public SFXManager() { _AudioChannelPool = new AudioChannelPool(AudioChannelLimit); _Libraries = FindAudioLibraries(); AudioLog.Assert(_Libraries.Length > 0, "No audiolibraries found in root resources folder"); }
public AudioManager() { _AudioChannelPool = new AudioChannelPool(AUDIO_CHANNEL_COUNT); _Libraries = FindAudioLibraries(); AudioLog.Assert(_Libraries.Length > 0, "No audiolibraries found in root resources folder"); }