private void BroadcastUptimeToClients(object state) { GameCore.UpdateUnits(); _uptimeHub.Clients.All.broadcasUnits(DataBase.Units); }
public void KillUnit(long id) { GameCore.KillUnit(id, Context.ConnectionId); Clients.All.broadcastKillUnit(id); Clients.All.broadcastUpdateScore(GameCore.GetScoreList()); }