); } if (points == 70) { points = 80; LoadLevel3(); } if (points == 110) { points = 120; LoadLevelInf(); } DrawBar(); worm.Clear(); worm.Move(); worm.Draw(); if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); points = points + 10; bool goodFood = false; while (!goodFood) { food = new Food(new Point { X = new Random().Next() % 57 + 1, Y = new Random().Next() % 15 + 6 }, ConsoleColor.Red, '+'); goodFood = true; foreach (Point p in worm.body) { if (food.body[0].Equals(p)) { goodFood = false; break; } } foreach (Point p in wall.body) { if (food.body[0].Equals(p)) { goodFood = false; break; } } } food.Draw(); } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Stop(); alive = false; DrawGameOver(); } } if (worm.body.Count > 1) { for (int i = 1; i < worm.body.Count; i++) { if (worm.body[0].Equals(worm.body[i])) { Stop(); alive = false; DrawGameOver(); } } } } if (points >= 110) { lev = "inf"; } else if (points >= 70) { lev = "3"; } else if (points >= 30) { lev = "2"; } }
static void Main(string[] args) { int l; while (true) { Console.Clear(); Console.WriteLine("Chose level (1-5)"); l = int.Parse(Console.ReadLine()); if (l > 0 && l <= 5) { break; } } Wall wall = new Wall(l); Worm worm = new Worm(); Food food = new Food(); string way = "none"; bool f0 = true; while (f0 == true) { worm = new Worm(); food = new Food(); f0 = false; for (int i = 0; i < wall.bricks.Count; i++) { if (wall.bricks[i].Equals(worm.body[0])) { f0 = true; } } } bool s0 = true; bool s1 = true; while (s0 == true || s1 == true) { worm = new Worm(); s0 = false; s1 = false; for (int i = 0; i < wall.bricks.Count; i++) { if (wall.bricks[i].Equals(worm.body[0])) { s0 = true; } } if (worm.body[0].Equals(food.location)) { s1 = true; } } while (worm.isAlive) { Console.Clear(); worm.Draw(); food.Draw(); wall.Draw(); ConsoleKeyInfo pressedKey = Console.ReadKey(); switch (pressedKey.Key) { case ConsoleKey.UpArrow: if (way != "down" || worm.body.Count == 1) { worm.Move(0, -1); way = "up"; } break; case ConsoleKey.DownArrow: if (way != "up" || worm.body.Count == 1) { worm.Move(0, 1); way = "down"; } break; case ConsoleKey.LeftArrow: if (way != "right" || worm.body.Count == 1) { worm.Move(-1, 0); way = "left"; } break; case ConsoleKey.RightArrow: if (way != "left" || worm.body.Count == 1) { worm.Move(1, 0); way = "right"; } break; case ConsoleKey.Escape: worm.isAlive = false; break; } for (int i = 0; i < wall.bricks.Count; i++) { if (wall.bricks[i].x == worm.body[0].x && wall.bricks[i].y == worm.body[0].y) { worm.isAlive = false; } } for (int i = 1; i < worm.body.Count; i++) { if (worm.body[0].x == worm.body[i].x && worm.body[0].y == worm.body[i].y) { worm.isAlive = false; } } if (worm.CanEat(food)) { bool f1 = true; bool f2 = true; while (f1 == true || f2 == true) { f1 = false; f2 = false; food = new Food(); for (int i = 0; i < worm.body.Count; i++) { if (worm.body[i].Equals(food.location)) { f1 = true; } } for (int i = 0; i < wall.bricks.Count; i++) { if (wall.bricks[i].Equals(food.location)) { f2 = true; } } } } } Console.Clear(); Console.WriteLine("GAME OVER"); }
public void PressedKey(ConsoleKeyInfo consoleKeyInfo) { switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: if (w.body.Count > 1) { if (movement != "down") { w.Move(0, -1); movement = "up"; } } else { w.Move(0, -1); movement = "up"; } break; case ConsoleKey.DownArrow: if (w.body.Count > 1) { if (movement != "up") { w.Move(0, 1); movement = "down"; } } else { w.Move(0, 1); movement = "down"; } break; case ConsoleKey.LeftArrow: if (w.body.Count > 1) { if (movement != "right") { w.Move(-1, 0); movement = "left"; } } else { w.Move(-1, 0); movement = "left"; } break; case ConsoleKey.RightArrow: if (w.body.Count > 1) { if (movement != "left") { w.Move(1, 0); movement = "right"; } } else { w.Move(1, 0); movement = "right"; } break; } CheckFood(); if (Bally.Score >= 20) { b.body.Clear(); Console.Clear(); b.LoadLevel(2); Bally.PrevS += Bally.Score; Bally.Score = 0; } CheckWall(); if (w.body.Count >= 4) { CheckBody(); } }
static void Main(string[] args) { Worm worm = new Worm(); Food food = new Food(); Wall wall = new Wall(1); worm.Start(); while (worm.isAlive) { Console.Clear(); worm.Draw(); food.Draw(); int currx = worm.Getheadx(); int curry = worm.Getheady(); int k = wall.Draw(currx, curry); if (k == 1) { break; } ConsoleKeyInfo pressedKey = Console.ReadKey(); switch (pressedKey.Key) { case ConsoleKey.F8: Game q = new Game(worm, wall, food); Serialize(q); break; case ConsoleKey.F9: Game h = Deserialize(); worm = h.worm; food = h.food; wall = h.wall; break; case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; case ConsoleKey.Escape: worm.isAlive = false; break; } if (worm.CanEat(food)) { food = new Food(); } } Console.Clear(); Console.WriteLine("YOU LOSE"); }
static void Main(string[] args) { FileStream fs = new FileStream("save.xml", FileMode.Create); fs.Close(); VeryBegin: Point p; int l = 1; Console.CursorVisible = false; /* while (true) { Console.Clear(); Console.WriteLine("Chose level (1-5)"); l = int.Parse(Console.ReadLine()); if (l > 0 && l <= 5) break; } */ Begin: dx = 0; dy = 0; Console.Clear(); int score = 0; Wall wall = new Wall(l); worm = new Worm(); Food food = new Food(); worm.Start(); way = "none"; bool f0 = true; while (f0 == true) { worm = new Worm(); food = new Food(); worm.Start(); f0 = false; for (int i = 0; i < wall.bricks.Count; i++) if (wall.bricks[i].Equals(worm.body[0])) f0 = true; } bool s0 = true; bool s1 = true; while (s0 == true || s1 == true) { worm = new Worm(); worm.Start(); s0 = false; s1 = false; for (int i = 0; i < wall.bricks.Count; i++) if (wall.bricks[i].Equals(worm.body[0])) s0 = true; if (worm.body[0].Equals(food.location)) s1 = true; } while (worm.isAlive) { p = new Point(worm.body[worm.body.Count - 1].x, worm.body[worm.body.Count - 1].y); worm.Draw(); food.Draw(); wall.Draw(); Console.WriteLine("\n\nScore: {0}", score); if (score >= 10) { Console.WriteLine("\n\n Next level availible"); } Thread.Sleep(200); worm.Move(dx, dy); Thread t = new Thread(new ThreadStart(Keys)); t.Start(); /*ConsoleKeyInfo pressedKey = Console.ReadKey(); switch (pressedKey.Key) { case ConsoleKey.UpArrow: if (way != "down" || worm.body.Count == 1) { worm.Move(0, -1); way = "up"; } break; case ConsoleKey.DownArrow: if (way != "up" || worm.body.Count == 1) { worm.Move(0, 1); way = "down"; } break; case ConsoleKey.LeftArrow: if (way != "right" || worm.body.Count == 1) { worm.Move(-1, 0); way = "left"; } break; case ConsoleKey.RightArrow: if (way != "left" || worm.body.Count == 1) { worm.Move(1, 0); way = "right"; } break; case ConsoleKey.Escape: worm.isAlive = false; Console.Clear(); goto End; case ConsoleKey.F5: Game game = new Game(food, wall, worm, score, l); Serialize(game); break; case ConsoleKey.F9: Game game2 = Deserialize(); food = game2.food; wall = game2.wall; worm = game2.worm; score = game2.score; l = game2.l; Console.Clear(); break; case ConsoleKey.OemPlus: if(score >=10) { l++; goto Begin; } break; case ConsoleKey.OemMinus: if (l > 1) { l--; goto Begin; } break; }*/ Console.SetCursorPosition(p.x, p.y); Console.Write(' '); for (int i = 0; i < wall.bricks.Count; i++) if (wall.bricks[i].Equals(worm.body[0])) { worm.isAlive = false; } for (int i = 1; i < worm.body.Count; i++) { if (worm.body[0].Equals(worm.body[i])) worm.isAlive = false; } if (worm.CanEat(food)) { score++; bool f1 = true; bool f2 = true; while (f1==true || f2==true) { f1 = false; f2 = false; food = new Food(); for (int i = 0; i < worm.body.Count; i++) if (worm.body[i].Equals(food.location)) f1=true; for (int i = 0; i < wall.bricks.Count; i++) if (wall.bricks[i].Equals(food.location)) f2 = true; } } } Console.Clear(); Console.WriteLine("GAME OVER\n\n Again?"); Console.ReadKey(); goto VeryBegin; End: Console.WriteLine("GAME OVER"); }