private void BroadcastUptimeToClients(object state)
 {
     GameCore.UpdateUnits();
     _uptimeHub.Clients.All.broadcasUnits(DataBase.Units);
 }
Esempio n. 2
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 public void KillUnit(long id)
 {
     GameCore.KillUnit(id, Context.ConnectionId);
     Clients.All.broadcastKillUnit(id);
     Clients.All.broadcastUpdateScore(GameCore.GetScoreList());
 }