private void Timer_Elapsed(object sender, ElapsedEventArgs e) { worm.Clear(); worm.Move(); worm.Draw(); CheckColision(); ShowStatusBar(worm.body.Count.ToString()); }
void CheckWallColision() { if (wall.CheckIntersection(worm.body) == true) { worm.Clear(); food.Clear(); wall.Clear(); Console.WriteLine(" "); Console.WriteLine("Game over"); Environment.Exit(0); } }
public void elapsed(object sender, ElapsedEventArgs e) { if (Butter.gameOver) { gameover(); } else { if (Butter.score == 2) { timer.Enabled = !timer.Enabled; Nextlvl.Serialize(2, Butter.username, 20, 20, 1, 3); System.Diagnostics.Process.Start(System.AppDomain.CurrentDomain.FriendlyName); Environment.Exit(0); } else if (Butter.score == 5) { timer.Enabled = !timer.Enabled; Nextlvl.Serialize(3, Butter.username, 20, 20, 1, 6); System.Diagnostics.Process.Start(System.AppDomain.CurrentDomain.FriendlyName); Environment.Exit(0); } worm.Clear(); worm.Move(); worm.Draw(); CheckCollision(); } }
private void Timer_Elapsed(object sender, ElapsedEventArgs e) { worm.Clear(); worm.Move(); worm.Draw(); CheckCollision(); }
private void Timer_Elapsed(object sender, ElapsedEventArgs e) { w.Clear(); w.Move(); w.Draw(); CheckFood(); }
public void KeyPressed(ConsoleKeyInfo pressedKey) { if (cnt > 3) { wall = new Wall('#', ConsoleColor.DarkYellow, @"Levels/level2.txt"); } change = false; switch (pressedKey.Key) { case ConsoleKey.UpArrow: w.ChangeDirection(0, -1); break; case ConsoleKey.DownArrow: w.ChangeDirection(0, 1); break; case ConsoleKey.LeftArrow: w.ChangeDirection(-1, 0); break; case ConsoleKey.RightArrow: w.ChangeDirection(1, 0); break; case ConsoleKey.S: w.Save("worm"); break; case ConsoleKey.L: wormTimer.Stop(); w.Clear(); f = new Food('@', ConsoleColor.Yellow); wall = new Wall('#', ConsoleColor.DarkYellow, @"Levels/level1.txt"); w = Worm.Load("worm"); wormTimer.Start(); break; case ConsoleKey.Escape: IsRunning = false; // wormTimer.Stop(); break; case ConsoleKey.Spacebar: if (!pause) { wormTimer.Stop(); pause = true; } else { wormTimer.Start(); pause = false; } break; } }
private void T_Elapsed(object sender, ElapsedEventArgs e) { worm.Clear(); worm.Move(); CanWormEat(); IsItCrash(); worm.Draw(); }
public void ChangeFrame() { worm.Clear(); worm.Move(); worm.Draw(); PrintInfo(worm.body[0].ToString() + "===" + food.body[0].ToString()); CheckCollision(); }
private void Timer_Elapsed(object sender, ElapsedEventArgs e) { w.Clear(); w.Move(); w.Draw(); CheckWall(); CheckBody(); CheckFood(); timer.Interval = speed; comment(); }
public void MoveSnake() { while (anal) { worm.Clear(); worm.Move(); worm.Draw(); ShowStatusBar(worm.body.Count.ToString()); //worm.Draw(); //CheckCollision(); if (worm.IsIntersected(wall.body)) { Console.Clear(); Console.SetCursorPosition(15, 20); Console.Write("Game over!"); anal = false; } if (worm.IsIntersected(food.body)) { anal = true; worm.Eat(food.body); food.GenerateLocation(worm.body, wall.body); food.Draw(); } else if (worm.snakegavno(worm.body)) { Console.Clear(); Console.SetCursorPosition(15, 20); Console.Write("Game over!"); anal = false; } if ((Convert.ToInt32(worm.body.Count.ToString()) >= 1 && (Convert.ToInt32(worm.body.Count.ToString()) <= 3))) { Thread.Sleep(150); } else if ((Convert.ToInt32(worm.body.Count.ToString()) >= 4 && (Convert.ToInt32(worm.body.Count.ToString()) <= 7))) { Thread.Sleep(100); } else if ((Convert.ToInt32(worm.body.Count.ToString()) >= 8 && (Convert.ToInt32(worm.body.Count.ToString()) <= 10))) { Thread.Sleep(50); } else if ((Convert.ToInt32(worm.body.Count.ToString()) >= 11)) { Thread.Sleep(10); } } }
/* private void ChangeTime(object sender, ElapsedEventArgs e) * { * Console.SetCursorPosition(47, 27); * Console.WriteLine(DateTime.Now.Second); * }*/ private void Timer_Elapsed(object sender, ElapsedEventArgs e) { w.Clear(); w.Move(); if (!end) { w.Draw(); } CheckFood(); if (Bally.Score >= 20) { b.body.Clear(); Console.Clear(); b.LoadLevel(2); Bally.PrevS += Bally.Score; Bally.Score = 0; } CheckWall(); if (w.body.Count >= 4) { CheckBody(); } }
public void DrawWorm(object sender, ElapsedEventArgs e) { if (points == 30) { points = 40; LoadLevel2(); } if (points == 70) { points = 80; LoadLevel3(); } if (points == 110) { points = 120; LoadLevelInf(); } DrawBar(); worm.Clear(); worm.Move(); worm.Draw(); if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); points = points + 10; bool goodFood = false; while (!goodFood) { food = new Food(new Point { X = new Random().Next() % 57 + 1, Y = new Random().Next() % 15 + 6 }, ConsoleColor.Red, '+'); goodFood = true; foreach (Point p in worm.body) { if (food.body[0].Equals(p)) { goodFood = false; break; } } foreach (Point p in wall.body) { if (food.body[0].Equals(p)) { goodFood = false; break; } } } food.Draw(); } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Stop(); alive = false; DrawGameOver(); } } if (worm.body.Count > 1) { for (int i = 1; i < worm.body.Count; i++) { if (worm.body[0].Equals(worm.body[i])) { Stop(); alive = false; DrawGameOver(); } } } } if (points >= 110) { lev = "inf"; } else if (points >= 70) { lev = "3"; } else if (points >= 30) { lev = "2"; } }
public void Process() { ConsoleKeyInfo pressedButton = Console.ReadKey(); switch (pressedButton.Key) { case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; case ConsoleKey.Escape: break; } if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); count++; if (count == 3) { wall.Clear(); worm.Clear(); worm.body.Clear(); wall.LoadLevel(gameLevel); wall.Draw(); gameLevel++; count = 0; } Random rx = new Random(); while (wall.IsPointBelong(food.body[0]) || worm.IsPointBelong(food.body[0])) { food.body[0] = new Point { X = rx.Next(1, 30), Y = rx.Next(1, 30) }; } } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Console.Clear(); Console.WriteLine("GAME OVER!!!"); isAlive = false; break; } } for (int i = 1; i < worm.body.Count; i++) { if (worm.body[i].Equals(worm.body[0])) { Console.Clear(); Console.WriteLine("GAME OVER!!!"); isAlive = false; break; } } } }
public void Start() { Load(); Thread t = new Thread(new ThreadStart(worm.Move)); t.Start(); while (true) { wall.Save(); if (score == 500 && nextLevel == true) { level = level + 1; wall.Clear(); wall.Generate(level); wall.Draw(); nextLevel = false; score = 0; worm.Clear(); Point p = new Point(); p = worm.points[0]; worm.points.Clear(); worm.points.Add(p); } ConsoleKeyInfo pressedKey = Console.ReadKey(); switch (pressedKey.Key) { case ConsoleKey.F2: this.Save(); break; case ConsoleKey.F3: wall = wall.Load() as Wall; wall.Draw(); worm.Clear(); worm = worm.Load() as Worm; worm.AttachGameLink(this); t.Abort(); t = new Thread(new ThreadStart(worm.Move)); t.Start(); break; case ConsoleKey.UpArrow: worm.dx = 0; worm.dy = -1; break; case ConsoleKey.DownArrow: worm.dx = 0; worm.dy = 1; break; case ConsoleKey.LeftArrow: worm.dx = -1; worm.dy = 0; break; case ConsoleKey.RightArrow: worm.dx = 1; worm.dy = 0; break; case ConsoleKey.Escape: break; } } }
public void Process(ConsoleKeyInfo pressedButton) { switch (pressedButton.Key) { case ConsoleKey.UpArrow: worm.Clear(); worm.Move(0, -1); worm.Draw(); break; case ConsoleKey.DownArrow: worm.Clear(); worm.Move(0, 1); worm.Draw(); break; case ConsoleKey.LeftArrow: worm.Clear(); worm.Move(-1, 0); worm.Draw(); break; case ConsoleKey.RightArrow: worm.Clear(); worm.Move(1, 0); worm.Draw(); break; case ConsoleKey.Escape: break; case ConsoleKey.F2: worm.Save(); food.Save(); break; case ConsoleKey.F1: worm = worm.Load() as Worm; food = food.Load() as Food; break; } if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); food.Draw(); } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Console.Clear(); Console.WriteLine("GAME OVER!!!"); isAlive = false; break; } } } }