Esempio n. 1
0
 public Form1()
 {
     InitializeComponent();
     level = new GameLevel("")
     {
         MapSize = 10
     };
     gridSizer1.Value = 10;
     ResetGrid();
 }
Esempio n. 2
0
        private void WriteCode(GameLevel level, string steps)
        {
            _displayText = "";
            AddLine("using ShortCircuitLib;");
            AddLine("");
            AddLine(string.Format("// {0}", steps));
            AddLine("namespace ShortCircuit.Levels");
            AddLine("{");
            AddLine("    class MapLevel : GameLevel");
            AddLine("    {");
            AddLine("        public MapLevel() : base(\"MapLevel\")");
            AddLine("        {");
            AddLine(string.Format("            MapGridSize = {0};", level.MapSize));
            AddLine(string.Format("            MinimumMoves = {0};", level.MinimumMoves));
            AddLine("            MapButtonTypes = new int[,]");
            AddLine("            {");
            for (var x = 0; x < level.MapSize; x++)
            {
                var line = "                {";
                for (var y = 0; y < level.MapSize; y++)
                {
                    line += level.MapButtonTypes[y, x];
                    if (y < level.MapSize - 1)
                    {
                        line += ",";
                    }
                }
                if (x < level.MapSize - 1)
                {
                    line += "},";
                }
                else
                {
                    line += "}";
                }
                AddLine(line);
            }
            AddLine("            };");
            AddLine("            MapButtonStates = new int[,]");
            AddLine("            {");
            for (var x = 0; x < level.MapSize; x++)
            {
                var line = "                {";
                for (var y = 0; y < level.MapSize; y++)
                {
                    line += level.MapButtonStates[y, x];
                    if (y < level.MapSize - 1)
                    {
                        line += ",";
                    }
                }
                if (x < level.MapSize - 1)
                {
                    line += "},";
                }
                else
                {
                    line += "}";
                }
                AddLine(line);
            }
            AddLine("            };");
            AddLine("        }");
            AddLine("    }");
            AddLine("}");

            CodeDisplayText.Text = _displayText;
        }
Esempio n. 3
0
 public CodeView(GameLevel level, string steps)
 {
     InitializeComponent();
     WriteCode(level, steps);
 }